You like xenoblade? Here's some more xenoblade.

The most stock kirby game there is. Still fun, because kirby is fun, but the levels are too short, the squeak squad as a mechanic aren't very fun, and nothing really sticks out. It all looks, sounds, and plays like stock standard kirby. It doesn't help that the new abilities are probably the worst in the series and the new stomach mechanic isn't all too fun either.

Cool kirby game, but it's got a couple major issues. For one, the collectibles are pretty annoying. The final boss is SUPER annoying, and a few levels are dumb. One literally just makes you pick a path and one of them just kills you. But it's got a good amount of variety to it, it looks and sounds great, the animal buddies are really fun too.

Pretty great game. The combat is pretty fast and has a decent amount of variety and keeps you on your toes. The music and visuals are pretty stellar for n64. The story and voice acting is kinda bad but in a charming way. It's quick, easy to replay, and super enjoyable. Easy recommend.

A very strange and incredibly cool music-themed adventure game. The plot is somewhat confusing but fun to piece together and pretty intriguing, the visuals are seizure-inducing (in a good way), and very varied and appealing. There's a ton of music and it's great. The gameplay is super fun, too. Pretty great all around.

Probably one of the most fun arcade games I've played. It's incredibly fast, chaotic, and colorful. The constant high speed gameplay is pretty engaging and challenging. Music's alright, not anything I care much for but it suits the game well. The only major issue I take with the game is a lack of objectives. There's some achievements to go for, but they aren't particularly substantial. It's mostly just going for high scores. That's fine, but not something that keeps me personally the most engaged. Pretty good game.

I really like but also kinda despise this game. The game is all about exploring areas to find a bunch of collectibles, and on paper it works pretty well. The problem is that the levels are not consistent. The first two stages are great, full of new moves to learn and stuff to find in small, dense areas. The rest of the game is EXTREMELY mixed. Clanker's Cavern is an extremely slow water level that is just not fun at all. Other stages that are mostly fun like Gobi's Valley and Freezeezy peak have really annoying jiggies within them. It becomes especially worse when collectibles like Jinjos and notes get reset upon death, and stages like Rust Bucket Bay has instant death that are not well indicated and annoying with the game's clunky control and weird camera. But... I can't be too harsh on a 3d collectathon this early into the genre's existence. The theming is incredibly creative, and there's a decent number of collectibles that are really fun to find. What hurts it, though, is that you need almost every collectible in the game to beat it. So you can't skip anything that's annoying. Some of the worst ones come with transformations. You can turn into other animals, none of which are very fun to play as and are highly situational, and require an annoying amount of backtracking with sluggish and boring characters. The hub world isn't very fun to navigate, either. It's a jumbled mess structurally. I dunno. Game's cool. Game sucks. This review is pretty messy, but so is the game.

A neat gb rpg that's pretty impressive for the hardware. The game has some cool ideas, like different classes that grow stronger in different ways. Some area concepts are cool too. But it's mostly hurt by a lack of clarity and overly high encounter rate. The story is pretty poorly translated, but that's not surprising from a gb game. It's aight. Pretty cool.

I'm a bit mixed on this one. I think it's the most unpredictable and frantic game in the series, but it can feel completely random. Pretty fun for the most part, but the last night can feel like a crapshoot.

It's aight. It's pretty tense a lot of the time, and it does a good job at cultivating stress. However, it has the same issue the first game has where you really only need to use one of the cameras. The worst part is how luck is factored in. It's not a huge issue in the main 5 nights, but I did get screwed over randomly while playing a few times. However, Night 6 was pretty annoying because it felt like every time I'd need to tend to one issue but it wouldn't be possible because of something else and I'd die despite playing well. Still fun overall, but a bit less fun than the first. It feels a bit overly complex in ways that don't strictly add to the experience.

Replayed this after a few years. I can easily say it's one of the best campaigns in Shovel Knight, just under Specter of Torment for me. As usual, the level design is excellent, the original music is great, etc. Joustus as a card game mechanic works really well and is a lot of fun to either play legitimately or break. King Knight's playstyle is super different from the rest and is pretty challenging to master. Story is simple but pretty well done. All in all, an excellent final campaign for Treasure Trove.

It's fine. I like the idea of a photography-based game, but replaying levels constantly with trial and error isn't really that fun. That said, there's a lot of creativity and charm this game has. But it's just okay. Not the most interesting, but it's not long enough to be annoying.

A pretty stellar multiplayer game. The game's insane chaos and heavy reliance on teamwork results in a game where any situation can go from good to awful pretty fast. That means you can never stop paying attention, never stop shooting, never stop scavenging. The special zombies create a ton of extra stress and variety too. But that's just the main mode. Versus mode is great too, switching between two teams where one plays as special zombies and the other are survivors. Easy recommendation for anyone looking for a chaotic and fun time with friends. Probably stinks to play alone lol

This was a replay, and my opinion is pretty much the same as it was when I played it the first time. It's the weakest of the game's four campaigns, but it's still pretty fun. The controls are pretty interesting and fun to use, but they don't get fully used a lot of the time since most of the level design is just copypasted from shovel knight's campaign. Plague of Shadows is at it's best when it's doing it's own thing. Like the story, for instance. Seeing what's happening on the other side of Shovel Knight's campaign is really fun, and Plague Knight and Mona's relationship is great and really helps carry the story. The original music and visuals are spot on, and feel just as great as the original campaigns. Overall? A pretty great time, and a worthy game to be in the treasure trove lineup.

2021

Still in early access, but the first full chapter was excellent. It's a retro shooter that gets pretty much everything right. At first I wasn't a huge fan of how BROWN the game is. Pretty much every color is a variant of brown. While it doesn't make the game the prettiest looking shooter, it does work very well with the sound design to create a very effective atmosphere. It can get pretty spooky at points, especially with the end boss of chapter 1. The gameplay is pretty great, all the guns feel pretty good, except the submachine gun which sounds a bit too quiet and is not particularly accurate. The level design is good, and it gets better as it goes on. Especially in early levels, it can get a tad annoying trying to figure out where to go, especially given everything is brown. It could help if important switches were easier to see. Movement is really fast, which compliments the great enemy variety and aggressive ai. Overall, a very solid retro inspired shooter. I look forward to seeing how the game progresses. The start of chapter 2 is very promising.