Sights 'n' Sounds: Games As Art

Nothing here!


ZeroRanger
ZeroRanger
"To Persevere"

Difficulty as ludonarrative and a tangible, breathing force distinct from the machinations it inhabits
Undertale
Undertale
"To Laugh"

Game-intrinsic UX qualities as avenues for joy and affection
The World Ends with You
The World Ends with You
"To Reach Out"

Discomfort and embarrassment as necessary hurdles to human love and self-expression
Killer7
Killer7
"To Propogate"

Playing god, and where it takes the sociopathic
Cave Story
Cave Story
"To Deject"

Melancholy through absence of feedback in terrorizing moments
Dance Dance Revolution Extreme
Dance Dance Revolution Extreme
"To Groove"

Breaking the easy-to-learn, hard-to-master philosophy through unconventional control schemes
Mega Man Battle Network 3
Mega Man Battle Network 3
"To Amalgamate"

Identity and willpower as a sum of abstract data, emotional experiences and glitches
Napple Tale: Arsia in Daydream
Napple Tale: Arsia in Daydream
"To Grow Flowers"

Defining the human self through imperfections and unrequited desires
Alien Soldier
Alien Soldier
"To Burn Bright"

Boss battles as pseudo-romantic explosions
Darius Gaiden
Darius Gaiden
"To Hallucinate"

The flowing lifestream of noise and mirages, confined to the decaying prison of an arcade cabinet

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