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9 hrs ago


Lokathor is now playing Eternights

3 days ago


Lokathor followed pudd_pudd

3 days ago


Lokathor is now playing Final Fantasy II

5 days ago


Lokathor finished Baldur's Gate 3
I think that the script of Baldur's Gate 3 is generally average, but there's a real Star Trek TNG sitaution going on. The actors are very good, and they can elevate an okay script into a great overall presentation.
The PC version has better UI/Controls than on PS5 vesrion, but I still find it rather lacking as an interface system. I'm frequently able to "do the wrong thing" and a disaster happens where I might as well load. "Lokathor, what are you talking about?", well here's some examples:
- I've clicked on a door frame by accident and then shot at that instead of the enemy.
- I've clicked on a party member by accident and then stabbed them instead of the enemy.
- I've clicked the ground when I didn't realize that melee attack was selected and then stabbed the air instead of moving the character.
- I've clicked a spot where I thought I was placing a summon, but there was a button to pick what type of summon that I hadn't clicked yet, so instead Shadowheart walked to where I'd clicked, provoking an attack that killed her.
- Characters following the "leader" character will happily walk over traps even once the trap has been spotted by a party member.
Even when there's not some disaster that forces a reload, there's interface stuff that's just not great:
- I wish there was a button to actually highlight all containers, not just the "important" ones. There's a mod for this, but it shouldn't take a mod.
- I wish the dice rolls didn't have so much ceremony involved. In 20+ years of playing DnD and other TTPRG games, never have I ever thought to myself, "what would make skill checks be better is if they took longer to resolve". Again, this is a mod, and it would be a simple check box, why doesn't the base game support it?
- Inventory management isn't great. If you're collecting a lot of stuff and going to sell most of it, you have to right-click all the stuff you wanna sell once to "add to wares", then usually a second time to "send to camp", and then you can't sell directly from the camp stash to a vendor, so you have to warp to camp, grab the whole stash up, and warp back to the vendor and sell it all.
The game will track and show you how much the party members like you, but I wish that the game also tracked how much the party members like each other as well. It would likely be a small thing, but I think it would really help make the party feel like they've got some sort of dynamic going on beyond just a Main Character centered universe.
Very early in the game you have to get Lae'zel out of a cage trap, but some Tieflings are stopping you. If you just attack the Tieflings and you're an Order Of the Ancients Paladin then that breaks your Paladin Oath. The game has considered this, and has a special option for Paladins where they can make a DC 10 Deception check to convince the Tieflings to go away. However, if you fail this check, then you're just out of luck. You can't try anything else. You can't try Intimidate, you can't try to bribe them, nothing. Just load the game, or leave Lae'zel there, or break your paladin oath. It's not great, and if it was an oversight then I guess I could get over it, but there's specifically a Paladin option available, so we know that they looked at this specific encounter with Paladins in mind, and wrote it this way anyway. I ended up reloading and trying the Deception check again for nine minutes.
This game is usually pretty cool when it's all "working", but it also frequently isn't quite working right, and then it's just a slow drip of frustrations.

5 days ago


Lokathor finished The Legend of Zelda
One of the classics that has completely held up even after all this time.

6 days ago


Lokathor is now playing Baldur's Gate 3

9 days ago



11 days ago


Lokathor backloggd Pikmin 4

11 days ago



Lokathor finished Final Fantasy
I've previously dabbled with FF1 for NES when I was in middle school, and I got the GBA version in high school. This Pixel Remaster version is definitely the most fun to play version. With the ability to turn encounters on and off with a single click, you can focus on getting where you need to go without being distracted with each little fight. The auto-battle and GP/XP boosts combine to make the parts when you do face off against monsters stay moving at a quick pace, without dragging the game down. The graphics are largely similar to the GBA version, just in wide screen. The real new winner here is in the sound department. The "arranged" musical tracks have full instrumentation, and they all sound amazing.
Overall, I strongly encourage everyone to give this game a play through.

11 days ago



11 days ago



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