A setting, gameplay loop and extremely likeable main character (for me at least) all brimming with originality made my experience with flip-flopping about everywhere an overall very pleasant one. For me, the main crux of the game mechanics was thankfully very quick to learn and never really outstayed its welcome - flying about with superhero-like gravity powers is a dream that so many people have, is it not? The adventure had good moments too with a tale that was intriguing albeit rather confusing in the final acts. Just a few more quality-of-life improvements like a quick restart option for challenge runs, and maybe upping the obstacle variety would have made it even more intriguing for me, yet I am satisfied with it as is. I'd say the platinum run isn't an arduous task either, and if you level up with them early then the remaining game will become only more manageable later.
Good stuff, I see why it's a beloved cult game.

Though I felt its loose controls and certain aspects of stage design haven't aged very well, it is still a worthwhile classic to pick up and play through very easily. Great for fans of the original film, and there was no reason for the game's music to go as hard as it does but it leads to a few moments where you are tapping or humming along to it. Beware of streaming it though... your audio could be subject to muting if it detects official movie audio the wrong way.

(Played one time on stream, finished & completed in my own time)
The freshest that the two-dimensional Mario game format has been for a good long while. There is a splendid array of playable characters for fans of each one of them, though tieing down some of them to the game's Easy Mode style was a mis-step. It's a visual and audible delight with incredible surprises in store with the Wonder Flower mechanic and very little performance struggles if any, and I personally am a huge fan of the way that online mode was implemented, even though not having a direct online co-operative mode & limiting playing together only to local mode is kind of inexcusable in today's day & age... c'mon Nintendo, stop being archaic on this!

I used to think a few years ago that this game was pretty middle-of-the-road. But really, there's a lot about it that has aged like a vintage wine to me as time has passed. It's premise is super simple and a run can be finished in no time at all, its technology at the time is impressively good-looking even in today's landscape, and the original soundtrack has slowly become one of my favourites ever for a video game. Playing this game is pure vibes. I won't stretch and call it a perfect game but I've come to accept that it will be among my personal favourites.

While it won't become an all-time favourite of mine, handling great power with great responsibility in this adventure was a really good time. It's gorgeously upgraded on newer hardware, the narrative kept me invested with a handful of really engaging story twists, and just moving around the city with webslings, vaults and swings is a simple pleasure in itself. I had to see the DLC through as well with more of the same goodness but a kind of excessive difficulty curve - some challenges in that pack became exercises in tedium with too much to think about & the risk of losing all progress from one easy-to-make mistake. Yet I persevered and felt really satisfied with my work at the end. Super Spidey Stuff!

Definitely was a shorter experience by a country mile when compared to its predecessor game, but it fit in just about all that it needed to keep me into it. I personally found its story to be the most compelling feature and it left me feeling wobbly with a lump in my throat. The powers were real fun too and I ended up needing them towards the end of the run. I think it did all that it needed to in its short time frame.

Finally, I gave this game the complete playthrough it was said to deserve, and I wholeheartedly see why it's as revered as it is. It helped that I decided to stay well on top of my character levels, stats and attributes outside of when I broadcasted my sessions of the story run, and the depth of the party mechanics was actually pretty far out and intriguing to get to grips with. A largely likeable cast go through excellent plot twist moments and every member had a chance to shine (especially my favourite girl, love her). And not to mention... the remastered soundtrack is simply my everything - punchy, serene, heavy and heartfelt in equal measures. I think that, based on how well I ended up gelling with the first of this series, I've got a favourite RPG franchise. We'll see how I fare with the other two later, but this was a stunning game that still stands the test of time - even though it's the remastered Definitive port!

Another good extra dose of the same good old stuff, albeit with new takes that bring their own inherent challenges, especially for the ones seeking to finish everything in the game - one of the ultra tough optional quest battles was the ONLY time I had to tune down the game to its casual mode just so I could see the quest's ending. But it was another pleasant little story with extra characters that I surprisingly didn't end up hating, and it brings its own quirky charm to the overall XC1 story. I'm hoping to make much more sense of its events by the time I see the future games in the series...

Wanting to see more of the Friendly Neighborhood Guys, I dove in hoping for more of the same good stuff. In actuality, the start was pretty rough. This game is very lucky that I persevered with it after finding the upscaling of the challenge very jarring, especially in the early game, and being very disappointed by little things like the radio broadcast recordings being lost to the aether after they're activated. But when I put the work in and eventually grabbed all of the abilities on offer, then I started to roll with it even more. I agree with my friends that the movement was at its best in the entire Marvel series here, and the character performances really sell its story. So thankfully, everything turned out good with MS2, enough for me to be interested if there is post-campaign story content on the way like last time.

A most "curiouser and curiouser" game. I'm going for an overall positive end score because there's lots to like. I was absolutely eating up the visual style of every locale, each with a delightfully macabre take on many of the original tale's events. It was very obvious with its inclusion and handling of all the sensitive contents but nothing much frightened me... disturbed me in some cases sure, but I wasn't scared off. I think there were some hints of a more expansive game in there but I imagine that there were a few development snags that prevented those expansions, so the final game is a bit corridor-like, but it still felt weirdly confusing with its handling of secrets and reward hunting - I found myself constantly second-guessing my path forward, unsure if I was on the direct path or not, and to be locked out of backtracking when I realised I wasn't on the secret path was mildly infuriating. But I did "keep my temper" because the sheer weight of this game's atmosphere kept me invested and I overall enjoyed all the bloody murder I dished out.

I wasn't a GameCube child, but I've always meant to get around to this one since it is considered such a darling game. And I can see why. It's an older game so the lack of handholding I both understood and loathed; some moments felt very cryptic for a first-time player. But then again, it's a classic because it's got that strong charm factor - ghoulish but never gory, and never outright scary either. I've got the credit for another household name in the game biz, and I'm not disappointed.