379 Reviews liked by KoXmoS


It's pretty much Castlevania, but visually different. I was expecting more out of this game than the same stuff that I've already experienced in Castlevania. I also don't necessarily think the 2.5D style works all the time either. Still a great game though. If you've never played Castlevania Symphony of the Night, go play that. If you've played that and want more, play this.

Simultaneously the best metroidvania and the best kirby game

This one probably works better as an idea than a game, especially with how dated it is at this point. The cutscenes are a mess, the characters are baffling and insufferable, and the gameplay is clunky (just load up the game and try moving around for the first time lol). The story is pretty good. It's not really something that's gonna stay with me too much. I feel like it's a little too artsy and cryptic for my taste. I liked the atmosphere, music, and haunting nature of it which helped the moment to moment, and, although the puzzles were hit or miss, I enjoyed their charm.

Tío, en plan, no sé, tampoco te rayes

Le jeu vidéo d'horreur parfait, tout simplement

We face the demons of our own creation. Wandering. And wallowing. Eventually we will all find ourselves at our own version of Silent Hill, and how we each walk away from it, if at all, is our choice.

Well this broke my heart, scared the shit out of me & quickly became one of my all time favourite games. What an absolute masterpiece. It's rare for games to actually make me cry but this one did. Considering the insane reputation this has, this absolutely warrants it. What an experience.

I WAS CRYING WHILE PLAYING THIS GAME LMAOOOO

it's BPM but with a better soundtrack. play both of them.

Tem uma proposta muito interessante e cumpre o que promete com ótimas musicas, inclusive com direito a System Of a Down no ultimo chefe.

Sinto que se fosse um pouco mais longo, poderia acabar ficando arrastado, já que ele é aquele tipo de jogo que você deve acabar com todos os inimigos da área pra avançar, porém o game possui o tamanho certo e é bem satisfatório, o que faz com que você nem de bola pra isso.

Aviso: Não jogue com sua vó evangélica por perto!

this fuckin kicks so much ass

absolutely based serj

Game went extraordinarily hard for no reason

Metal: Hellsinger is a rhythm action game that does just about everything right. My only qualm with it? It's too short!

Seriously this game is practically the entire DOOM aesthetic turning itself into a beat-timing slaughterfest and I was completely into it the entire time. You're spit through the eight or so levels extremely fast, running and gunning through corridors and wide arenas with a small group of unique but evenly gratifying weapons. Once unlocked, I chose to rock the dual pistols with the launcher equivalent and never looked back. Every weapon felt fun to use and the player is implored to tailor combat to their liking. Unlike in DOOM Eternal (yes this is a Marauder complaint post,) no enemy gimmick felt annoying when they showed up which made the timing game and general fluidity of Hellsinger a lot easier to approach. The demons present their own few basic moves but could all be taken out quickly enough to keep the pedal to the Metal (hehe) and combat going at its correct pace.

The true hero of this game, which really is no suprise, is the fantastic metal soundtrack that features legends like Randy Blythe from Lamb of God and Serj Tankian of System of a Down fame. There are many other artists whom I'm not familiar with yet but each map had an appropriate song to match the vibe and fighting going on. The music vocals only ticked in boss fights (at the end of each level) and once you reach 16x fury (mechanic achievable in combat) which is the appropriate timing to make you the player feel like you're making an impact on the game. The more badass you are, the better you are, the cooler the music is. The transition when losing fury and gaining it and the vocals coming in and going was seamless, making for a musically stutter-free playthrough.

This game is rather short, but seems to have some serious replay value with the challenges alotted to each level. I played this on Microsoft Gamepass, but I really wouldn't mind buying it seperately to support the devs for the fantastic endeavour.

Have you ever looked at an album’s cover art and wished that, somehow, you could play it? Do you gain much satisfaction from a well-timed button press and/or chasing high scores? Did you grow up watching Scuzz? Metal: Hellsinger was made for you if your answer to any one of those questions is yes, but even if these don’t apply, you should play it anyway. Fast-paced, old school FPSs have had among the strongest resurgences any kind of game’s ever had, but even the most boisterous of those feel tame after you’ve experienced one that’s been beautifully blended with a rhythm game.

It’s unreal how much the seemingly simple addition of having to stay in rhythm adds to this sort of formula. Chaining perfectly timed dashes, shots, reloads and slaughters one after the other as Matt Heafy or Serj Tankian or whoever else begins to progressively batter your eardrums isn’t just bound to make you involuntarily grin, it’s also an example of how Hellsinger trumps one of its influences. Slaughters are analogous to Doom’s glory kills, which I’d argue were already outdone by WH40K: Space Marine’s executions five years prior, but Hellsinger takes a step further and makes this kind of mechanic more cohesive than ever. You have to properly time slaughters the same way you do virtually every other action in the game or else your score streak goes kaput, and you can’t rely too heavily on the brief invincibility they give you since they don’t prevent your fury (i.e. your score multiplier) from going down. We have risk, we have reward, and they’re implemented in such a way that they add to Hellsinger’s enthralling flow rather than disrupting it, thanks to small but constant tests of timing and prioritisation.

The rhythm informs much of Hellsinger’s visual design, too. I especially love how light sources (including certain enemies) flash along to the beat, eventually turning into streams of fire you’d see at a concert once your fury gets high enough. It’s not just window dressing, either. In such an active, hectic game where so many things are going on at once, it’s immensely helpful to have indicators of how well you’re doing implemented diegetically into the environment, serving a similar function to Patapon’s (also clever) light bar. The environments themselves complement the Unknown’s movement abilities well, offering you plenty of ways to zip all over the show and gradually increasing in complexity over the course of the game’s short runtime to form a well-balanced difficulty curve in tandem with new, increasingly manoeuvrable enemies being thrown at you in each level. It might’ve been good to have varied the bosses’ appearances more, but their attack patterns and arenas are each distinct enough functionally speaking that they remain entertaining throughout.

As far Hellsinger’s story goes, much of the criticism it seems to be receiving on here strikes me as being overly concerned with the what rather than the how. Is there a better way is there to tell a tale in a game like this than via song lyrics which only kick in once you’re playing well enough, alternate between the perspectives of the three main characters and finally culminate in a remix of the main menu theme? This is the kind of thing that’s exclusively possible within this medium, accomplishing which I’d say pretty vastly outweighs whether or not the (entirely skippable) cutscenes are to your taste. The narrative’s primarily here to make you feel unstoppable with some brief moments of levity sprinkled in through Paz, as if you were playing an interactive version of Judas Priest’s Painkiller or Brothers of Metal’s Chain Breaker, and it’s a total success in that respect.

If you’ve been listening to metal for most of your life like I have, I should also hope you’re aware of just how many concept albums out there are comprised of the most broken of broken English. Few would doubt the quality of Avantasia’s discography, for instance, but I imagine equally few could tell you off the top of their head what half of their songs are about. I bring this up both because people seem to lack a frame of reference for how comprehensible Hellsinger’s writing is compared to much of what it’s a love letter to, and also to illustrate the point that content is secondary to how that content is delivered. Put another way: it’s not what you say, but how you say it, and Hellsinger says it with an appropriate helping of tongue-in-cheek which lends it the same charisma as other great odes to the genre like Metalocalypse.

No doubt, the fruit of saying “the soundtrack is good” hangs so low it’s on the ground, but I’m saying it anyway. You could release it standalone and it’d pass for a high quality album, though listening to it (and the excellence that is Stygia in particular) in a vacuum just isn’t the same without shotgun blasts and demonic wing flaps pulsating in the background.

Hence why you should play Metal: Hellsinger. It’s around five hours of pure unadulterated joy, and more than that if you’re into games like Hotline Miami where you can easily pass an afternoon chasing higher scores. The fact that the Unknown has what is probably the coolest design for any protagonist in the past decade or so is just a bonus. Do it for her.