Bio
Games rated mostly on personal enjoyment, which is mostly influenced by good game design but can also be swayed by a great OST or for hilarious moments. My wishlist is for games I want to own physically. I only collect Nintendo Switch & Wii, PS2, and Xbox 360 physically.
Personal collection here :
https://www.pricecharting.com/offers?seller=vjj7ih47iqhpvaunupa5yu3yva&status=collection
Games rated mostly on personal enjoyment, which is mostly influenced by good game design but can also be swayed by a great OST or for hilarious moments. My wishlist is for games I want to own physically. I only collect Nintendo Switch & Wii, PS2, and Xbox 360 physically.
Personal collection here :
https://www.pricecharting.com/offers?seller=vjj7ih47iqhpvaunupa5yu3yva&status=collection
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
GOTY '23
Participated in the 2023 Game of the Year Event
Donor
Liked 50+ reviews / lists
Gamer
Played 250+ games
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
N00b
Played 100+ games
Favorite Games
410
Total Games Played
000
Played in 2024
280
Games Backloggd
Recently Reviewed See More
This game is extremely buggy on PC (and assumable on consoles too) but it's so rich. I love every second of roaming, exploring, conversing. All the elements and characters make for a very immersive experience and I can't get enough. There's been so many characters that either warm my heart or exist in a very meaningful way in my playthrough. For example, I really like Cass' bluntness and grip to reality, she's a very interesting character. One of many. The world of New Vegas is very intriguing, yet dull & dead. Sometimes I found moments where I was just wandering through flattened, dusty terrain but other times it's these lively towns & outposts. The dead & dusty areas didn't hamper on my experience but I could see someone becoming irritated with it. Overall, an amazing role-playing game.
This game is utter madness. Great and charming madness. I feel like some of the levels were made by the insane. Some design choices so maniacal, so devilish that I'm surprised they were approved by NoA. A few levels were almost asininine to play. But the rest I either respected for cleaver game design or found fun regardless. On that note, I couldn't imagine the youth beating some of these levels without suffering. I came back to this game out of nostalgia of playing the first couple levels and loving the concept & execution. To this day, I'm still very fond of the movement and partial freedom of what you can do with all the forms of flips and jumps. Overall, a very fun title that can stand on it's own and entertain for a quick couple levels if out on the go or for someone itching for cleaver puzzles and intricate platforming. Also, as I was playing through my recent run & completion, the remake was announced which was pretty funny timing.
I'm really fond of this game. It's got such a fresh & interesting take on the bullet hell genre that bundles body & existential horror into it. The game is easily accessible for people looking for a casual experience but carries depth past it's gameplay with it's thought-provoking narrative. The style and design choices were also really great to see because it's boring seeing the same passed around look or bloated UI. I've seen people complain about the item descriptions being in a console format but I honestly love it. Because of it's barely legible make, you're left to analyse the upgrade you're choosing without mindlessly choosing what looks the coolest. It also allows for you to unwind and not blast through the whole thing at peak effectiveness (which can become strenuous). That, combined with the game not stopping but slowing down into that position give you this feeling of relief & accomplishment. Overall, an experience created with love that has a space to stand on it's own as a great experience without being a clone.