An absolute killer parody of The Witness. 10/10 humor
5/10 game.

The terrace puzzle is bad. I'm embarrassed to say that I had to look up a playthrough to get passed it. If your silly parody game requires you to make a leap in understanding without telling the player, unfortunately, you're not better than the game you're parodying.

When I think of games that have a story so compelling that once I finish it, I don't know what to do with my life anymore, I think of OneShot.
You deserve to meet Niko. 10/10

This game is fucking insane.

Imagine developing a 3 part series on your own for fun and then getting the funding from Patreon to do a 4th game and deciding to go all in.

And you knock it out of the fucking park.

This is one of the few games I've 100%'d. This is one of the few games I've played at least 10 or more times through. This game's movement is amazing. This game's combat is amazing. This game's atmosphere is the best I've seen in an indie game, with maybe only Hollow Knight beating it a year later.

There's a giant witch with huge tits that curses you to turn into a cat.

Oh and once you beat it, you can go back and beat every boss without getting hit to find their absolutely broken secret boss items. Fucking genius!

God this game is great, I'm going to go play it again brb.

The best 2D platformer released last decade. Nothing even remotely comes close. It's got a simple combat system pushed to it's absolute limits, a fully fleshed out universe with lore oozing out of every surface, an art style that makes me forget I'm fighting bugs, and an atmospheric soundtrack to help me get lost in the world they created.

I spent 60 hours alone beating the Pantheon of Hallownest.

10/10 don't fucking talk to me, I beat Hollow Knight.

Cave Story is the classic Indie 2D Platformer. With a surprising amount of hidden content, and one of the hardest secret final bosses I've ever played, this is still one of my favorite video games 20 years later.

Cobalt Core is an absolute delight. It's Slay the Spire meets FTL, and that should sell you on its premise right at the gate.
If you're still skeptical then hear me out. (Minor spoilers)

It's a deck-builder set in a space time-loop. You pick three characters to set up your starting deck along with a ship and try to make it through three stages to reach the end. At the end of each loop, depending on which characters you play with, you can unlock memories for one of the characters on your ship.

I feel like the writers and I have the exact same sense of humor because the dialog in the game is perfect. They got me laughing at loud multiple times - I especially love Peri's second memory. IYKYK. The game strikes a good balance between absurdism and seriousness that's really difficult to pull of and I think they landed it with flying colors. There are a couple of 'oh shit' story moments too that hit me harder then they should have, don't you worry.

There are a wide variety of cards and mechanics that keep you on your toes. I managed to hone in on a number of good strategies, and each of them felt satisfying when they hit.

If I could be a little bit critical, there are definitely characters that stand out above the rest. If I want to win, I take Riggs, I think she's nuts. If I want to have a hard time, I take Max or Books. The later don't feel like they can do too much on their own, which is fine, but sometimes I end up removing all of their cards in a run just to make my deck more consistent.

Additionally, I won't lie, the game is pretty easy. After getting some strategies down, Normal difficulty became a matter of 'how' and not 'if' I was going to win. Some people have said they beat the game first try, and I can see that. There are harder difficulties however, that make parts of your ship weaker and add bricks to your deck that make things more difficult. I say, if you're looking to have fun, do Normal, and if you're looking for a challenge, crank the difficulty lever to Max and ban Riggs from your ship. That'll get you sweating!

The soundtrack needs a shoutout as well. Aaron Cherof did great, the leitmotifs are banger and the beats are bumpin. The Dreadnought theme is my favorite and it's definitely finding its way onto my playlists.

So yeah, don't sleep on Cobalt Core or Rocket Rat Games. I'm gonna keep my eyes out for whatever these guys do next because this was great and I'd love to see more from them.