8 reviews liked by Lowengeist


Bluffante démo technique, il y avait un jeu vidéo apparemment, j'ai pas remarqué.
died in 2015, reborn in 2024, welcome back the Order: 1886

As in real life, you give frogs to women and they give you their milk, that's the gameplay loop.

I feel like this game was made for Carl Jung and no one else

I've literally had dreams about this game, (the title is accurate) its so bizarre, there is no game like this, and there never will be.

The world of this game is the most unnerving atmosphere I've ever seen in a game, the art direction is some of the strongest out there

I'm both fascinated and disgusted playing this game

None of it makes sense, you're in the world of these machine people who live in a sewer and can only move on tracks. The women can only eat frogs and crayfish, the men can only survive from drinking the women's "milk". You refill you "ego" (health) by going on a carousel.

The game triggers my lizard brain flight or fight

Its the video game equivalent of Begotten

From what I understand the game came out in the 90's by some small Japanese studio and was considered lost for a while. A few years ago some dudes on /vr/ rediscovered it and released it on steam. (One of 2 good things to come out of 4chan, the other being when /mu/ discovered deathgrips)

I don't like this game, but I don't think the game was made to be liked or enjoyed, it's a bad dream you can't forget

Look at the images of it on steam and you will know if its for you or not.

I think if you take shrooms while playing this game you will escape samsara (don't know, will not test this)

Also its developer on steam is listed as "Sakuba Metal Works" I can find nothing about them online other then they describe themselves as a "A multimedia studio specializing in metalworking, photography, literature, and video games." which I found interesting

This review contains spoilers

Probably with too much praise, toby could've sang pretty much any song, written any poem, and I'd be right here to sit wide-eyed giving such. The first episode here pulls back from saying anything too deep as of yet, and I imagine like Undertale some of that won't really thread together until those final moments. However, with the second chapter on the rise tomorrow though, I wanted to at least throw my hat in.

We're placed in the heart of someone isolated, and the imagery of determination and love act more like a darker "other world" that is taught as lessons, before the final bits harken back to Undertale with familiar characters juxtaposed with unfamiliar backgrounds. The story runs through familiar themes of love and friendship with characters who, largely don't have reason to care at first. Of course, they come to terms with friendship but what I find more striking is that the stories of Susie and those around her are situated in lives firmly out of their control, and lives that feel depressed and incomplete. Susie is boxed in to being the bully, unable to really deal with life as a result other than to succumb to the role she's been dealt. The king is an extension of unhinged isolation, unable to live with being alone in the dark feeling this way and wanting some form of retribution, and Lancer just has to live under that before Susie comes in. And then there's you, the creepy kid and only human among a society of people drastically different than you, who seem to really care more about your brother in conversation than who you are. There's an angst and unsettling feeling in then seeing all these characters you've certainly met before in ways that practically live on without you. You could be removed from the equation and the world would move on, but not in a way that makes the world feel truly lived in and more that, you don't really matter. Or at least that's how I imagine Kris really feels, and is the point Deltarune wants to address. Having choice and impact on your life.

I imagine it's like moving into a new place you've been forced in, reality changing things too fast to where you're backed into one that feels so utterly lonely. Ralsei is trying to make you feel happy and loved but when you come home the reality sets back in again. And Kris has had enough of trying to feel anything anymore too, because when you get home with them they throw you into a cage as they wreck whatever pent up frustrations they have. Making friends is certainly a first step to trying to get out of that box, but life is complicated and so is overcoming demons that have you still thinking that there's nothing you can really do.

In some ways, I'm unsure if Deltarune actually is thinking what I am reading from it. "Control over your life" is definitely a huge explicitly said message but these feelings and thoughts could be easily estranged. It's a little scary, but I for one, am ready for what tomorrow will bring.

I don't care for RPGs, so this compact, whimsical adventure with extremely tight storytelling was a real treat.

Norco

2022

Disappointed by how the genuinely impressive specificity of place, atmosphere of dread, and the sharply observed details re: class and encroaching capital are left entirely by the wayside around the halfway point (maybe even earlier?) in favor of it's ok-but-not-revelatory plot, which I found significantly less interesting than the place and context and small glimpses of community around which it initially revolves. Unlike KR0 it is to some extent actually about the region its ostensibly about, at least at first, but also unlike KR0 its formalist and structuralist swings feel...not half-baked but maybe a bit of an afterthought, or at least not consistent enough in implementation to fully land. The 4ch/proud boys/Q analogue stuff is just restrained enough to avoid being embarrassing and is generally p funny but ultimately feels pretty toothless idk.

All that said, the first few hours absolutely transfixed me, and I got more genuine laughs out of the jokes here than I have from any game I can think of in recent memory, and that Thou end credits track fucking shreds so this still gets a rec from me! Extremely keen to see what Geography of Robots do next, they've definitely Got Something here.

This review contains spoilers

Undertale is such an important game for me, its been with me since junior high and I've always come to replay it often every year. Because I have so many hours on it and know the story well, I usually replay it for the neutral route, but I don't shy away from true pacifist or genocide either. Anyway, today after talking with a friend about the game recently, I decided to do another neutral route: I only attack when I get hit. I've played the game so much that I only ended up killing a few monsters: Two Vulkins and Muffet. But here's the thing about Undertale that makes it so special: I was also hit by the Royal Guards. After telling RG1 to whisper to RG2, I couldn't bring myself to go through with it and broke my own rules. The fact that Undertale is able to make me care for characters with minimal screentime that I've seen over and over again just goes to show how great the writing is and how much charm the game has. All three routes are fantastic, especially True Pacifist which has a super emotional ending and a perfect final boss. Genocide is a pain to get through, but the two exclusive bosses are the most fun to fight and make it worth it, though nothing will make the ending worth it due to how awful you feel after. I'm sure a lot of people know the story by now so I don't need to go full into detail, but just know this game is perfect in every way. Overall, Undertale still remains one of my favourite games to this day and is a masterpiece.

Une série de jeux de puzzle plutôt sympa, mais assez inégaux qui s'améliorent beaucoup vers les trois derniers épisodes.
PS : je dois voir TWIN PEAKS

Un grand et beau jeu ; rempli de qualité dont aucune n'est liée à son ludisme qu'il semble lui-même avoir oublié.