I held off on logging this one for so long. I couldn't find the right words to describe it, and I'm still not even sure I can correctly. Dark, haunting, brilliant, and not quite something I've experienced in video games before. I always thought Limbo was a little overrated, but Inside is fully deserving of all its praise and more.

Don't go into know anything besides it's a puzzle platformer if you can, trust me.

A fun short escape room game with some good puzzles. Playing with a friend over walkie talkie is fun and the game incorporates cooperation well.

I'm not the biggest fan of F.L.U.D.D and there's some awkward level design, but it's still a Mario game, so there's great music and more than few great platforming challenges.

Finally got around to finishing this after getting it on the EG store last summer. The atmosphere and use of light as a mechanic are both fantastic. The gameplay can get repetitive at times, but I suspect it wouldn't have felt that way if this was an episodic release like Remedy wanted it to be. Either way, this makes me all the more excited to play Control on next-gen.

2010

Figured I better finish this before starting Inside. Great art direction, but the minimalist premise and gameplay, along with the over-reliance on timed puzzles, leaves something to be desired.

The "open-world" format really doesn't work for the Uncharted formula, but once you get past that chapter this becomes another very fun adventure in the series, showing Chloe can definitely hold her own as the main character

When your guy falls it's more frustrating than losing the gulag

I received my second platinum trophy from this game. Zero regrets.

Also Mermain Man has the best bad voice actor ever.