I just like Parappa in earnest. I find it cool that the definitive earliest rhythm game also has a loose sense of rhythm, like there's something interesting about a rhythm game that can be tackled in a non-rigid path. But putting aside it's relation to other games (since most rhythm games take after the also great and straightforward Beatmania), I just really like Parappa in earnest. And I like it's earnesty, the characters, the music (it's all good!), the cartoon-like setting and atmosphere... it's great.

After the shortcomings of X/Y, Sun/Moon feels like an apology meant for players like me. First and setting the stage, the music is immaculate - the Hawaiian-inspired music is immediately memorable and a much better use of streaming music than the bland and boring music of XY, and having some excellent battle music and theme music on top of that is great.
Much of the other aspects of the game are like that too. The characters in this game are some of my favorites in the series and the story is quite enjoyable, and it really just feels like a refreshing splash after being starved of such things, like it seems so obvious you'd want these things.
I said that the game is memorable, but many of the routes and dungeons are not. I don't mind it being linear but I do think there could have been better dungeons.

The Pokemon themselves are mostly good, though I feel like the introduction of region forms may have overshadowed the regular new Pokemon themselves. Also, this is around when Masuda went full casual and made a bunch of Pokemon intentionally not very good to use. The Battle Tower is there and a few challenges here and there, and of course the Ultra Beasts and Guardians.

Z-Moves are on one hand a fun and mostly balanced mechanic that I really like, and on the other hand pretty obviously a sign that Pokemon was taking on the identity of Yo-kai Watch. The fact that they had to share space with Mega-Evos didn't help. Also, I also just plain forgot about the battle royal mode.

Overall though, I think Sun/Moon was a great time and closest to what I want out Pokemon than any of the other 3D Pokemon games.

Sometimes it's great to just stop for a moment and float there. Not necessarily even to stop and catch your breath and repair after a tough battle, sometimes just to take in the scene and enjoy where you are.

Every piece of music is great and fits your situation pretty well, and there's a lot of music! Nice to have as you assemble a ship and crew worthy of your journey.

The only real problem is that it takes quite a while to unlock things, which is a bigger problem when you lose your save. Oh well...

Well, it has the worst main story of a mainline Pokemon game, the worst execution of said story, and the post-game scenario has two of the most worthless and annoying characters in the series. In spite of that, there are some things I liked, including the towns, the fashion, the generic NPC trainers, the gym leaders, and some of the supporting characters and their personal storylines (Marnie, Vyers, Bede, and Sonia, in particular). Some cool locales with cool Pokemon in them, too.

Admittedly, some of these things I appreciate more in hindsight after SV, but still...

My favorite track in the game is Sonia's theme by far, it's so nice. There's a lot of nice character themes and battle themes, too. On the other hand the gym battle starts out good but then the crowd starts chanting and it becomes much less enjoyable.

The Wild Area and Gigantamax were just okay, I could have done without the Wild Area and would've been fine with just a linear experience. I was weirdly annoyed at how all the non-special Fighting-types were pure Fighting type. Also, Shield rates a tiny bit lower than Sword purely because Zamazenta is just that much less useful than his sis Zacian. Like seriously, who thought to introduce Body Press this gen and not give it to him until the next?

One of the best adventure games ever, when you play with a walkthrough, that is. It has some of the best voice acting, characters, music, atmosphere, design for an adventure game and a story I love. But, even for it's time, the puzzle design reached a new height of ridiculousness. Some puzzles are fun, some aren't at all, and overall it's better to just swallow your pride and have a guide handy.

It's sad that it's impossible to ignore this flaw that would have sunk a lesser game. At the same time, I think it says a lot to the strength of the game's elements overall that it can survive it's main gameplay being flawed.

I'm happy that Western audiences came around to liking Dragon Quest... even if it felt late a lot of the time, it was nice to see people get behind this game. It's a really good game, too, a big, fun, and realized Dragon Quest world that I'll come back to sometime. It's regrettable to think about how this is the last true Dragon Quest game now... but thanks for everything. We'll be back.

Though I've always thought of XY as the weakest of the mainline base titles, in retrospect there are certain things about it that I like and respect about it. In particular, after SV, I appreciate the generic NPC trainer designs (not just Hex Maniac but her too), the great player trainer fashion, and some of the towns.

On the other hand, the music is a lot of bland and generic orchestrated music, a huge step down from the distinct and memorable midi music of previous titles. Only a few tracks are good and they're often only heard in too short of a time.

That sums up the main story and game as well - there's a hint of something interesting here and there, but overall the game is rationed out in too small portions. It says a lot that the short post-game bonus Emma/Looker scenario would have made for a better main scenario than what was actually the main story. And I said that the generic NPC trainers are good, but many of the actual named trainers kind of fall short of being memorable, including most the gym leaders and elite four.

Mega Evolutions are a vexing addition to the series, kinda cool and giving some Pokemon a second chance but also poorly balanced and it took actual evolutions away from some Pokemon that could have used one. I also think the Mega Evos are why there aren't as many new Pokemon this gen. Also, the in-game difficulty was toned down too much, so it's not really satisfying.

Overall, the sum of the parts combined create a bland experience that I think is still one of the weaker titles. Maybe they'll do better next time during their next go in Kalos.

FFV is a game that I have played many times before, a game that I was playing, and a game that I will play again in the future. I like the characters and their poignant little story moments and the world of FFV. That makes it more satisfying to play the endlessly fascinating game system - not just the jobs and skills, but also all the quirks of the equipment! It's as deep as you want it to be.

It goes without saying but the music is excellent and sounds great in its original form. The character design is good too, and especially all the outfits and the enemy sprites are cool too... The story is simple, yet enjoyable. The third act has a bit of a long stretch of dungeons that are kinda just there, though, but whatever, it's still one of my favorite games.

Well, it's Street Fighter that smells like butter.

The fighting gameplay is some of the best it's ever been, but I didn't really vibe with the new characters or new designs for old characters as much I'd like to have. Very mixed feelings all around on the characters front.

World Tour mode is great, although the exploration aspect gets sidelined by the airport at one point. I like the some of the World Tour characters, here's to hoping they get to show up in the main mode some day.

The music often feels very subdued in matches. I feel like it was done to be unobtrusive to those on the grind, but it's just hard to notice, in a series known for great music.

At some point the supposedly good combat system just lost its appeal for me, completely burnt out and never to recover, leaving me with the wasted potential of the rest of Fallout 4. Leave it to Bethesda to bungle an obvious anti-slavery plot by sidelining it with a military power plot with a side helping of paranoia. It's like the writer didn't want to write. The main quest is clumsy and never really resolved in a way I like, and it undermines the branching paths of the game.

Every so often there's a cool character like Deacon or Nick but they don't really get utilized all that well. I liked the radio guy's quest and the Silver Shroud, but many quests were not quite as good. The settlement system is sorta fun, at times, but not enough that I wanted to devote time to it. I also just preferred the unique weapon system of the previous two games.

Most importantly, though, it's hard to remember much of what happens in this game as much of it is unremarkable. So much of the game is a slog, there's an overabundance of enemies packed in everywhere. There's a lot of cool looking locations, even colorful at times, but many times they would just be filled with raiders or something instead of being some interesting part of the game world. I'm really not surprised about the burn-out, now that I think about it.

While Civ 5 didn't truly come into fruition until the expansions were out, I have to admit that I had a lot of fun with just the base game. Civ 5 lets you do a lot of things that give you many ways to enjoy the game and find your (maybe poorly planned) path to victory. I think it's the most well-rounded Civ game and the best so far.

It was fun and I still love it, there's something irreplaceably charming about it in its simplicity. LOVE the music, and all the characters and atmosphere and art style too...

Civ 4 was a fun time when it was the most recent Civ and the complete edition was full of neat things that I enjoyed, including that one space scenario.

It was still the best Civ when 5 had come out, but after a while when 5 had matured with content, I tried going back to 4 and it didn't seem as good. Still, it was fun back when I was playing it so I won't take points off.

Good selection of music, too.

Probably the most "comfy" GTA game, Vice City is an anomaly in the series where the game's charm wins out over the series' cynicism - it's the only GTA of it's kind for people like me. Perhaps that's why it's my favorite in a series that I don't approach that often.

The game's atmosphere is cool, the night life vibes are cool, Tommy's a fun protagonist, the licensed music is good (though I don't remember the game's original music, which is normally what I'm after), and the map is nice and compact. Certainly a nice game to cruise around in when not doing missions.

It's not a game that has serious commentary about the 80s, or a deep story at all, it's mostly a straightforward semi-mafia plot. Sometimes the missions are fine, sometimes not, it's fun anyway.

A game that deserves a retranslation because Squall is more interesting than what the English script makes him out to be and what Western audiences give him credit for.
FF8 is somehow both a 7/10 and 9/10, because while it's really fun to break once you know the mechanics, it also isn't really beginner friendly gameplay wise OR story wise, guaranteeing confusion somewhere.

On one hand the junction system naturally gets in the way of wanting to cast magic, and the enemy level scaling system isn't fun because of how damage spongy the enemies end up feeling. On the other hand, grinding for magic and cards and know what magic to use while staying low level makes the game a lot more interesting. In a certain sense, this style goes well with the story, a story about choosing your fights, or choosing to fight at all.

The world map music makes me sink into the floor. There is a certain dreariness to the game's atmosphere, design, and music. But, there's interesting stuff throughout the game, too. The soundtrack has a unique feel with a wide breadth of good tracks in different emotions.

Fan community was fun. Just thought I'd throw that out there cause it's was part of the experience.