Just a massive disappointment for me. Felt like all the wee things I don't like about the series got squashed together and turned up to 11. I am so happy to be free of it, and that makes me pretty sad.

Maybe the DLC will be good.

It's just fine. An ok wee thing. A few hours of Diet Xenoblade.

Nice to see Shulk and Smelly again, but you can hear the age in their voices. The youthful vigour has faded a fair bit. The threat they face never really comes across as a big deal despite what it is, and resolves far too easily. The makeup of this new world feels different and similar in awkward ways. All in it's a bit Xeno by numbers.

Kino and the ponspectors stole the show for me. Should've just been him on a wee adventure with them.

"We measure! Find treasure! Ponspectors 'til we die!"

There's a lot of stuff here I like, but the overwhelming vibe of being against the clock just kills it for me.

Even if that isn't really the case, I can't shake the feeling that I'm being pushed in too many directions at once with lots of micromanagement required and waiting for pointless timers to count down. A shame.

A solid wee game that feels weird coming off the heels of the original. The monochrome. The cropped feeling with how close you are to Samus, or maybe how much of the screen she takes up. The completely broken super jump.

It's decent. I think I met the famous Baby.

Gone Home... To My Trailer In The Compound.

A sequel to The Subject that could also be argued as being a reimagining to try and refine what came before. However, for me the changes made here come out worse against the simplicity of The Subject.

The wandering one-hit kill creature is back. You're in a different testing facility, and are tasked with procuring blood samples while navigating the new maze. But this new maze is anything but. It's incredibly more clear and readable than the previous game's setting, and it is now very easy to hide from the monster. There are vents almost everywhere to dive into. This means that where the monster would displace you in the first game forcing long runs down winding halls away from your objective, this time you are maybe ten feet maximum from where you were, just crouched in a vent waiting for it to walk away. A mild inconvenience at best.

Puzzles are also just gone. The closest thing to be found here is a number sequence that you remember and enter somewhere else. The rest is just carrying objects between rooms to plug things in. At times it almost feels like the games were created the other way around, and that this was the first attempt.

And yet despite all this, I feel like I've become a wee bit of a DarkStone Digital fan. It's like I can see what he's going for and almost getting there, so can appreciate the potential as new games get made. I hope that the upcoming The Mortuary Assistant can be another step up.

MY WOEFUL ERRAND IS AT AN END.

NOW WE ARE COSMIC FRIENDS FOREVER... OK?

Honestly better than the main game in a lot of ways, but also worse in others.

I can't be bothered listing them. I am the driver.

Beautiful music, gorgeous visuals, a really interesting story setup, but combat that absolutely bored me to tears.

I'm more annoyed than anything else, because I've heard loads of people say how much this game touched them, but I just cannae bring myself to push through tedium to maybe feel that.

Hahaha, this is crap.

Everybody over the years who told me it was great needs to go play it for the first time in a decade and then give me twenty quid. Ye cannae sprinkle a bit of cool lore and art design over a deeply boring shooter and then stretch it out for 17 chapters. It's buggy as hell too.

The best thing it did was get me googling 40k stuff and watching Astartes which is sick as shit.

A lovely wee survival horror tribute with nods to the greats that somehow didn't piss me off.

It's always very nice to finally properly play an old game you've started a million times, and it turns out to be great fun (Apart from large parts of that final bit).

Great characters, daft dialogue, and the wild settings are just a real treat. Aye there's iffy platforming, and bits haven't aged well in regard to mental health, but you can see why it's a classic for so many people. Excited to get on the sequels.

I kept waiting for it to do something cool after the gimmick had worn off around the halfway point, but it just never came.

A cool wee idea, mind you.

There is something so funny about your "rebirth" game having a story that feels written by AI, a terrible ending, and it actually killing the series.

It's been ages since I played the original, so it's impossible to compare the parkour. I remember it feeling tight and responsive, and this time round there's a looseness to it I just can't get on board with. The swinging stuff often sent me flying over to the side and dropping to my death instead of the direction I was holding. Wall runs only seemed to initiate 70% of the time, and the combat... Fuck me, the combat. It's so rigid. There's a feeling of every attack button locking you into an animation that either connects or gets blocked. Over and over while you try to avoid gun enemies that face one direction and shoot bullets in the other. I lost count of the amount of dudes I was running up behind and saw the muzzle flash come through their back and drop me without them even turning around. A miserable thing.

I started playing this when Steam still had to open Origin to get it running. But at some point it swapped to the new EA app and completely tanked performance. It went from smooth as butter to having bizarre pop-in and massive frame hang. EA stays winning.