19 reviews liked by LittleRedPanda18


Vozes na minha cabeça

A história é sensacional, acompanhar a saga da Senua e os problemas que ela passa e todo o contexto da doença mental e de como a gnt chega a fazer parte disso, ouvindo a cabeça dela é algo sensacional e a atmosfera é incrível, porém....

A gameplay é cansativa e repetitiva demais, o jogo acaba se tornando longo, mesmo não sendo. Tirando os chefes, os inimigos são basicamente os mesmos e os movimentos para derrotá-los também.

Tinha um potencial tãaaaaao grande, se não tivesse lutinha...

Esse jogo é uma experiência única, MUITO lindo, difícil achar algo tão bem feito, o combate é muito gostosinho e os puzzles funcionam muito bem, mas claramente o foco é a narrativa e sinceramente, É MUITO BOM.

Toda a jornada da Senua é intensa e retrata temas sensíveis e doenças mentais da maneira mais criativa e madura que já vi em uma obra, fazendo a personagem crescer MUITO pra mim, amo muito a Senua, uma das melhores personagens femininas nos jogos pra mim. O jogo conta com toda uma ambientação da mitologia nórdica muito boa, cheio de historias e um universo próprio que faz você se sentir na pele da Senua mesmo, me senti imerso no game e na mente da Senua a cada segundo que passava jogando.

This is a Brazilian game inspired by the DKC snes trilogy. The game is great, it surprised me! 10/10

Essa DLC tem os melhores Bosses do jogo e a lore de Oolacilee é muito foda. A primeira DLC de muitas que a fromsoftware (Miyazaki) iria vir a cozinhar.

8/10

I honestly forget where I got this game, but I remember it was one of the first SNES games I ever played. The first was Super Mario World and I absolutely adored it. Because of that game, I got really into retro Nintendo games and some time after, I bought Yoshi's Island. Part of me thinks I bought this at my local flea market because it always reminded me of going there on the weekends. Yoshi's Island in general, is a big weekend game. I remember just playing it on my days off from school, and because of that it always gave off that vibe. Either way, I played through the game and loved it. I think since then, I only 100%ed it one other time or maybe not at all. So this was only, potentially, my 2nd time fully beating this game. I'm glad I did because just like Super Mario World, it's absolutely wonderful.

The most striking aspect of the game that you'll notice right away, is just how visually appealing it is. Its crayon-like artstyle is super pleasing to the eyes, and it also makes the most of the console and the newly created FX chip at the time. The FX chip was an add on to carts created by Argonaut Games (my beloved Croc developer). Basically, created to enhance the graphics of certain SNES games, and Yoshi's Island was one of the few games to use it. The FX chip, along with the wonderful artstyle, just gives the game this timeless look. Best looking game on the SNES imo, with Kirby's Dreamland 3 right behind it.

The gameplay itself is much more complicated than Mario World. In Yoshi's Island, you can run and jump and all that, but you can also create/throw eggs. Eating an enemy, and pressing down on the d-pad, let's you create eggs. These can be tossed at enemies and items and greatly enhances the regular Mario gameplay. You can have the eggs bounce off walls and based on the angle you threw it at, collect items you wouldn't have otherwise been able to get. You can have eggs skip across water. You can have eggs reflect against or be obtained by certain enemies and then thrown/hit back at you to get collectables. The egg mechanic gets utilized super well. This along with the varied level design makes the game a blast. Cuz yeah, the level design is super good in this game and is always throwing new things at you. Whether its the fuzzy enemies that make the screen all trippy, to the ski slopes in world 5, to the temporary platforms that disappear if you jump on them too much. And that's not even getting into the Yoshi transformations which are all fun too. Never was I bored with any level. Frustrated though? Maybe a little.

This is a good segway into the other half of the gameplay I wanted to talk about, the 100% requirements. See, unlike Super Mario World, you don't just have to beat each and every level and get all secret exits. You have to get a score of 100 in each level. There are three collectables that contribute to a score. Red coins, flowers and Yoshi's health. You must get all 20 red coins, all 5 flowers and have 30 health by the end of a level to get a score of 100. Then you do this in each world, 6 times for the normal levels and two times for each boss level. Then you unlock a bonus game and a bonus level. So why is this frustrating to do? Well, first it depends on the level. The early levels aren't too bad but some of the later levels are quite hard. The red coins appear as normal coins (tho there is a redness to them that is quite visible) so these can be tricky to find. The flowers are very obvious, you just have to be sure to find them. They hide both of these kind of collectables in some devious places sometimes. Usually it's not too bad but rarely, even now after having played the game before, I had to look them up because they're obtuse. This is all fine and dandy but the real hard collectable is the health. It all depends on how easy the stage is and how often they give you health in the stage, but sometimes it can be super difficult to have 30 star points (that's what the game calls the health) by the end of the game. Especially in that last world, hoo boy did I have to use an star point item in almost every one of those levels.

That's another thing the game has, you can get items (and live) from minigames at the end of stages. When you jump through the goal, and the ring stops on one of the flowers you collected in the stage, you can play a minigame. Like I said, it can give you lives but more importantly items. Some of these items suck but 2 of them give you +10 and +20 star points respectively. Seeing as, as long as you're alive, your star count always goes back up to 10. You can get hit as much as you want, get to the end of a stage, and pop a +20 and have full star points before ending a stage. Getting these items can be quite hard depending on the minigame, but the match cards game makes it super easy to grind these items out. You can replay this minigame as much as you want with the world 4 bonus game, so as long as you can 100% that world, going back to 100% every other level will be that much easier if you suck. Overall, I think the collectables are fun to collect and 100%ing the game isn't that bad because of the item system. The game can just be somewhat devious with its hidden collectables and its difficulty near the end game (that world 5 bonus level can suck it) which is why I found it a bit frustrating at points and not as replayable as Mario World. However, once I remembered you could at least cheese the star points in the endgame, this issue lessened a bit.

Something else I really liked were the bosses. Honestly, they're not all winners but they're probably better than any 2D Mario game. They all take full advantage of Yoshi's move set and egg mechanics and are also a treat to the eyes since they're usually so flashy looking too. I can really commemorate how creative they got with them. Like one of them has you getting eating by a frog and throwing giant eggs at the frog from within its stomach. There's a boss where you must use the egg water bounce mechanic to defeat it (or you can defeat it by killing it before the fight even begins, and Kamek has his own unique dialogue for doing so, so it's not even an exploit...it's a cheeseable method the developers put in which is hilarious). Just unique bosses all around. Baby Bowser at the end is one of the best final bosses in the series too I'd say. It takes a little getting used to with the whole change in perspective but its badass nonetheless. Also, the ending after that is so very heartfelt and feels good every time, I love it.

One other thing I wanted to mention was the game's OST. It's incredibly hard to dislike it, it's so happy and upbeat a lot of the time. The entire soundtrack is awesome but my two favorite songs are the Athletic Theme and the Underground Theme. They're my most listened to songs in the entire ost, and the underground theme especially is my absolute favorite in the game. That one always spoke to me and it out of any song in the game, gave me that whole weekend feeling I talked about earlier. I really don't know why, but I love it.

I originally had this game at a 9, and even despite my small criticism of the collectables, I can't help but bump this to a 10. I'd say I love Super Mario World slightly more but this is one of my favorite games ever and my 2nd favorite SNES game now. It's amazing, it's fantastic, it's wonderful. Go play it.

Atmosfera linda, mas para mim faltou algo

Jusant faz jus demais ao estilo walking simulator, apesar de aqui ser climbing 90% do tempo. É daqueles games mais parados, calmos, onde apreciar a jornada e comtemplar a introspeção do pensamento são os pontos chave para a experiência. Acontece que, para mim, essa introspecção se perdeu do mais absoluto nada, enquanto eu escalava e escalava, porque foi essa a sensação que eu tive na metade do jogo. Eu estava subindo morro acima, mas não estava obtendo a satisfação.

Para mim foi muito fácil entender o pq e isso está baseado no fato de eu ter achado o pano de fundo do game com um potencial TÃO grande que foi explorado de forma TÃO rasa. A história é contada em files que você vai encontrando (inclusive de forma bem fácil) com o passar o tempo e com os objetivos secundários de "ouvir as conchas" e "achar os afrescos". Esses são gostosos de achar, pois estão atrelados a exploração com a descoberta de cenários com base nas escaladas, mas os textos, tirando os da Bianca, nossa senhora, são bem desinteressantes e cansativos de se ler. Quando passou da metade do game, eu estava já de saco cheio de ler e só queria continuar.

No fim do game, mas ainda atrelando a história, eu consegui sentir envolvido, mas perdido. Tudo está envolto na temática da água e, baseado nos dias de hoje e no que vamos enfrentar no futuro, o game dá uma lição. Pensar que povos, histórias, cidades todas foram devastadas e o jogo é todo um "passar por um lugar morto", me fez refletir bastante, mas ainda sim, desejar também que a história fosse contada de forma diferente, com mais ousadia talvez, explorando com mais rigor essa temática e mostrando de forma mais explicita o desafio e as consequências de um mundo como Jusant.

É, talvez alguns sintam o que eu achei que faltou e talvez alguns achem que outras coisas poderiam estar no jogo também e ser contado de outro modo, mas mesmo assim, com a proposta que ele traz, vale a jogatina, sem dúvida alguma.

O game é legal, é exatamente um Mario Kart só q pra Playstation 2. Curti os controles, o drift é bem fácil de fazer.

>> Prós
• JOGABILIDADE : Extremamente boa e fácil, os comandos são bem colocados em sua opção inicial.
• DESAFIO : No inicio é bem fácil mas dps fica mais complicado de chegar em primeiro pra liberar as demais pistas do modo história.

>> Contras
• PISTAS : Tem apenas 12 pistas, achei q poderia ter pelo menos umas 20.

>> Perso Favorito = Crash.

>> Mundos
• TERRA = 2.5/5
• BARIN = 3/5
• FENOMENA = 3/5
• TEKNEE = 2.5/5

Um FPS muito bem feito, com um tempero a mais das armas e "ferramentas", e uma história que vale a pena ser acompanhada. Nice!

Finalmente joguei Kingdom Hearts, tenho uma vaga lembrança de ja ter jogado na infância pq lembro de uma fase no País das Maravilhas, mas n tenho certeza pq n bate com o mundo q aparece no game.
O jogo é incrivel, a gameplay dele é bem fácil de se acostumar e avançar no jogo. Meu mundo favorito é o de Halloween Town tanto pelo cenário quanto pelos trajes dos personagens, oq menos gostei foi o do Monstro e oq achei mais criativo foi o da Deep Jungle.
N sei oq foi mais irritante, se foi passar por Hollow Bastion 2 vezes ou aquele monte de batalha do End of the World, o x1 contra o Ansem foi uma dor de cabeça. Só acho q poderiam ter desenvolvido mais algumas interações com os mundos da Disney, principalmente na parte da despedida dos personagens
>> Game finalizado 100% ( todas 46 trinities, todos 99 dálmatas, todas 5 páginas livro, recorde nos 5 minigames Pooh, todas as 11 keyblades, todos 10 relatórios do Ansem ).

>> Prós
• HISTÓRIA : A proposta do game é bem interessante ( e isso q consolidou a franquia ). Achei mt boa essa introdução para um primeiro game e uma grande sacada dos criadores de juntar esses universos em um jogo foda desses.
• JOGABILIDADE : Boa parte dos controles são bem fáceis de controlar, principalmente nas batalhas.
• CENÁRIOS : Mt bom viajar pelos diversos filmes da infância.
• PERSONAGENS : Outro ponto positivo é o grande elenco de personagens carismáticos.

>> Contras
• JOGABILIDADE CAMÊRA : Era só colocarem o direcional pelo segundo analógico igual a maioria dos jogos. Usar o R2 e L2 pra virar a visão é bem chato.
• CERTOS MOMENTOS : Achei q poderiam ter desenvolvido melhor algumas interações q parecem q ficaram vazias ( tipo o Sora q nem se apresenta direito pro Jack no mundo de Halloween ou em certos momentos q o Sora n tem uma reação condizente com as cenas ).

>> Perso Favorito = Sora, Donald, Pateta, Riku e Gênio.

>> Mundos 
• DESTINY ISLAND = 3/5
• TRAVERSE TOWN = 3/5
• WONDERLAND/ALICE = 3.5/5
• DEEP JUNGLE/TARZAN = 4/5
• OLYMPUS COLISEUM/HERCULES = 4/5
• AGRABAH/ALADDIN = 4/5
• MONSTRO/PINOCCHIO = 2.5/5
• ATLANTICA/ARIEL = 3/5
• HALLOWEEN TOWN/JACK = 4.5/5
• 100 ACRE WOOD/POOH = 3.5/5
• NEVERLAND/PETER PAN = 3.5/5
• HOLLOW BASTION = 4/5
• END OF THE WORLD = 4/5