MGPAlpha
2021
2019
2015
2020
2020
2019
I had been following this game's development for a while, and it was absolutely worth it. The moment-to-moment gameplay is fun and leaves a high skill ceiling with lot of room for mastery. It's certainly not the hardest souls-like (I beat it and still can't get past the Abyss Watchers in DS3), but it is substantially hard enough for beating the bosses to feel rewarding. There are a couple of bad bosses (Ceviche Sisters I'm looking at you), but most are fun, and some have genuine surprises to offer.
Despite the game's colorful and happy appearance, the narrative goes deep and dark into themes of decay, corruption, and loss, and the ending refuses to pull its punches.
Despite the game's colorful and happy appearance, the narrative goes deep and dark into themes of decay, corruption, and loss, and the ending refuses to pull its punches.
2001
I loved this game so much. I get why some people love Kojima so much, and I do too now. The visuals are gorgeous and evocative, and the gameplay is excellently paced between tense supernatural encounters and walking or riding your trike to chill tunes. The long and frequent cutscenes--especially at the beginning and end--could put some off, but I enjoyed them. Heartman is committed to his motif on levels I've never seen and I love him.