Played this a lot years ago, still among my favorite co-op games and a really fun time. Though its design flaws stood out a bit more than before, it mostly holds up well with the remaster.

Great audiovisual game. The music's really good and the 5 main areas from the original PS2 release are enjoyable, but what stands out the most here is Area X which is awesome.

I liked this, though can see why it’s not talked about as much as other BioWare games. The idea of a kung-fu RPG with fantasy and steampunk elements sounds really cool on paper, but you can tell this was their first attempt at a more action oriented game since it felt like a prototype for Mass Effect and Dragon Age.

The story and characters are fine, but not as noteworthy as others from BioWare. The companions were pretty forgettable, ranging from a cook who might as well be a random NPC you come across to a generic arena warrior archetype. But I did like the direction of the main story even if it was short, plus most of the side quests are pretty good and worth doing.

The combat, while interesting with the different fighting styles you can use, was mostly just clunky to control. And there’s a flight mini-game that didn’t need to be there, but it’s optional at least. That said, weaker combat usually isn’t an issue for me if the other aspects of the game hold up, which this mostly does. Visually it’s not bad at all though (mainly thanks to BC enhancements).

All in all, it’s solid if one of their weaker titles. It’s a shame that BioWare never revisited it, cause there could’ve been a lot more potential in a sequel.

This was originally gonna be $70 til they put it on PS Plus. Luckily that wasn’t the case but still didn’t care for it much outside of the haptic feedback.

A faithful remake of the original Mafia with good presentation, but brought down a bit by its weaker gunplay and driving mechanics.

It's really nice that we still see co-op games with this much love poured into it (especially co-op only in this case). Incredibly well polished and full of creative levels with so much variety in its mechanics. The story isn’t particularly special, but it doesn’t take itself seriously either so didn’t mind much. Ton of fun.

It’s more Catherine. An extra character, more cutscenes, and more stages to play. Still has great puzzle mechanics, but the new content with Rin is really hit or miss.

A step down from RE2 Remake due to its more linear level design and repetitive boss encounters, but enjoyed it nontheless.

Way more mixed on this than I thought I’d be. I played Automata first and adored it, so I couldn’t wait to try the original with this remaster. And it’s definitely enjoyable overall, but there’s a lot of tedium attached that took me out of it.

My favorite thing about Replicant was the characters, who I found more charming than Automata’s cast (love Weiss and Kaine’s banter). The gameplay is fluid and controls really well, and while I haven’t played the original version to compare the two, I would assume the combat is significantly improved here. The mixing of different gameplay genres also added a lot of variety throughout. Also its ethereal OST is still amazing of course, though tracks were rearranged for the remaster which some may not prefer.

But man does this get repetitive after a while since you have to replay basically the same content multiple times, like having to run through the monotonous Junk Heap for the 5th time which nearly made me lose it. And the side content is not good, while some quests give a lot of money for weapons or let you hear more banter between the characters, most aren’t really worth doing.

And the backtracking! Most of the game is spent running back and forth through the same areas, with only a limited fast travel option that unlocks later on. It’s still worth pushing through it all for its great ending, but things like this just made it harder to sit through for me.

I’m not super into roguelike games and that aspect of Returnal’s a bit frustrating, but I really enjoyed it despite that cause of how awesome the bullet-hell style combat was. It’s definitely among the best controlling third person shooters I’ve played and the gameplay loop is really addicting.

The presentation and atmosphere are excellent too, making this an impressive showcase for the PS5 with its stellar visuals, sound design, the cool haptic feedback, and practically no load times.

A good entry. RE Engine continues to impress with some of the most detailed looking interiors in an RE game to date, a graphical showcase coupled with some great locations like Castle Dimitrescu.

Village definitely leans far more on action than 7 did though (especially in its second half), which felt less suited for first person to me. But it does strike a fair balance with those set-pieces and more tense environments. Combat is solid enough with improved weapon and enemy variety, but as usual for the series the boss fights are kinda subpar at best

I liked this mainly for the setting, which was pretty extensive with its world-building and lore. There’s a lot of interesting places, people, and terms to learn about and opened up some intriguing plot threads throughout. And the SRPG gameplay was fun enough, if really simplistic.

But the characters aren’t really memorable, especially the villains who weren’t fleshed out much at all despite how lengthy their segments can be. And a lot of the game was bogged down by pretty dull scenes that felt more like filler, making it a bit of a drag to get through. It picks up a bit in its final hours and has a good ending, but the game isn’t paced very well overall.

An improvement over the first, particularly with its characters. The cast in general is more endearing than Prelude, as most of the game is spent just seeing them interact and gradually getting attached to them. This felt more slice of life in comparison, but I was actually more into it. And the new protagonist Haku is especially likable compared to Hakuowlo.

There’s more effort poured into the world-building too, with its very specific details about the setting’s culture, regions, history, etc. It comes together in a way that makes the world feel believable which is impressive.

And production wise it’s really well made. The art style, variety of backgrounds, voice acting, music, and battle scenes are all great. And dialogue flowed very well due to a strong localization. Combat was basically the same aside for some expanded mechanics, but it’s serviceable enough. Great VN.

Starting directly after Mask of Deception, Truth quickly sets itself up as more ambitious with its grander scope while still maintaining the improved character writing, especially for Haku. Since it has a lot more going on than Deception the story did feel less focused to me (mainly in its later hours), but if you got this far in the series you'll likely be affected by it and how the trilogy comes together by the end

The production quality is still really good with top-notch voice acting and artwork. But the OST in particular stood out as one of the best I’ve heard in quite a while, and really managed to heighten the more emotional points of the story

There’s definitely more gameplay here than before with some extra changes, and it’s still fine but not really a highlight of the game for me. Though it is a bit more challenging with its later stages which I enjoyed

Very clearly inspired by VA-11 Hall-A but isn’t quite as good. The characters are just alright, and while it has a neat reveal at the end it’s not the most memorable. Still, its cozy atmosphere and the chill lo-fi soundtrack make this a pleasant time anyway.