79 Reviews liked by Mr_Bones_X


Did you guys know this game used to be Doki Doki Panic in Japan but got changed to Super Mario Bros. 2 because the original, Super Mario Bros The Lost Levels, was seen as too difficult for America?
I don't think you knew and I thought that was interesting

It's the original version of Contra, on the arcades.
Much shorter than the NES version, has a very Mega Drive-like soundtrack, and the jumps don't feel as smooth as the NES version.

It's a fine game for what it is, before the NES version made it better.

One time I read a creepypasta about a secret extra mode in Kirby's Dream Land where if you get a game over, the hand on the continue screen strangles Kirby to death

Kirby's Dream Land is like a sugar cookie. It's short and plain but still manages to be a sweet, delicious snack.

Does the Devil know what it’s like to feel the pain and suffering of the mortal coil? To bleed the same way as us? To suffer the anguish of existence? Does he sleep and have the same nightmares as us? Can he still be the Devil if he doesn’t know these things at all?

this game was actually known as doki doki literature club in japan

this game is like if you let an asshole 3 year old make a Mario maker level and used his game design philosophy to make a full game

The thought of a Japanese man during the 80s earning his salary for months to buy the awaited sequel of SMB only to get this piece of shit game he'll never finish is hilarious.

My favorite tin foil hat theory in videogames is one that I remember reading around 2014-2015 that said one of the reasons Lost Levels was made this way, was because Nintendo received a lot of letters praising the game, and in particular, the level 7-4.

Those letters being supposedly sent by the people who worked on the Commodore, hoping that when the inevitable Mario sequel was out, it would suck and kids would want to stop playing on the NES and give the Commodore 64 a shot.

Talking about this game is pretty frustrating. On the one hand, I felt this was another case where the general populace overexaggerate on the difficulty. Often times, I found that levels were as good, if not better, than the first game, utilizing enemy behavior and patterns in a way that felt rather invigorating to handle. I also find that walking instead of holding down the B button made some of this way easier, which was probably the intention since most of SMB1 could be dealt with by doing just that. The new wind element and more abundant use of springs also helped with this as well. Plus, I'm willing to say that a few death traps were honestly really funny, like the backward warp zones.

On the other hand, I also found myself agreeing with those same people. Half of this game can indeed be downright mean, whether from using obstacles you'd have no idea about until you move them onto the screen, dumb invisible block paths or the stupid maze-like loop shit from before, or jumps requiring pixel-perfect jumping. The slippery controls from before is also still felt here, and I don't like how inconsistent and fickle the spring's jump timing can be, despite again how it makes going through the levels more fulfilling and different. It can also be too hectic with its enemy spawns, making some jumps harder to pull off as a result.

I dunno, I was actually pretty hopeful when going through this, thinking I'd say this game gets too bad of a rep, but once I hit World 7 I was pretty exhausted, and this was with heavy use of the rewind state. So close, yet so far.

There's a lot of hard game that are know for that out there. Cuphead, Dark Souls, Celeste... and this one.
But, what mades a game have a good hard dificulty? Well, the answer is that a good hard dificulty must require ability.
But this? This doesn't require ability, this is just pure luck! If you put the best gamer out there to play this game he would still failing cause this game is designed terrible. The graphics are the same as the original Super Mario Bros, the lore is the exact same too!
People pray this game only because is a classic and/or because is just hard, but they ignore how unfair and boring this game is.
At least is better than Ghost 'n Goblins

Man, some shit in this game makes me wonder how people can beat it with only 3 lives

answers hard hitting questions like, "what if u break a block and sometimes the thing inside kills u no matter what"

I just beat adventure island about 5 minutes ago, and i'm still shaking. This is not a game, its an endurance marathon. I can confidently say that this is the hardest game ill ever willingly beat, and thank the LORD for the Hudson bee