It's a cute, simple platformer that doesn't do a whole lot, but is fun enough for it's brief runtime. It's nicely animated with a neat 2.5D style, the levels are fun, and the music is good. There is weirdly a bit too much story, and a lives system that gets annoying at points. Other than that though, pretty fun.

I don't understand why this exists. Persona 3 is a deeply flawed game that could benefit a lot from a remake to overhaul many of its weaker elements. But from what I played (granted that wasn't a whole lot, so take some of the following with a grain of salt) it's just Persona 3 again.

P3 is a hard game to come back to, especially after P4 and P5. P3's dungeon is dull and tedious from a visual and gameplay design perspective. The story is often unfocused and takes a long-ass time for anything interesting to happen, and even then these plot moments rarely have much of an impact thanks to how dull the entire cast of characters is.

As someone who's already played portable, it feels like a waste of time to play reload. It's probably the best version of the game, but is it really worth shelling out an additional 50 bucks over the portable remaster? Why spend so much time to just make a slightly better version of P3? They had all the opportunity to do something radically different, what with the portable version being readily available. But they decided to remake it in the safest, easiest way possible, never touching up on any of the fundamental problems.

This was a fun revisit. It's just as fun as I remembered, with stellar pacing and great dungeons with unique ideas. It looks great, feels great, all in all fantastic.

This play through was done in hero mode, which was dramatically harder than I expected. I died quite a lot, which gave much more value to the rental system than in normal mode, where you'd basically never die. Sometimes the difficulty is obnoxious, getting two shot by random bats that can fly in from offscreen and instantly take you out, or bosses with tricky patterns that really feel like they shouldn't take away 10 hearts. For the most part though, the higher difficulty feels very well thought out and fun.

Yea it's still the best 2d zelda game, although link's awakening remake is pretty sick too

These developers think they're sooo cool, making a whole-ass cool game in a week. I hate em

A charming little platformer. The controls feel nice and weighty, the spritework is charming, and the levels are varied and fairly fun. It's not remarkable, but hearing "Friend like Me" in the Megaman X soundfont made playing it worth it.

An improvement over base game world, but it still has a fair number of issues. There's some really fun new monsters, with more variety than base game. just about every issue with the original is still here if a bit more tolerable. It's better mostly through the fights being more fun.

I had a great time with Judgment. It's certainly not perfect (in fact there are a few BIG problems) but the good is more than enough to outweigh the bad.

Let's get the issues out of the way first. Mortal Wounds are a lame system. Certain attacks causing permanent damage that takes some work to remove is a good idea on paper. It could limit the infinite spam of healing items these games can fall prey to. However, it just becomes really annoying considering that removing wounds is needlessly time-consuming and not exactly fun at all. The second are the trailing missions. They are all extremely boring, and they make any chapter or sidequest they're in worse.

Now for everything else. Combat is about as good as you'd expect from RGG. It's fun, but not the most refined thing out there. It gets heavily carried by the weighty animation. Side content is great as usual. I spent a lot of time on the baseball minigame, befriended a lot of people in town, and put a fair bit of time into a bunch of other sidegames. I didn't care much for the drone races, but they were still fine.

Where this game really shines is in the narrative. The quests are stupid and fun, but the main story is just fantastic. Yagami is an excellent protagonist and is so fun to watch at every turn. Kaito is a great foil, and is generally a sick character. Pretty much everyone else is really good as well, with standout villains and side characters. There's a constant intrigue that is kept up masterfully, and many moments I was glued to my seat.

In short, fun-ass game with a superb narrative. Go play it

What a great way to end the trilogy. The writing is the best it's been, with some genuinely great subversion. I had a big dumb grin on my face basically the whole way through.

It's more of the same from the previous game. Another short, pleasant experience. Although I'd like to see there be a little bit more "detective" in these games. Not that the mysteries have to be anything serious, but using stuff like the magnifying glass and notebook to have you actually choose different options to work towards solving something. It could elevate these a good bit.

In singleplayer, it's a solid platformer with fun presentation and good level design. Something I really like is the weapon system, which opens up a lot of creative ways to break stages.

In Multiplayer though, it's a complete blast. Just about every stage is a back and forth game of dying to the level and then dying to my teammate. We killed each other countless times, mostly unintentionally, and the occasions where we died like 15 times to the same obstacle over and over but in different ways had me doubled over laughing.

Multiplayer also lets you be even more creative, sacrificing your teammate to jump off their body, bouncing across water with fire, making platforms, doing mid-air jumps off each other's heads. It's shockingly in-depth.

The comedy has aged a bit, it feels extremely "of the era." Some of the jokes still work, and it mostly isn't obnoxious.

All in all? Fun game, but go out of your way to play multiplayer. It's stupid fun.

Pretty fun, with a few major hiccups. The world design, presentation, animation, all of that is fantastic. It looks extremely nice and fluid, and feels really satisfying to play most of the time. The music is really great as well. Most monsters are fun to fight with a few exceptions that get very obnoxious. Also, I like the difficulty. It's not afraid to stomp you into the dirt and I think that's cool.

Now for the issues that hold it back. For one, the tracking mechanics don't add much. I like the idea of actually hunting down the monster before the fight starts, but it's so simple that it is no functionally different from Rise's "run straight to the boss" approach almost all the time. Some missions can also feel padded, making you stop and search multiple areas tediously. The pace gets really choppy at certain points, and can interrupt the usually great flow of hunt, upgrade, prep, hunt.

I hope iceborne can improve upon a lot of this game's weaknesses. I also don't quite get why this is viewed as much superior to Rise, which is something I personally had more fun with. Maybe Iceborne will be the difference maker there too. Anyways, fun game with some dumb pacing.

It's been extremely fun to play with friends, although it's easy to tell it's still early access. I look forward to when it's larger in scale and the modding scene is more robust.

A solid expansion on the base game. It introduces a solid amount of cool new locations, mysteries, and mechanics to work with. It's about as good as the base game, you're just getting more of it.

It was short and pleasant. Not a lot to say other than I enjoyed it, and the janky motion-capture dancing animations on top of these low-poly models made me laugh

Much like the main game, it's a complete mess, but in new and unique ways. It's not nearly as boring, thanks to a host of platforming challenges that are annoying and confusing. I sure do love needing to find an item marked by a waypoint out in the middle of nowhere over the ocean, and the path there is entirely invisible because it hasn't popped in yet. It fails to communicate on such an impressive level. Combine this with the terrible music, boring and annoying combat challenges, a pointless boss rush that just hammers home how lacking they were in the first place, and an obnoxious final boss makes this a disaster.

Although, there were sparks of hope here and there unlike the base game. A few cyberspace levels actually had interesting level design and cool skips you could do with the spindash. Combined with tighter windows for s-ranks and challenges, it actually felt like I was playing a sonic game again. But then the rest of the dlc just drags it all back down.