Incredible game-play, story, and characters! Very stylized, playing it's cards close to it's chest! This game feels like hearts were poured into it, and I'd 100% pay for DLC to have more escapades with these lovable dorks.

Incredibly addicting turn-based RPG that plays back once your action is taken. The idea of being actionable and having a turn once the frames of your attack or action are complete is so captivating! I've spent hours making fun battle replays!

Incredible horror game that takes on psychological, meta, physical, along with ARG aspects? This game has a lot going on. It drew me in, and the final conclusion, FINALLY finding out who Lila is, after all of that work. The impact of that answer is still in my mind.... It's memetic.

Everybody picks this game up and HATES how it plays. Those who come back after the rage quit era come to realize that this is one of the most unique games they have ever played, even without the googlaplex of mods and DLC offered.

A DLC that breathes life into the base game, new stories and game-play emerge that offer deeper insight into the world of Rain World! It allows for more co-op and modding opportunities, and is practically inviting me to play Rain World for another 150+ hours!

It's a massive MMORPG where you can literally keep yourself busy for years. Great for spending time that I uh... don't really have? Fun for a while, though. So, so much to do. A bit overwhelming.

2022

A short, densely packed story that made me feel very small in a big world. It was over before I knew it, just like a passing occurrence with a stray. I didn't see much reason to replay it, as beautiful as it was.

Surprised me with how much I got out of it! Subversive, in a way. I filled my desktop with too many pets and image files, and it slowed down my hypnospace headband. I exploded and did not recover.

This is an incredibly unique take on what an RPG can be. You don't take turns in combat, you just wail on the enemy as much as your abilities and skill will allow! You don't wear armor, you put on cool fashions- and only your bravery limits what you can wear! The visuals make the story as much as the story makes the visuals, with an almost manga-like style of story telling with shifting speech bubbles and characters popping in and out. The battle system on the DS is tricky at first, as you work the touch screen and the d-pad to control two characters during combat; the switch version only does this right whenever you play in handheld mode. I hold this little title as one of my favorite games of all time.

With its many upgrades, maze-like levels, focus on exploration, and easy to learn but tricky to master mechanics; I'd dare to classify this game as a 3D metroidvania... Just kidding it's still just a janky Wii platformer.

A very interesting take on a spore game, that I WISH EA did more with. The only frustrating parts are the tricky motion control sections, laughably simple and linear story, and slowdowns galore. It's fun for what it achieves! I always like to make my hero a dinosaur of some kind.

A powerful, emotionally invested story... hilarious side-stories... fun and brutal combat... completely trivial but still fun mini-games... Now THIS... Is Yakuza!

Played constantly in the past; it is now a shell of it's former self. Was once a wonderful dungeon-crawling MMO to have fun playing with friends and seeing how far you could go into the depths of the planet's core... But now? It is a corpse of a cosmetic-appaloosa!

The servers are now a ghost-town, with nostalgia heads bumbling around every now and then. Lag is an issue that got worse and worse over time, and makes difficult dungeons nigh unplayable!

The wonderful music and gorgeously stylized art direction will always have me wistfully sighing at it's past and wasted potential.

I hate Monokuma so much it's unreal. Please play literally any other visual novel series. Seriously this sucks so, so bad.

Really out of nowhere logic jumps for some of it's cases. Needlessly horny writing about a group of high-schoolers that made me just want to get it all over with already. WHY DO I NEED TO KNOW HOW TO SPELL KNIFE?!

It has some banging music, and a popping sense of style and art direction, despite the everything else.

Ok, I had more fun with this one, it is definitely the best in series, for an understandable reason. I still hate Monokuma so much it's unreal.

It's as good as a "Perfect Sequel" as this series is going to get! I actually felt invested in the characters, and I actually cried on a certain case after a death... They really honed the writing, tension, and stakes this time around!...

Still sucked so, so much. Needlessly horny writing and hard to follow story-beats are still swinging strong in this series, that hasn't changed. Komaeda is funny, though. It was 2012, what ELSE was the internet going to cling to?

Lots of interesting, fun, and relaxing stuff to keep you busy. It's a lot more fun with friends! All the mods in the world cannot fight of the loneliness of being the only breathing farmer in town...

Seriously, the NPCS don't have much to offer you story-wise! You'd be better off bumbling around with your buddies and making up your own fun stories about your bizarre farm.