A strange little indie game that tells a story about discovering sexuality and dealing with parents who are unaccepting of it. Bit of a ghost story mixed in. Kind of abstract. Audio was completely amateur and kind of distracting.

This is THE indie game. A 2D Metroidvania that has some fun ideas, good gameplay, and some mildly antiquated design philosophies. Save system occasionally meant having to go through some dialogues several times through. Level design was pretty good, leveling up guns to see the different effects was fun, music was good, artstyle was good. Characters, setting, and tone were all really good. Solid game.

2020

Waited a while for this game. I'd say it was worth the wait. Surreal RPG with horror and deep themes. Faraway Town (real world) segments kind of felt like they dragged a little at times. Combat was really interesting at first, and overall pretty good. However, it felt a little too shallow. Most encounters could be cleared with no trouble using a combination of early game skills. Didn't feel like even bothering with some late game skills I got because the early game skills worked so well. Good music and art.

Much like 0 and Kiwami 1, Kiwami 2 modernizes the classic Yakuza formula in a great way. Good storytelling, audio is drastically improved from Y0 and K1, fun combat, and plenty of things to do around the two cities. Again, substory engagement is hit or miss. I found myself leaving a lot of substories unfinished. Overall, really good game. Not sure if it matches Y0 in terms of storytelling for me.

I've gotten some enjoyment out of this game via playing with friends, but even still the criticisms about this game are warranted. Most of the quests in the game are very boring. They mostly involve you reading a terminal, note, or listening to a holotape and then travelling to a different location and doing the same thing until you get something that resembles a short story. There are so many issues with the core loop of the game, that I'm not even going to bother describing them all. Anything I would have to say has already been said anyway. The game is at its best when discovering interesting locations while wandering, and stumbling across powerful monsters and cryptids.

A very weird game about becoming Everything. Some philosophical themes about our perception of scale and time that get mildly existential at times. Cranking the scale up on weird objects and then shrinking down to a much smaller size can create some very trippy environments.

Dragon Quest is a game about adventure in its purest form. You play as the Luminary, Yggdrasil's chosen one, on a quest to defeat the Lord of Shadows. If that sounds familiar, it's probably because it is. On paper the story sounds exactly like every other RPG you've ever played, but what sets DQXI apart from the others is the characters and overall polish of the gameplay.
DQXI is paced nearly perfectly every step of the way, although my interest in exploring every nook and cranny faltered a little ways into the second half of the main story. All of the supporting characters are colorful and expertly written. The voice performances for each and every character are phenomenal and ooze personality. The character and monster designs of Akira Toriyama look beautiful and animate fluidly. The combat was mostly great, although the second half of the game can be entirely trivialized by a very simple combination of skills.
It also goes without saying that the orchestral score of Dragon Quest is remarkable, with heroic tunes that force you to hum and whistle along as you march along on your adventure.
The game isn't perfect, but I give it a 5 as a testament to its achievement as one of the greater JRPGs of recent years.

Cute little puzzle game with a nice artstyle. I found the narrator voice slightly annoying. There were also more bugs that actually hindered progress than I would have expected.

This is a really fun coop survival game set in a family's backyard. There was tons of intrigue and mystery every step of the way. Also worth noting that this game has crossplay functionality between PC and Xbox. Progression can feel kind of weird at times with not a lot of clarity on where you should be. Sometimes it will feel like we are exploring the right zone and then run into some obstacle or enemy we can't yet hurdle.

This is a solid first entry in the Souls series. Bluepoint did a great job giving the visuals and audio of this game a major upgrade. The PS5 can run it at a super smooth 60fps and it still looks beautiful. That being said I think this is the weakest Souls game. There were some really great levels, for me the Ivory Tower was dripping in atmosphere, but overall it's quite short with some frustrating bosses.

The feeling of exploring this game for the first time is unforgettable. I kept a journal to keep track of progress and where NPCs were going and still missed plenty on my first playthrough. The variety in playstyles that this game has is staggering, there are so many more weapons and abilities than past Souls games.
This game isn't without negatives however. Some bosses are just awful to fight, and many of them will show up several times throughout the world. I think this is a game that suffers from being too big. I tried to do 2nd and 3rd playthroughs of the game like I usually do with Souls games, but ended up losing motivation on several different characters because of how spread out everything is. There are tons of catacombs that either lead to an important item or Spirit Ashes, and it's hard to know where all the fluff is in order to avoid it. Despite that, this game is one of a kind for a first, blind playthrough.

Really interesting game with some surprising twists. Atmosphere in spades. I won't spoil anything in the review, as it's worth a play blind.

Remarkable 2D entry in the Metroid series. Great combat, very atmospheric setting, great music. Just really fun.

Awesome platformer with a style entirely of its own. It's hard to find other games as polished and creative as those made by Double Fine in today's game industry. You play as a young boy who goes to a summer camp for psychics in the first game. In Psychonauts 2, you're now an intern at a Psychic Espionage Agency, solving mysteries and trying to help some troubled minds. These games are absolutely worth playing.

This is a fun game but you definitely have to make your own fun in it. By that I mean it's much better with friends, as playing alone the "quests" get pretty tiring and repetitive. It's worth noting that this game also has crossplay between PC and Xbox, which is a big plus.