This is probably the worst Star Wars ship-oriented game I've played, but that isn't really a slight against the game, rather a testament to how good Star Wars flight games are overall.

Honestly, Starfighter is fine! The biggest slight against it is just it's age, but it controls fine and it is an enjoyable way to spend an afternoon (since it isn't very long at all). The game is very simple, doesn't have much content, and pales in comparison when compared to the likes of Rogue Squadron or TIE Fighter, but is itself a perfectly adequate game. Just not an extraordinary one.

As a side note, one thing I love about games of this era are cheat codes and unlockables, and this game has plenty of both!

I did play it, but it would be unfair for me to rate this game with a star rating, as it is so thoroughly out of my area of interest. It seems competent for what it is.

An enjoyable game! Truthfully it is just too difficult for me. I've cleared the main story, but I find myself unable to beat many of the bonus stages or even replay the story levels on heroic.

Nevertheless, I enjoyed Kingdom Rush a fair bit for the duration of my time with it.

Definitely one of those simulator games that falls in the category of "entertaining for an hour, but a bit too simple to maintain your interest", though even then what is there is fairly sparse. Still a fun time though!

I think this game takes pleasure in being indecipherable. Do not jump into this game blind, you'll have absolutely no idea what the hell is going on. Read the instructions first, which are found on the steam page, where you will be given a write-up to explain the plot and basic mechanics, and manage to bring the game about 20% closer to making any sort of sense.

Though even if you parse through the instruction manual, the game itself just isn't very fun. Visually and conceptually interesting, but that is about all.

At the very least I can tell the developer isn't making these games for a quick buck, and there is some real intention here.

A remarkable game. Solid Zelda-like combat, exploration, and secret-finding married to a story that is equal parts surreal and spooky. It gives similar vibes to Undertale, 2 years before Undertale was released. It also has a tremendously clever post-game that kept me hooked for hours after rolling credits.

I think I would have enjoyed this game much more if I played it when it came out. Nothing Bastion does is wrong, in fact I think it is a very successful game in nearly every area. The gameplay is tight and enjoyable, the art and sound are wonderful, and the story is cryptically interesting. The main issue is just that I can think of another game that does just about any of Bastion's aspects better, including later games by Supergiant, and it makes me ultimately wish I was playing them instead. No doubt though, Bastion is hugely impressive as the first title for what would become a top-rate studio.

I honestly haven't played Chivalry in a long time, but I remember being flabbergasted by it when it first released. It fulfilled the "single knight amidst an army" fantasy closer than nearly any other game I'd played. Many hours where spent playing Chivalry, especially duel mode. I should hop back in!

This game was a bore. It is unfortunate because the initial alien attack is fertile ground for an interesting story, and William Carter's tragic past could be a compelling area for development, but both of them go thoroughly undeveloped and the story that is told about agents seeking revenge is very thoroughly dull.

The gameplay is serviceable, and the squad order system is fun, but your allies often have the memory of a goldfish and are likely to stop doing what you need them to at the most inopportune moments. The game also just doesn't set up very many interesting scenarios that can't be dealt with by slow advancement under cover.

Overall I have a hard time calling The Bureau a bad game, but it certainly is a boring one. And I think that might be worse.

A VR game without equal in the realm of physics-based slaughter. I've played other melee games and while they all do things to a better degree (Boneworks physics feel better for example) none of them can quite simulate the sadistic glee of going on an Achilles-inspired rampage with a short sword and then hapless gladiators with no idea what is about to be inflicted upon them. No game blows off steam quite like Blade & Sorcery.

While vanilla B&S is an excellent experience, it is the moldability of the game that takes it to the next level. B&S is very much one of those games with such thorough modding support, that you can essentially turn it into a different game. Want to shoot stormtroopers with Han Solo's blaster on Kamino? There's a mod for that. Want to rip around Attack on Titan's Trost District with ODM gear, battling Titans? There's a mod for that. It is truly one of the most fertile mod scenes in modern gaming.

Blade & Sorcery is janky, but it is excellent.

Baldur's Gate 3 is not the most tactically satisfying CRPG I've ever played, it doesn't have the best writing, other games have more interesting stories and do certain mechanics like exploration to a far more interesting degree. But what makes Baldur's Gate 3 so great is that while it doesn't do any of those to an A+ level, it does just about everything to the level of a B+. Most of the games which do certain aspects better than BG3, have big deficits in return (Planescape Torment has incredible writing in exchange for weak gameplay) but nothing in BG3 is sacrificed. And it has an A+ area of its own, which is the companions.

If the individual aspects of BG3 are analyzed you find a bunch of "good but not great" systems. Taken as the sum of its parts however, and Baldur's Gate 3 is truly excellent.

It can't be denied that Among Us is a great game, it doesn't become a phenomenon without genuine quality. feel as though my time with it is spent, but I enjoyed it nonetheless.

A decent game, particularly because I enjoy the "small object in a regular sized world" trope, but it got really repetitive pretty quickly. I couldn't figure out the garage level, and I couldn't be bothered to look it up. I'm happy with the couple hours of fun it offered.