Class of '09 but for queer autistic nerds.

Wait hang on that's also Class of '09-

2021

I had a lot of fun with this! Played it with a friend over the course of a couple months and we always had a good time with it. That being said, the game is quite buggy, especially in multiplayer. I couldn't tell you the number of issues we came across during our time with the game. They were all manageable, and not gamebreaking or anything, but they were certainly annoying ghfghjkjhg. If you're playing alone you probably won't have nearly as many issues as we did, so I'm assuming multiplayer just needs to be tinkered with.
The core gameplay is very fun, and never gets too easy, especially when you factor in the entropy levels, which you'll constantly be bumping up every time you beat a run. BUT, unfortunately later levels can get extremely busy, with projectiles flying all over the screen. The level you fight Elanor in is especially brutal, being in closed rooms with shit flying fucking everywhere. I almost always just b-line it straight for the end there, as it's too much all at once.
One huge positive I'll award the game is the means of reaching the true ending. It's something you work towards over the course of your whole playtime, trying to figure out what you need to do in order to progress further along this chain is very fun, with a lot of the methods being pretty cryptic to puzzle out, with some very cool solutions. It helps that this game's story is actually quite engaging. Even though I played it with a friend and we didn't really stop to read lore, I would go back on my own time just to read through everything we collected. It only gets more interesting the further you get to reaching the true ending as well, with me quickly growing an appreciation for characters I initially didn't think I'd care all that much about.

Oh this was great! Some great scares, a few tricky puzzles, a fantastic art style, and an enticing narrative that had me constantly trying to piece things together and then it adds new pieces that force me to rethink my theories.
I will say the game is a touch too easy, even as someone who hasn't played too many survival horror games, but regardless it was a fun experience the whole way through.
Also you can press Y (or X depending on your button layout) to backstep, I don't think the game ever tells you that despite telling you about most other mechanics. I legit didn't figure it out until I beat the game fghgfghj

Compared to the first episode, it is much darker in tone. It is far less silly and over the top, but I wouldn't say it's an unwelcome change, nor an unexpected one. There were hints throughout the first episode that the series would shift that direction, so I wasn't caught off-guard.
It provides some deeper insight on the characters' personalities and helps me appreciate them more than I had in the last episode, not that I didn't already appreciate them. 01 specifically I enjoy a great deal. She became a lot more nuanced and human in this episode, with a couple moments that really showed just how much she cared for her family—and also just how fucking gay she is for Lucy.
One thing I noticed about this game that I didn't in the first one is just how good the music is. The polite boy's theme specifically really stands out with this creepy—but somehow still friendly demeanor that stands out to me.
The new characters that were added, or we got more light on, were enjoyable too. Karina specifically I enjoyed a lot, probably because everyone else hates her and I got mad at them >:( She didn't do anything to you! She's just silly!!!!!

This game fucking rips, I just wish it were a little longer

What a POLARIZING experience this was. Really high highs, very low lows. Overall I think I enjoyed my time with the game more than I disliked it, but this is absolutely a one and done experience. I don't think I ever want to play it again fghgfghj

The first thing that jumped out to me was the story—it's better than any of the more recent Zelda titles that have released in the last ten years (I'm looking at you TotK). The characters are so fun and expressive, and it even gave us the best version of Link and Zelda's situationship. They are SO cute in this game, that even as a raging lesbian I can appreciate them. It also gave us Byrne—he kicks ass.

I hear a lot of people complain about them but I never had much issue with the touch controls. They were responsive and the enemies are just slow enough to get around the bit of discrepancy you'd have as opposed to having button controls. I think we need more games with silly controls, that's kind of a lost art, and it brings charm to a game.

The pan flute was fun at first, it was just a silly little instrument that you blow into the microphone to use, but then I got to the fire sanctuary. That. That right there. That's the reason I will never play this game again. The fire and sand sanctuary songs are SO finicky, it took me HOURS to complete both. Everywhere else it's fine! The first three sanctuaries? Not a problem. Using it in the overworld? Not a problem. Just. Those last two sanctuaries make my blood BOIL.

Train's fine. I didn't really see much issue with it aside from the stupid one-hit kill demon trains. (Especially that last area, jesus christ why are they FASTER than you?) But oh my god it is impossible to upgrade your train in this game? I got three parts. THREE. I DIDN'T EVEN COMPLETE A WHOLE SET. You don't even unlock the ability to customize your train until you unlock the water realm so I just didn't think you could do it! Also you don't unlock fast travel until way too late. Like it's appreciated but they're so out of the way and come in so late that I basically never got to use it.

That's another thing, this game is so backloaded with sidequests, that I did like three before making it to endgame. Once I realized that you were basically forced to marathon all the sidequests in one go if you wanted to 100% it, I lost interest. It's all bunnies and ferrying people around anyway so who cares, I'd probably just get another pearl necklace for my troubles.

I do like that you can wear the conductor's outfit tho.

Anyway this game is definitely fun and worthwhile if you're a Zelda fan—especially since it comes packaged in with Zelda's most important role in the whole series. Seriously Nintendo, why can't we play as her yet? Why is she always being sidelined as a damsel in distress? Her name is in the fucking title for god's sake.

This was a lovely little game! Ending was a little fucked up but I see the hype behind Klonoa now.

This game's aesthetic is peak btw, everything is so crunchy, especially the designs for anything crystal related. It's so good. I haven't seen what it looks like in the remake but I'm not sure they can capture the same appeal. Music is so fucking good too, every song is a bop.

I knew basically absolutely nothing going into this game. Not the art style, not the general premise, nothing except for just two lines my friend kept repeating. "Trans robot brain problems" and "homoerotic disassembly scene". My expectations could've been literally anything, but I settled on something dark, gritty, and surprisingly relatable. Something akin to Signalis, but a visual novel, and more mundane.

That's not at all what it was, it's like a silly 4-koma turned visual novel. And it's SO funny. Every character has their own little stats screen with shit like "cool," "nice," "shy," or "dumb." Dumb is my favorite. The main character, Lucy, her dumb stat is maxed out. At first I had a few questions about the plot and how the hell she didn't figure out they were robots—but then I realized—she's dumb. Literally any issues I have with her not piecing things together can literally all be explained by how stupid she is. Did I mention how funny this game was?

This game was so cute, oh my lord. There isn't a lick of dialogue the whole game but they managed to craft an in-depth story about a girl's life using nothing but the items you unpack. From dorm life, to lover's nest, to heartbreak, you watch her life unfold before you in the most subtle ways.

Also the puzzle design is genius. It doesn't have to tell you what goes where, you just know. If you've lived at all, you probably know where 95% of all the items are supposed to be placed or stored. It's just a matter of figuring out how to get them all crammed into the right spot. There were a small handful of things I didn't recognize, but it's just a matter of trial and error until you find out it just goes next to the bathtub for some reason.

You can pat their heads that immediately makes it the best version of suika game.

Cute little game! It reminds me of those early experimental DS games that solely used the touch screen.

Be gay, do crime.

Cute game! The beginning was a little confusing, going back and forth between the past and the present, but once I got the full picture it was pretty easy to piece everything together. It isn't super long, so I'd recommend it if you've got an afternoon to kill.

This review contains spoilers

This was really sweet! I loved how the game starts out all spooky, making you think you've walked into a horror game—it does a pretty good job of setting that up, what with all the mentions of ghost hunting, severe weather warnings, and your seemingly deranged father. But once you start finding the hidden pathways and Sam begins to tell you about her journey, you start to realize that this isn't a horror game at all. It's a romance.

Pretty damn good remake. The new additions to the game are all really nice—overflow chest, bestiary, more superbosses, cool shit. It did feel a tad too easy, but the last time I played through the original was when I was in middle school—so I wasn't exactly good at video games back then. So who knows ¯\(ツ)

Basically just more of the same insane shit from the first game—except there's aren't nearly as many jokes about sexual misconduct. The Re-Up (whatever the fuck that means) instead reaches out to cover more nuanced topics, such as double suicide via drug overdose, watching your mom die from a heart attack and only being concerned with her estate, and introducing at least 3 insanely repressed toxic lesbians (that's what makes it fun tho). So y'know, funnier than the first game in basically every way.
Jecka was not included in the lesbian count, but that's because we already knew she was a repressed lesbian from the first game.