This game is really fun until you figure out that there's a certain strategy that lets you near-effortlessly breeze through every level regardless of biome or difficulty setting. Hopefully a future patch will rebalance said strategy but at the moment every level I play ends up feeling exactly the same which makes it a lot less fun.

A fun puzzle game with good mechanics, but not particularly memorable.

How is this game so good. I don't understand it. Literally all you can do is walk around. You can't even jump or punch stuff. HOW IS IT SO MUCH FUN TO JUST WALK AROUND

A bangin' soundtrack, a killer setting, and a delicious visual style... Sounds like we've got a new indie favorite on our hands! All it needs to do is not have terrible, terrible gameplay that makes you clasp your forehead in frustration every time you get hit.

Ah dang it.

So, the game's main draw, as it boasts on its store page, is that it's a hack 'n' slash where the enemies all attack in time with the background music. The whole game's about musicians, so it's a fitting mechanic. However, it is not a mechanic that actually plays well in really any capacity.

Since the enemies attack in time with the music, all of your actions have to be out of time with the music in order to avoid them. It's pretty much the exact reverse of the satisfaction you get from playing a rhythm game. It's also not particularly helpful for knowing how to dodge incoming attacks since a) you've never heard the songs before and don't know when the notes are coming b) just because you know an attack is happening on a given note doesn't mean you know which attack or which part of the battlefield it's coming from and c) projectile attacks may be launched in time with the music but that's no guarantee they'll reach you in time with the music.

All in all, very unfun to actually play. Also I swear in the later levels the enemies just attack whenever and ignore the music entirely. Tie all that up with a deeply confused and unfocused story (are we rebelling against the EDM Empire because they only let people listen to EDM, because EDM doesn't power the city as well as Rock, or just because they're a bunch of snobby jerks? The answer seems to depend on which cutscene you're in at the moment) and what by all rights should be an instant classic becomes an instant clunker.

Okay sorry one final note: the rap battle sections suck. The music isn't even that good in those parts. WHEN YOU RAP YOU'RE SUPPOSED TO ACTUALLY RAP TO THE MUSIC GUYS NOT JUST SAY SHIT WHILE MUSIC IS GOING IN THE BACKGROUND

I actually played this game all the way through (well, I played about half of it and my brother played the other half while I was watching) and while it's never good, it's also never boring. Every level is different, like often becoming a completely different type of game, so the desire to see all the nonsense the game contained drove us to play to the very end.

However, as mentioned previously, none of the levels are good. Even the conceptually interesting ones control horribly and have that older-video-game problem of sudden and infuriating difficulty spikes.

In summary: Malcolm would like to get off Mr. Bones' Wild Ride.

If you're in this game/
you're a Foe of Ali/
If you made this game/
you're a Foe of Me.

2016

In this game, you solve the easiest sliding-block puzzles ever devised by man while a disembodied voice reads bad poetry about colors to you. I genuinely struggle to think of someone this would appeal to.

Playing this game made me ask myself an important question: Do I actually like Kingdom Hearts, or do I just like what I think it could be if it was done better? The answer I came away with is that I'm not going to be playing Kingdom Hearts IV when it eventually releases.

2022

The process of learning to decipher the language in this game is one of the most interesting, memorable, and rewarding experiences I have ever had in a video game. Unfortunately, once I had done so, all that was left was a so-so Zelda/Souls-like that I lost interest in very quickly.

"Looks like Death Stranding's back on the menu, boys."
-Norman Reedus

I'm fairly certain I learned more about programming from this game than from any of my high school computer science courses.

(NOTE: Haven't finished the game at time of writing)

I have a bit of a cycle with this game. I play it, love it, then for whatever reason stop playing for a while. During that time, I talk to my friends about it. They give some criticisms about the design, like that exploring isn't as interesting when you already know the map or that the Zonai devices aren't balanced very well. I nod along, legitimately agreeing with these criticisms and feeling they are well-deserved. I pick the game back up with these criticisms in mind, and within minutes I'm thinking "Holy shit those guys are crazy this is the greatest game ever made."

There ARE many valid complaints to be made of this game, just as there were for Breath of the Wild. There are even flaws still present from BotW that really should've been fixed. But none of that changes the fact that the creativity, wonder, and charm of this adventure soar high above any other game I've ever played.

I had two main thoughts after playing this game:

1. This game is really easy

2. I wish the "battle" aspect of the theming actually had any mechanical relevance.

The songs are catchy and I won't deny that there's something compelling about framing the songs as "battles," but at the meat of it it's just a very simple and, again, VERY easy rhythm game. Meh.

I don't get the hype for this one. It seems like a really generic action/platformer without any innovation or unique mechanic to set it apart from the rest. Nothing's done poorly, but nothing's done well enough to be exciting either. I beat the first boss, then decided this game wasn't worth my time.

I'd probably love this game were it not for the sole fact that getting knocked into a pit is instant death. That singular mechanic transforms what should be an exquisite adventure into a frustrating slog.