Apart from the first 2-3 hours, which felt magical, boy does this feel stale

The difficulty of this, combined with the actual gameplay, the music and the weird and twisted, is one of the most unique experience I ever had playing a game.

Playing this with headphones on in the middle of the night, has made me feel incredibly insane

Although I had fun playing this game, due to the fact of it being a remake, it still carries around much of the baggage of the original. Easily the most annoying parts for me were the very convoluted progression, especially regarding all the trading, and some dungeon puzzles. With a bit of external help from the internet / a bit of frustration tolerance it was more than possible.

The bosses range from neat to boring. Most of them are easy as hell and forgettable, while others are just annoying and don't feel rewarding in any way.

Now, I want to talk about the things I actually liked about this game. The remade graphics were cute as hell and the art style grew on me every minute I played this game. The story has a surprising amount of charm to it. Don't get me wrong, it's really simplistic, but the way it's told leaves just enough space for your imagination to go wild, which enhances the feeling of doing everything in this world by a tenfold. The Music also slaps, disregarding one or two of the dungeon tracks (The Face Dungeon Theme bangs while playing).

To summarize, Link's Awakening is a fun time and doesn't overstay it's welcome. If you're willing to accept some "Gameboy-Era-BS" you could easily fall in love with this tiny little adventure on Koholint Island.

This is probably one of my most replayed games of all time. I love the world. The music. The feel. All those tiny little details that go by in a fraction of a second. The developers truly made something special with this and basically no other 2d platformer reaches the same quality as this one.

This doesn't mean that this game is perfect. Firstly my biggest criticism are the boss fights, which are just all right. They're not bad but the boss fights feel kinda bland and forgettable and they are often times the reason I stop playing. In Donkey Kong Country Returns they somehow felt a bit cooler for me. Maybe because they were more connected to the overarching narrative. Or Maybe because they felt a bit more diverse.

Another criticism I have is that Dixie Kong is way better than Diddy or Cranky. There literally is no single reason to choose anyone other than Dixie unless you want to diversify your playing experience.

To summarize I just want everyone to play this game and realize they slept on the best platformer from atleast the last 10 years. The team of Retro Studios created some of the most incredible environments, platforming and audio and made some of the most beautiful scenes in all of gaming.