Nioh 2 is a fine game, but it's held back by various issues. Some of those issues are absurd difficultly spikes, suddenly forcing you to play single player to progress when the rest can be played multiplayer, and some broken enemy attacks. I can't count the number of times I died when the enemy suddenly unleashed an attack that had no wind up and would either pin me to the ground and do massive damage or explode on me. Monsters also are not held back by ki like you are. They have ki meters, but they don't matter for the most part because as hard as you may work at depleting the ki to get a critical hit in, they can just decide not be staggered, attack you, and then recover all ki. And if that's not enough, numerous monsters have input reading and will dodge out of the way of your attack the moment you press the button. That's not challenging, that's flat-out cheating. The level design is downright confusing at times as well. I'm glad I played this with a friend, otherwise, I would have just given up.

This review contains spoilers

There is so much to say about this game. It's not bad, but it doesn't hold a candle to Three Houses. In fact, the game pretty much expects you to have played Three Houses first, which weakens the experience here.

I heard that the story changes in this are due in part to feedback taken from the fans on Three Houses' story. Man, did Nintendo ever listen to the wrong fans as the story comes across as self-insert fan fiction. So far, I have only played Edelgard's route, so I can't speak for the other houses, but her decision to throw off the shackles of Those that Slither in the Dark at the very start of her route due to the appearance of one guy is absurd, especially since TTSITD have heavily ingrained themselves into the Empire. It screams of a self-insert Gary/Mary Sue with how Shez can just come in and fix everything in one go.

This isn't even to mention the major changes in Edelgard's character. They changed her from a complex, morally gray woman, into someone that's willing to throw away years and years of planning because she met one guy. In Three Houses, she doesn't open up right away to Byleth. She knows Byleth is more than capable, but doesn't know if she can trust them yet. She spends time trying to see if Byleth is someone she can rely on and put her trust in. She just jumps right into the deep end with Shez and throws all caution into the wind. At times her reasons for trusting Shez are as weak as wet paper, but still, she choses to trust Shez for some reason.

The game does go on to do something I wished was an option in Three Houses, which is the leaders all working together (at one point at least). But that is not enough to correct what they failed to do, which is make me care about the characters. They cut the academy part way down, which is a choice based on more fan feedback as far as I can tell. But in doing that, they also cut back on any time I had in this game to get to know anyone outside of my chosen house unless I chose to recruit them. And why would I recruit them if I didn't already know them? This bit only goes to support my above statement on how they expect you to have played Three Houses. If I hadn't played Three Houses first, I wouldn't have known how great the other characters are. Why would I spend recourses recruiting them in that case?

You spend hours during the pre-war time in Three Houses as a teacher and have numerous opportunities to get to know the other students. It is a fun challenge (unless you just use a wiki) to try and recruit other students, and it feels great when they finally agree to join you. Failing to recruit someone adds immense weight when you are forced to kill them in the war. I don't think I'll ever forget my first Three Houses playthrough, where I recruited Mercedes into Black Eagle and then ended up having her kill Annette in the final battle because I didn't recognize the music-loving red head before I issued the order. There is nothing like that in Three Hopes. There is no weight at all here, especially when the only thing you need to do to recruit someone most of the time is select the option before the battle starts. There are a few times where there is a requirement to fulfil in order to recruit someone, but I can only think of two out of several. In order to recruit Mercedes, I needed to have Jeritza present in the battle. He was severely under leveled for me at that point, so I spent the resources to get him up to speed in order to recruit Mercedes. But if I hadn't already grown to love her due to Three Houses, I wouldn't have bothered here because they do nothing to endear the other students to you before throwing you into the war.

As for the decision for replacing Byleth with Shez as the main character, it still baffles me. Everyone I know feels the same. Byleth was a well-loved main character. I've seen a few people say on this site say that Byleth was boring, but that's it. Everyone else I know, or see online, loves them. If they feel Byleth is boring, I don't understand how they can enjoy Shez. The male voice actor (Japanese version) gives the most bland performance I have heard in years. He has the exact same monotone voice delivery regardless of what's going on. He gives the same emotional level (all flat) whether he's pissed and hunting down Byleth for revenge, or complementing Dorothea on her singing. Even Byleth's emotionless reactions more emotional depth than Shez. When I saw the reveal trailer for Shez, my first thought was, "Oh, another bland Warriors protagonist instead of someone I want to play." Turns out, my gut reaction was right. Shez is just a boring, self-insert character. Each mission where I didn't need to include Shez, I played as Byleth.

I also feel the need to include the complete lack of any post story for any character whatsoever. I spent all this time with these people and then there's nothing. The only thing I got was a letter from Mercedes because I gave her the merc whistle in chapter 11. I spent all this time improving the support levels of my army and they gave me nothing. I get that the ranks help out in battle, but the bonus was miniscule and part of the fun in recent Fire Emblem games is seeing what your team does after the war ends. In this one, you get nothing except one letter from someone you can pick halfway through the game.

It's not all bad. The combat is great. They streamlined the training and upgrading units. They took what they learned from the first FEW game and improved on it here. They removed the timer when selecting reactions during dates. I do feel like there isn't enough to do in camp though. That got old real fast.

In short, this game focuses too much on combat, which is fun, and not enough on character, which is why I love the Fire Emblem games.

A simple puzzle game that isn't trying to be anything special. I found it to be endlessly charming and loved each minute of it's brief length.

This review contains spoilers

It's fine for the most part. It's a pretty faithful remake of the original game, but Square Enix has never been able to not mess things up, I mean, attempt to improve the game. This time they decided to give Chaos a massive difficultly spike. I had no issues with any of the content and even the second fights with the fiends weren't that difficult, but Chaos was altogether another beast. My first two times fighting him, Chaos cast Haste on himself right away, doubling his physical attacks. Casting protect and invisible on my party did nothing, and he just butchered me. Not much I can do when he can even oneshot my level 47 knight with the best armor in the game on a crit. Finally on the third attempt, the RNG blessed me to not have him cast haste on himself until he was nearly dead. His magic spells were pretty easily handled, but good luck if you have the same luck as I did and are forced to deal with haste early on.

All in all, the remake was fine. The music alone was incredible. But that last fight doesn't have me looking forward to any other "fixes" they tried to implement in the rest of the Pixel Remaster series.

Very impressive for a small team, but the combat is slow, clunky, and just not fun. Dark Souls was slow, but it also gave you a shield so you could get used to the mechanics. This game has a one time block that has a cooldown. It looks cool, but taking away the shield and replacing it with this mechanic weakens combat and makes it unintersting.

Bad. Just bad. The controls are bad, the system that wants you to pull tons of times to get the best characters is bad and greedy, and there is no skill involved. It's a fun distraction with beautiful graphics and music, but you're playing the exact same courses over and over again. I spent most of the time thinking how much better MK8 is to play. MKT is not worth spending a dime on.

This game had so much potential. The developers only needed a few more months to polish things and tighten up the net code. It could have been something great. Unfortunately, I cannot review what does not exist. As is, they have done a lot to fix it and it's fun to play with friends, but it's still a buggy mess with hard enemies = bullet sponges. I don't think I could stomach playing it alone though.

Amazing love letter to old-school brawlers.

The game is fine. It's a much less fun Smash Bros. It feels aimed towards a much younger audience, which is odd because a younger audience wouldn't know half of the people in the game.

$100,000. $100,000. That is how much you can expect to pay if you don't want to spend countless hours grinding to get your character maxed out. $100,000. That is insane. There is no justification for that. None. Don't give me the garbage excuse that devs deserve to be paid for their work. Not a penny of that is going to devs. It is all going to bonuses and vacations for the C-suite as they tout their bottom line to investors. If you're willing to put up with this kind of crap, then you are what's wrong with modern gaming.

The Blizzard we all loved growing up is long dead.

Base game is fine, but the greedy, shoddy, rushed out the door DLCs are a horrific money grab. $10 for less than 10 mins worth of content.

This review contains spoilers

Great game at first but the devs added a forced boss rush at the end of the game to pad out what is a short experience.

This game is not good. Badly designed levels, horrible difficulty spikes, and uninspired boss fights that are difficult for the sake of being difficult. Easily the worst game in the series.

Another open-world game that starts off strong but ends up being too bloated. By the final area, I just ran past all the side quests and rushed to finish the game.

Great combat, good characters, an okay story. Overall good, but bogged down by repetition.