One of the best co-op experiences I've had. As a narratively driven game to play with a friend, it works extremely well. The gameplay is often really fun, although a few instances are a bit too simplistic or not very co-op focused. The story is great and pretty well executed. The music suits the game quite well. It looks okay visually. The animation is a little stiff in places, but it's helped by pretty good vocal performances. If you've got a friend to sit back and play with, an easy recommendation.

This is a neat little adventure game. It's got some creative puzzles, a great atmosphere, and good writing with some really likeable characters. The game uses some neat "computer" mechanics, that I kinda wish had some more depth. In general, the puzzles could have been a bit harder or more interesting. The times that a proper challenge showed up was fun, but somewhat rare. Walking around and finding stuff to figure out how to progress was consistently enjoyable, but I do wish there was a map to make trying to find one specific item you need just a bit easier. The plot is pretty neat, and somehow doesn't roam into annoying territory, although it gets close. It's mostly bolstered by the likable characters, which go quite a long way. In short, good atmosphere and plot, simple but fun gameplay, it's a pretty good time.

Cool game. Pretty fast paced and has a lot of variety. It has a bit of clunk that comes from games of this era, but it's aged shockingly well.

At this point, it really just feels like "Another metal slug." Nothing particularly standout or memorable, while it's a fine enough game on it's own.

This game is a bit all over the place, but consistently fun throughout. Thanks to the structure of hunting down four antagonists, there's a consistent sense of progression and variety. This does mean that some particularly cool areas like the castle don't get a ton of time to shine, but no areas overstay their welcome either. The faster pace and action compared to RE7 is quite fun, and leads to a lot of fun combat encounters. The "survival-horror" has certainly taken a backseat (excluding one noteworthy segment), and conserving my resources didn't feel particularly important a lot of the time. Excluding the final boss, I had tons of resources and only died a small handful of times. Maybe playing on hardcore would be a bit more fulfilling. Regardless, fighting is still very fun, and the re4-style merchant is a welcome addition that allows for more customization and progression. The game is oddly inconsistent in a lot of ways. The tone, speed, gameplay focus, all of it switches around pretty regularly. I could see that bothering some people, but for a low-attention span individual it keeps me hooked. Anyways, game's pretty good. I'd recommend.

Actually scary unlike the first 3. The gameplay is all about finding minute sound cues which makes the loud ones much more effective. I do wonder if it might be a bit bugged out, as there were several occasions the breathing sound just didn't seem to play. Other than that, it's solid.

Insanely creative game but it's too hard for my pea brain

Super fun, fast, and varied with a ton of fun level gimmicks. The game's focus on speed is quite fun, although some levels seem to punish you for wanting to go fast. The HURRY UP mechanic is pretty great and tense, even if the timer is very easy to beat. Exploring the levels is fun and never particularly annoying. The visuals are great, music is mostly fine (except the hurry up theme which slaps). A fun and quick platformer I could easily recommend.

This game sucks, but I love it for some reason

A very fun and interesting puzzle platformer. it has a super unique visual style that fits the very engaging gameplay really well. There's a lot of variety, and every mechanic feels pretty well utilized. Easy recommendation.

Brain go off, number go higher

After playing this game again after not touching it for many years, I was shocked how much of it I remembered. This is a game packed with constant great levels and really fun platforming challenges, and it trims a lot of the fat of the original. Some prankster comets are tedious, which can make 100%ing the game a bit dull near the end, but it's an otherwise brilliantly paced game with a constant barrage of new, cool stuff to do.

I can understand why this game initially drew so much ire, but as someone who's been playing for a good few months after jumping onto the final version, Street Fighter V is a very fun time, although there are still quite a few issues.

The first one is single player. I don't play fighting games for singleplayer, but even still what's here is doodoo. The story mode is infamously poor, and that's basically all there is other than just basic arcade modes.

Presentation can be somewhat of a mixed bag. Most of the characters look good in this game's style, although some really don't. One major problem is how this game doesn't feel like it pushes much of anything forwards. Ryu has the same theme and design he's always had, and many legacy characters are in a similar spot. However, many later characters get a much better treatment as development really improved. The music is good, but a lot of the themes are just remixes of pre-existing themes.

Gameplay is quite fun, although defensive options feel a bit difficult to use effectively. Keep in mind I'm barely a gold player so I'm no expert, but I find that the game favors offensive play and feels a bit limiting. Another issue I take is how the V-system works. A lot of the moves are fun to use, but for most characters the V-system is what lets you do the coolest stuff that character can do. As an Ed main, his V-trigger is a really fun ability that allows for crazy combo setups and mixups, but I can only use it if I've been hit enough. It's a limiter that rewards you for actively not winning.

The other thing is a lack of good tutorials. There's a lot of interesting stuff to this game that I could really only learn through external sources. It was through them that I truly began to like this game a lot, so it's a shame that you have to dig around elsewhere to really learn how it works.

Now that sounded like a lot of complaining, but I do really enjoy this game. I'm able to very frequently get fights, and constantly learn new techniques or ways my opponent will throw me off, more than 60 hours deep.

Playing this game a lot just makes me more and more excited for sf6, which looks to solve all the problems this game had and more, although I would still recommend playing SFV if you want to warm up before 6. It's a very fun time, even with it's issues.

It's solid. There's a lot of fun levels, some pretty annoying levels, and a lot of okay ones too. I don't really like Kiddy Kong at all. He's lame. Bosses aren't great either. Not as great as 2, but not a bad game.

As an avid fan of RE4, this was a great time. It took me about an hour and a half, and the puzzles were always fun. It threw new mechanics in at regular rates, so the simple concept never grows stale. I do feel the presentation could use some work. Sound effects are satisfying, but the music is just one looping track that sounds somewhat generic. The visuals are pretty spot on to the source material, but having some changes in lighting and music as the game progresses could have made things more interesting from a visual perspective. What you have here is just a set of 40 fun puzzles. And for the 3 dollar price tag, it justifies it's cost. I'd recommend it.