Ngl, I didn't like this the first time. I tried to play it like I play any other 2D game, yet I always got punished for it, as I should.
Castlevania is brutal if you're impatient and don't take your time; strategize when and where to strike, especially since your movement is pretty limited and can kill you a ton if you slip up. Levels are pretty solid despite having some bullshit at times, it even gives you the right weapons to deal with what's to come next, but; the game is dragged down for having very cheap bosses and also being ugly, even for an NES game; sometimes you might die because you thought the background was the foreground or vice versa, or you die inside because Dracula looks like a 90 year old lady or a pig with dragon wings and legs.

My first Souls game. I like hard games, I expected "the hardest game ever made" that isn't for everyone like people say, what I got was another game, a great one, that is challenging and very fair (for the most part), just as most games should be like. Spent 2 months playing DS and it felt like 2 weeks.
There isn't a lot to say that hasn't already been said by other players, except for a few takes so... The second half is overhated, Tomb of Giants is actually decent and better than Catacombs, Blighttown is good, Bed of Chaos isn't the worst boss (but still sucks). That's it, everyone already said what I had to say, just play the damn game

While the story is somewhat good, the game mostly feels like a mobile game ported to consoles except they forgot to remove P2W so enemy cards take 2 hours to get unless you use RNG manipulation. At first I didn't see anything too bad about the game until it slowy started to feel worse because of repetition, I don't even think the gameplay itself is bad, it just feels repetitive after 3 hours doing the same shit, (and can easily be broken by OP Sleights) since the game expects you to fight every enemy in every single room you create, or else you get 2/3 of your health drained because a boss combos you and gives you 1 milesecond to dodge or use a card. I said that the story is somewhat good because a lot of it is Kingdom Hearts 1 again but less because you revisit those worlds like Sonic Generations except it's their second game, it is good when it isn't that. There is no reason not the break the game when it's so repetitive and it would take 4x longer to farm, and while non-KH1 bosses aren't half bad, it is very frustrating to get 2/3 of your health sucked by 1 boss combo that sometimes isn't even their sleight, but the Final Bosses were... Surprisinly fun? At least with max health. Good story, tedious gameplay + part 1.5 of "Donald is useless because I suck"

Cute how they also put season 1 in here like it's gonna live enough to get more, especially when there is no R34 of it every 10 seconds, like games that are alive

Quite disappointing and very mediocre. When the game is actually what you expect, the arenas with enemies, it is pretty solid, however, that's half the game, the other half just slows you down with linear, basic platforming and unnecessary puzzles so the player can pay attention to the bedtime story that other characters tell you, the story isn't bad, but it just gets in the way by slowing you down, I would rather if games like this didn't have a story or were executed better. The arenas, as I said are pretty solid, well thought enemies and nice placements, the game looks pretty good and I honestly don't see what is wrong with games that look futuristic, feels like everyone started disliking it after the futuristic CoDs, but I admit that it can get in the way, so much shit on my screen I can't see enemy telegraphs sometimes, a few frame drops and freezing on the PS4 version just makes it worse. The game kinda bumps up in the second half when you reach the first boss, though it's by far the best one, the others are just a bit above average.
Solid game when the levels are not a walking simulator with basic ass platforming and no enemies other than boring puzzles and bedtime stories, which is around half of the game

[Super long Review ahead]

I find it funny that this game gets called overhated by 85% of the people who talk about it, while 15% are the ones who actually hate it, but I guess it's not surprising considering that any clip calling something out in this game gets angry comments calling the guy a hater despite them liking the game.
So... where do I start? Ngl, I don't really give a lot of shit about the hitboxes, Estus speed, ADP, and boss runbacks in this game, I just think the areas and bosses aren't good? why does every "negative" review list those 4 everywhere?
Sure, ADP is dumb but the game isn't unplayable without it, you just have to time your rolls better but sometimes it's a bit too precise, why make a long roll animation if most of it doesn't have I-frames, why not at least make the animation match the I-frames, ADP isn't as bad as people say but still a dumb thing to exist.

Hitboxes are also not as bad as people say, sometimes they're funky but people complain about it like they're bad all the time, they aren't.

Boss runbacks... I wouldn't say they're bad, it's mostly the areas that are bad, but I'll get to them later. I half prefer DS2 runbacks over DS1, because DS1 runbacks were mostly a boring walking simulator that felt like a waste of time, at least in DS2, even though they can be frustrating, at least you do more than walking, you learn neat ways to get past enemies and time when to run and roll, I feel like I need to play more of these games to have an opinion on these but for now I feel like you should be punished for dying to a boss rather than spawning right next to it, but that can also depend on the boss. Most runbacks are easy if you know what you're doing, some of them like THAT ONE fire or ice area are very frustrating for no reason, but most of them aren't.

Ok, Estus speed, this one I get the least, I think it's fine. Maybe it should be a few frames faster, but it's good enough imo, most enemies give you time to heal (other than that one enemy in that one goddamn fire area), you just have to position yourself well rather than mindlessly drinking before taking a hit because it heals better than the enemy damages you, it only really sucks when you're fighting a boss that sometimes gives you time to heal after an attack, but sometimes they do another attack instantly for no reason.

With those 4 out of the way, let's talk about what matters the most, Areas and bosses. The areas just aren't good, most of them are a bit below average, some are bad, and a few are good. First impressions were a solid 7.5; the tutorial was boring, but then you have that amazing hub area. The first "intentional" area was also pretty solid, the second one is eh but it lasts short enough not to be insulting, after that, you have probably the best area in the base game, you can take different routes, the enemies are well placed, there are small houses to explore, and the torch gets some use, it also has a few secrets including one that lights most of the area, and you can even unlock a shortcut for the boss, after that you have the Bastille, it's an alright area, there are like 4 spots with enemy spam or bad placements, but the area is acceptable. After that, the game falls off, subpar area after subpar area, there are like... 2 non-dlc areas that are decent but if you don't count them and the dlcs, the Bastille is the last decent area. It's not just enemy placements but also the variety, they try to get you with the same trick over and over with the "haha this enemy is hidden behind a corne- oh you killed it, now walk 10 steps and HAHA got you agai- oh wait, another Estus?". It feels like most areas get 3 enemies but they milk one of them 90% of the time (especially for spamming) and the other 2 are used just a few times (sometimes reused in another area), the first few areas had some of the same enemies too but some of them had different weapons than others that made them slightly different, you don't see much of that later. Even the level layout isn't as interesting, in DS1 they all felt unique in a way, in this game, it's either corridors or flat open areas with or without enemies, or a few stairs, and unironically, feels soulless. People seem to complain about it in DS3 but here it feels like most of the bonfires are so close to one another, especially when I was in NG++ where I blazed through the game, the areas are way smaller than they seem but they feel average-sized by motivating you to kill the same 2 enemies again and again. The game also gives the player a lot more Estus than you need, while I have to explore to get them, they're not hard to get at all; when I get a third of the game done I simply don't mind tanking a few hits because I never run out of them other than a few bosses. The areas feel like they were designed out of order, so they connected them with little effort and added bonfires later. Resulting in some frustrating runbacks; again, most of them are easy if you know what you're doing (some bonfires are hidden in secret walls next to bosses which is a nice reward) people always use the frustrating ones to say that they're all like that because "bad easy better than bad hard" I guess.
Oh, the bosses? what can I say, they suck. So many of them feel like regular enemies because they have very few attacks or feel like they have 3 attacks because you kill them so quickly that they don't use the other ones or they're just too similar. A lot of them have the same generic 3-attack combo which is the attack they use for 80% of the fight while the others can be rarer, some of them show up as enemies later in the game and funnily enough are harder than the times they were bosses. Not a lot to say about them, they're mostly super underwhelming, they either die super quickly or are a damage sponge that repeats the same boring attacks over and over again; this game has like what? 40 of them if you count DLCs? I made a tier list and 12 of them are at least B tier, (4 in each tier better than C).

Now for the smaller things that still have some importance

Stamina regens slower than men after sex. It gives them more importance, except it was already good enough in DS1? And I swear I feel 0 difference when I equip something that makes it regen faster. It didn't feel like the game got more strategic, it just felt like it was wasting my time. I give more of a fuck about END stat than ADP if I want to attack more than twice with a strength weapon without waiting for 10 seconds each time.
Something I forgot to mention and didn't pay much attention to without someone else saying it, the enemy progression is just not there, in DS1 you start off fighting weaker-looking enemies, as you progress they get more intimidating as you get more powerful yourself; in DS2 there is none of that other than the very first main area. (and only because it wants to be like DS1 Undead Burg so badly) You fight guys in armor 2.5 times taller than you in the very first few hours, and later you fight guys in armor that are smaller than you, and then they get reused in a much later area.
Also forgot to mention Life Gems, but what do you want me to say about them? They're good, I just wish you could select either Heal with Life Gems or Estus as they recover from bonfires, cuz both are already too much but the best way to get them is to buy at an okay price, still good for not being free; they're a nice risk VS reward healing, too slow for my taste but it's good.
Did DS1 have that many chests? every time I Found a chest in that game I would get excited, in this game they spam even the chests, you open them and you get like, this fruit thing that increases poison defense by 0.00fuckyou%. And since we mentioned chests, a lot of them give you torches and they're way too underused, I don't exactly want more dark areas, but the game makes the torch mechanic look more important than it is.
Power Stance is a little overrated, they look cool but they're very situational, you either use it to instakill an enemy that takes 99% damage against Normal Stance or because it has a different attack type that you normally don't have with that weapon, I always found normal stance more useful.
Weapon Variety is good, but Build Variety is a little overrated? idk...? At first, I thought it was good, but in NG+ I remember playing with a build where almost every stat was the same level (30 - 20 each), I was dealing damage like paper to a DLC boss so then decided to go 99 magic to see if it's op as ppl say and I felt no difference? I changed to 99 dex and it also felt the same. I had weapons that scale to those too, maybe I did something wrong, maybe that's just NG+, or maybe damage stats are not that great for damage and their purpose is to unlock weapons or magic rather than dealing damage with their scaling? no idea.
PvP and Weapon variety is probably the best two things about the game (other than that part I will get to), I thought DS1 PvP wasn't for me when in actuality it sucked, I fought people only like 10 times in the whole game, and Enjoyed 9 of the encounters (one of them was a tryhard), PvP in this game is just fun, I'm just not a fan of standing and waiting so I guess PvP and Co-op isn't for me after all (or maybe waiting isn't for me...). No, I am not gonna be talking about scripted invasions... those can be fun but holy shit they spam even those.
The Lore and Story aren't something I cared about so I didn't pay much attention, I hear it's good, and it seems alright, some of the areas and bosses seem to suck DS1's dick, they're either connected or just lazily built. I can't even remember the name of the NPCs despite 100%ting this game, they are not bad, they're just there (I have Platinum Trophy autism so don't wonder why I 100%ted this game).

Oh fuck, I forgot to mention that the final bosses are garbage, fucking shit...

So yeah the game falls off after Lost Bastille, barely anything fun happens afterward, right? Well no, iT taKEs 50 hOuRs tO gET goOd; the DLCs... that's when the game "gets good", especially the second one, the top 3 best bosses in the game are from the DLCs, they're absolutely amazing, FK might be my favorite Soulsborne boss so far (I only played 1 and 2). The areas are pretty solid too, but sometimes they remind you it's DS2 and they do DS2 stuff. But for the most part, I felt like I was back to DS1, which is a good thing.

But overall this is a very mediocre game, it has great DLC content but that isn't enough to make the game great when the rest of it isn't, the game can't get good in 50 hours (unless it was at least 120 without being bloated but you get it) and that's a dumb excuse because you are literally saying that the first 50 hours are worthless, when that's the majority of the game and the DLCs are still optional content, so you can fucking skip the "good part". I just kept missing DS1 when I played this, it's playable, but I can live without this game.

One of the few games I'm glad I went for platinum, or else the score would have been slightly lower. The game gets better and more challenging bit by bit, there isn't really a part where I can say "This game starts for real here", no, progression is smooth, and there isn't a difficult spike unless you explore the areas out of order. I thought the difficulty was overrated and it kinda is, it feels slightly above average for the most part (since you also get better bit by bit), but as I said, it gets harder and better over time, and when you get closer and closer to the end or even better, closer to getting the Platinum/all achievements/100%/whatever, oh boy... You're gonna have your ass kicked in a good way. Absolute greatness.

It feels like every time I replay 3-7, I feel different about them, for this time I felt kinda mixed. If you want MM stages to be this short, at least make them challenging, robot master stages are fun but Wily stages are painfully underwhelming, I didn't find myself putting a smile on my face while playing any of them, having 2 Castles was never a good idea. But I guess the weapons are one of the best, shame stages are so short that you can abuse them very easily. This is the game that introduced the charge buster and this is the game where it works the best, It doesn't take forever to charge like 7, it's not chonky and op like 5 or 8, sometimes you have to go for lemons for the sake of having more shots per screen. The OST is also kinda underrated

Cool, but God said: Drum Shotgun

Game updates pretty constantly compared to other games and that's the reason why it's still alive. Never felt bad to me, just like Minecraft we all stop playing and come back. New fort is as fun as OG, and I play since season 1, I just don't have blinded nostalgia.

This feels like a troll game more than a game; secrets are meant to be secrets, not a mandatory thing, except that the whole game is based on that concept, and as you can guess, it doesn't fucking work, imagine having to understand the entire FNAF lore for the FNAF games to be playable, this is the game. This piece of cat shit is extremely confusing as to where you need to go and instead gives you stupid tips and expects you to understand them, and a lot of the tips are also hidden without tips to find the tips. It also doesn't help that most areas look the same with slightly different colors.
And here it comes the: "Erm, actually, just use a guide or a proper translation and the game becomes good"; first, if the game is good then it doesn't need a guide to be playable in the first place, Second, the game is still shit even with a guide and stopping to check the guide every 10 seconds is not fun, it only makes this pile of shit playable. How do you explain these? The faster whip is just there to hold your hand, you will find yourself mashing to kill enemies and not strategizing when to attack like the first game, the game is pretty easy, just very tedious that if you ever take damage to any enemy, they're either badly placed or you're too bored to pay attention to them, and wow, the enemy placements... the game can place them right after screen transitions... Devs were too lazy to make a checkpoint system so instead they respawn you right where you died with a few I-frames but without your currency (if you game over), and if you died by falling, it respawns you on the very edge of your failed jump, making you accidentally fall off again by walking 1 pixel, or what about false floors that make you backtrack from Japan to Brazil, enemies either stand still and shoot, walk back and forth or fly towards you, dead ends and a lot of walking (corridors with or without enemies or devs with stairs fetish just putting stairs everywhere where you go up and down slooooooowly) that are only there to waste the player's time; the bosses are somehow WAY worse than the ones from the first game, and you get like 4 places to heal in the whole game that barely feels useful for not resetting lives, just buy what you want and die to reset lives next to where you will start to farm, again.
The very few positives are very small things that can't get the game any higher, movement is better if not the same as 1, visuals are slightly better though they still don't look so good and a lot of places look the same with different colors, music isn't as forgettable as 1 but they're very mediocre and you will listen to the same 4 for the whole game.
Worst game I logged in to this website though I still completed it for the sake of getting to know the series, what a terrible game that uses secrets as 95% of its design, this piece of garbo is unironically... A miserable little pile of secrets

Anything could have been better, anything could have been worse, but in the end, the good beats the bad, despite me having no heart and no friends