This game is only better than Starfield by this much 🤏 because its not plagued by insanely stupid mechanics and a million loading screens. This game is equally as mediocre and lame in almost every single way.

This game at its very core is just “guys its fallout but we made it our own thing 🙂." Except its missing practically every single aspect of what makes Fallout so appealing.

There's a very limited amount of quests to do in this game and all of the planet's maps are also very small and limited, really not allowing the player to explore and walk around very much at all to find anything interesting.

The combat is genuinely worse than Fallout 4, people were coping mad hard after getting burned by Bethesda after FO4 and 76. The controls feel incredibly stiff with really clunky animations and recoil. The bootleg VATS is also just bullet time lol, it is incredibly uninspired.

Despite being an RPG, the world in this game is so fucking bad, it's insane. I don’t know what Obsidian was trying to make the audience feel when making this game other than “corporations are evil!”

Genuinely, the first big choice you make in this game is choosing between a generic, corrupt corporation- run town or a group of deserters that take human bodies and decompose them so they can grow plants.

Bro, just because you make the player choose between two evils doesn’t make it good writing. Both sides are cartoonishly stupid and have almost no redeemable qualities at all. The corporations are unbelievably dumb because the writers didn’t want to compromise the player from being drilled in the head with the idea that CORPORATIONS ARE EVIL! It's so shallow and boring, just like the rest of the game itself.

That's the thing too, the corporations that are supposed to be evil and control like every area in the game are some of the dumbest people alive. Like the mayor in Edgewater denying that only eating fake canned tuna isn't related to the entire fucking town becoming sick?! Or maybe the fact that even in slogans its all done to make fun of how mediocre the corporations are.

Like with Spacer's Choice's motto being "It's not the best choice, it's Spacer's Choice!" and also how an endless amount of NPCs in this game will say shit like "Erm, I'll have you know that our surgery success rate has increased to a solid 58% succces rate!" Like bro we get it, corporations are evil and dumb lol.

But because of this narrative, none of the NPCs feel like actual human beings, they feel like puppets that just exist to reinforce the idea of corporations being dumb. It’s shoved into your face constantly and even if it's supposed to be satire, it's all this game is. The only issue is that this game is a fucking RPG where I’m supposed to be immersed and care about the world but how can I do that when the writer’s purposefully make every NPC so dumb and one dimensional to reinforce a shallow narrative?!

I genuinely hate how this game looks aesthetically too. Like some of this the environments and cities can look kind of cool I guess but I hate how all the NPCs and technology look.

Every female NPC has the same butch lesbian haircut and every man will all have the same face too with maybe some stupid steampunk cosplay looking ass mustache on their face. This game aesthetically looks like a redditor's wet dream. How the fuck did Obsidian manage to make every NPC look so ugly and all look the same when they're working with UE4?! It's genuinely insane.

This game is one of the most forgettable games I've ever played in my entire life. The only reason people still talk about this game is because its made by Obsidian and they made New Vegas (the best game ever) even though barely any of the original devs that worked on New Vegas actually worked on Outer Worlds.

I really love the Zion National Park world space, the new items and I really enjoy certain parts of the narrative like Joshua Graham and The Survivalist story

Other than that, the DLC is definitely too short and is just a whole lot of fetch quests. I really wish there was more dialogue and interaction between tribes and other characters.

It's still pretty enjoyable to play every time I replay through New Vegas.

My favorite thing about Lonesome Road is probably all the items and weapons. Otherwise, this is definitely the weakest New Vegas DLC. There's literally no NPC interaction besides ED-E and Ulysses and even though Ulysses is cool conceptually I don't really find his motives realistic and I feel like trying to get the player to step back and feel bad for actions that they've never done in person or were forced to do to forward the game's story is lame.

I've never really heard of anyone being a Ulysses defender, he's just carried by his cool ass voice but all he does is spew nihilistic psychobabble bullshit lol.

I liked ED-E's backstory though, I thought it was cute.

My impressions of what this game would be and what it is were so far off lol.

Despite the game getting GOTY in 2021, I thought it just won because there weren't really any good releases in 2021 (which is still true) so I just thought this game was just a generic "quirky!" game but I was so off.

This game really took what A Way Out did and just improves on it in practically every single way with a much more engaging and emotional story, incredible and super unique level design that changes dramatically in every area of the game and naturally blends together so well.

The game also just has incredible pacing too, almost every area in the game never really overstays it's welcome and always provides different unique mechanics that always make the game feel fresh.

This may seem obvious but this game really does force you to work hard with your partner and you genuinely feel like in real life you develop more synergy with them as well as how Cody and May do within the story.

I haven't ever really played anything like this before. Again, the closest thing is A Way Out and even if I still liked that game, this game is WAY better.

It may not be the most expansive or the most refined but I think Fallout 1 is probably overall the most consistent Fallout game. It's so damn good.

Fallout's world and storytelling is so well thought out and intriguing that it'd make you think that when Interplay made this game, they knew for certain that it would become a popular franchise. You can tell how much effort and detail was put into every facet of NPCs and locations within the game.

That and also the iconic and terrifying soundtrack by Mark Morgan doing all of the OST with the almost clay-like CGI, gritty aesthetic of the game really makes it so unique and truly an alive world.

Despite how gritty and desolate the world seems in this game, I truly appreciate that it isn't this freshly nuked desert with nothing but crazy raiders running around with random junk like Bethesda seems to love. All the major locations in this game have actual infrastructure with agriculture, larger town centers, homes and everything, not just a bunch of scrappy shantytowns. The first area in the game that you encounter after you leave Vault 13, being Shady Sands is the best example of this with a clear farm and an entirely crafted created adobe architecture of all the buildings despite being so remote from the rest of the major locations like The Hub and Junktown.

Despite the simplicity in the story, I love it so much. I love coming freshly out of the vault and you basically directly assume the position as a vault dweller seeing this new world, learning about all these different factions and a growing army of mutants who want to take over the wasteland. Again, it does such a good job at giving bread crumbs for the player to follow and get drip fed new information about the world.

My only issues with this game come to a few things. For example, the game has a few oversights and glitches that can make playthroughs where you wanna mess around with stuff a bit annoying. From what I know, the fallout 1 in 2 mod fixes a lot of these bugs and unintended gameplay issues.

Another example is the combat can feel a bit unforgiving and start to spike weirdly in different areas where it really shouldn't. It's happens more near the end of the game but it still can happen early on. An example of this would be in an area like The Hub where you can pretty much get every quest there done easily around the same level except for the one house with the guys holding the BoS initiate captive, they somehow absolutely destroy you unless you come all the way back there after getting power armor and better guns way later into the game.

This is more of a subjective complaint because some people may like this because it gives the game a better sense of flow, but I feel like in this specific case, it feels a bit confusing and jarring.

The final big thing is just an issue with a ton of older games that are a bit more esoteric compared to games we're used to now. The game doesn’t really do the good job explaining how to play it. This is an issue with a lot of older games that rely on manuals and strategy guides to teach the player how to play.

This game fuckin' rocks though, I really appreciate it and after completing it, it's given me even more appreciation for the Fallout series.



It's whatever. It's just an extra hour of you shooting bullet sponge enemies but you get the Tesla Cannon which is pretty badass tho.

It’s also pretty asinine Bethesda made you buy a dlc in order to make the ending not completely shit lol

I really wanted to AT LEAST give this game 3 stars but I'd honestly just be being disingenuous.

This is probably going to be the longest review I've ever written on Backloggd. After playing through this game and all the DLCs and doing pretty much almost every major side quest I can safely say that this easily the weakest mainline Fallout game, IMO even weaker than 4 and 76.

However, I don't really hate or completely dislike FO3. Before I complain for a while, I wanna at least talk about things I like about it.

-The art style is pretty cool. I like the art deco/retro futuristic industrial look of downtown DC and I actually like the green tint the game has, it’s iconic and sells DC a bit more as being fucked by tons of nukes.

-I think a lot of sound design is really good. A lot of the guns sound super crunchy and loud like the Chinese assault rifle, combat shotgun and sniper rifle to name a few.

-Both the licensed soundtrack and OST is really good.

-There aren’t a lot of side quests but the ones that are there are usually pretty neat. Even some of the parts of the main story like Tranquility Lane can be fun. The Superhuman Gambit, Oasis, Blood Ties and Replicated Man are some of the highlights of the game because they’re the only quests I’ve found that give you more options to solve than just “be irrationally evil for no reason or be a good guy” They have multiple ways of solving them and aren’t just shooting galleries.

-Fallout 3 captures the gritty, desolate vibe of the first two fallout games the best out of any of the sequels (arguably)

-Like most other BGS games, the gameplay loop can be pretty addicting.

I genuinely couldn't think of a lot of other great things to say about the game though.

So many people have already torn this game apart so I don't wanna just repeat stuff that everyone has said but I still wanna bring up parts of the game that really bug me. I'm probably just gonna list a ton of stuff that comes to mind in no real order.

The world's map design is so weird and I don’t like it. Several times, I’ve felt like I had to look up where to find cool side quests because they’re so out of the way and blend in with the rest of the game because every area looks the same and anytime there’s a new POI, I discover I assume it's gonna have dogshit in it, so when there’s actually some cool like a unique weapon, I’ll have no idea unless I look it up. Examples of this are side quests like the one around Republic of Dave which is literally in the ass end of a corner of a map and for weapons, The Terrible Shotgun comes to mind. You have to kill this random raider merchant in the middle of a dungeon where you'd have no clue he has a unique weapon unless you looked it up or found it by accident since all the "unique weapons" in this game look the exact same as their normal models.

This game uses the same system of leveling that Oblivion does where the enemies in the world level up with the player. This initially sounds like a good idea because it lets the player freely explore the world anyway they want but IMO at the end of the day this is more of a determent to the overall gameplay loop. It completely kills any sort of progression to give the player a broad path to follow so the devs can slowly feed them bread crumbs of new quests and content they can discover and they can genuinely feel like they're becoming stronger. When you reach late game, especially late 20's, every enemy just becomes a bullet sponge no matter where you are and its so unfun. (DO NOT FUCKING GET ME STARTED ON THE FERAL GHOUL REAVERS AND THE ALBINO RADSCORPIONS)

This is no secret but this game has some of the most nonsensical and dogshit writing I've ever seen in a video game, it was so hard for me to care about any of the characters in this game or even the Capital Wasteland itself. Even your Dad doesn't give a shit about you when he sees you again after you leave the vault, he's just like "Oh, you're here? Go help me with project purity hehe." Again I don't wanna go to into so many examples, its not hard to know what I'm talking about if you watch any video about FO3 or even half paying attention to the game's dialogue and story.

Obviously the gunplay and combat sucks in Fallout 3 and VATS is a crutch because of how clunky it is. However, nobody really ever talks about how bad the collision meshes are for any of the environments in FO3. I’ll shoot someone behind cover and so many times, my shots will just get caught on invisible walls. Especially when using scoped weapons, this is infuriating. Of course not having true ADS is absurd and inexcusable as well, especially when every gun in this game has a random Valorant ass spray pattern. If you're not building for VATS and getting Grim Reaper's Sprint, Concentrated Fire and Better Criticals, you're literally just nerfing yourself.

The Good vs Evil karma system is fucking garbage. It might genuinely be the worst aspect of the entire game. I don't know what Bethesda was thinking when they decided to tell players DIRECTLY if they were doing something the writers liked or not. It completely takes away any agency from the player to make their own choices that can involve any sort of real nuance or decisions. Because of this system, it makes so Bethesda wrote a lot of the choices being between being a complete dick or being a reasonable person with no grey morality or nuance.

That's another thing too, unless you're doing a "what if?" scenario like one of those videos where people beat games while purposefully nerfing themselves because its funny, there is absolutely no reason for anyone playing this game to have bad karma unless they're actively trying their hardest to be evil. The game actively punishes you for having bad karma with almost absolutely no real reward in return, you're basically just shooting yourself in the foot. It's genuinely infuriating holy shit.

I hate how much random stuff this game takes from Fallout 1 and 2 and just plops into this game no matter how little sense it makes. Radscorpions in fucking DC? Sure dude! They're so iconic we HAVE to put them in the sequel even if they don't exist in the East Coast! Harold from The Hub? He's back in this game somehow! It's so incredibly forced in this game especially, its insane.

Speaking of that, this is more of a minor nitpick and even though I said I enjoy Fallout 3's aesthetic, I really wish the environment had more variety and wasn't just a pseudo desert with nothing but dead trees. Where do the people that live here get their food from? How is there a functioning ecosystem in The Capital Wasteland?!

I know its mainly because gamebryo is silly and just like how Oblivion had to retcon Cyrodil from being a swampland into being gm_flatgrass and LOTR because the engine couldn't handle the amount of foliage it would have, its still insanely disappointing because DC would be filled with various wetlands. Ironically, Point Lookout portrays this way better than the base game but even that DLC runs like complete shit even on PC despite having such small land mass, so if that's anything to go by, this is a little bit more forgivable than other issues with the game.

Even though New Vegas was the first fallout I played back in 2010 and it was and still is my favorite Fallout and game of all time, I still really liked Fallout 3 as a kid and I was genuinely excited to play it again and be like "Yeah, this is really fun!" almost in spite of loser nerds like HBomberguy making 8 hour long videos on why Fallout 3 is the worst game ever created but it wouldn't be genuine if I said I "love" this game as an adult.

For sure, the best DLC for Fallout 3.

It definitely has more stuff to do than most of the other DLCs despite being really short but the biggest selling point of the DLC for me is the vibes and the environment.

If the gamebryo engine wasn't so dogshit, I feel like this is what a lot of the rural areas in The Capital Wasteland should've looked like. Even in the dlc which is a pretty small landscape, the framerate tanks a lot because of the engine, regardless of what hardware you're playing on. Too much foliage and trees.

But this DLC's environment is much closer to what it could've been and its really cool to see. Instead in the base game we just get a desert devoid of any life to make the game run better and to try and capitalize on the aesthetic of the first two fallout games.

Anyways, this DLC also has a lot more weapons that are actually useful like the lever action and the double barrel. The enemies are very unique too and the fact there's a side quest that connects to a location in The Capital Wasteland is pretty awesome.

This DLC still suffers from the issues that every other Fallout 3 DLC has with shit writing and being way too short but I feel this one is definitely more enjoyable than the rest.

It's objectively pretty good and the narrative is intriguing but I started to get burnt out very quickly after like 5 hours but I still enjoyed it.

The metroidvania styled level design is fun as well as all the different options of powers that you can utilize can make combat pretty enjoyable.

Idk it just felt like it started to get stale, I can't exactly formulate why but it was still pretty cool.

A lot of the same issues as Mothership Zeta, except I think I liked this one 2% more because instead of being just corridors, there's some outside areas. At the same time, this felt like the shortest DLC yet, even more so than The Pitt or Zeta.

Setting is unique and cool as is with all of FO3's dlcs but its too short and not very fun.

The Gauss Rifle is fucking awesome tho.

Pretty cool aesthetically and narrative wise it is interesting enough but the execution falls flat, especially near the end and the I literally beat it all in a little bit more than a singular hour, which is inexcusable.

You don't really learn a lot of the motives well enough to have a strong enough opinion to help the slaves or Ashur. They both claim to be able to use the cure The Pitt but they just kinda say each opposing side is lying and leave it at that. It's lazy as fuck writing in typical Bethesda faction.

What made me the most irrationally annoyed was I decided to side with Ashur because I hadn't before and afterwards the game literally said

"Medical research from The Pitt has improved your life. Just try not to think what it costs others."

Like are you fucking kidding me? LOL. That's some Fallout: Frontier level writing but the whole binary good vs bad karma is an entirely different can of worms of why it hurts Fallout 3 so bad.

This entire DLC is two hours of you killing aliens while walking through a bunch of different hallways that all look the same LOL

That is pretty much all I have to say about it, there's like two different enemies which are aliens and the abominations near the end and that's it pretty much besides some poorly written interactions between other people that are captive.

Alien spaceship aesthetic is cool and novel at first but it gets nauseating fast as you see the same hallways that all look the same over and over again with nothing but the sounds of blaster shots and buzzing noises because this DLC also has no music.

I liked Duke 3D, I thought it was really fun but from what I can tell, it definitely seems like the weakest of the iconic build engine games, at the same time it was kind of the first big one so its forgivable.

The biggest issue that plagues this entire game is the enemy design. Some of the enemies are so much of a chore to fight, specifically the sentry drones, assault commanders, battle lords, turrets and octabrains (kinda).

The sentry drones are the worst, absolutely unbearable. They tank a fuck ton of damage, spawn in the dumbest spots, ear rape you and blow up in your face constantly. To make these guys bearable to fight you have to do the door glitch or just unload into them because they dodge rockets for some reason. Hitler ass enemy, they're up there with the Quake shamblers and the Blood gargoyles.

Assault commanders and battle lords have the same spongy enemy issue, which is normally fine because they're higher tier enemies, however their danger is completely negated by just using the shrink ray and one shoting them which is more efficient and more enjoyable to do because they're not very fun to fight. Especially the battlelords because they're basically just Doom chaingunners that have a fuck ton of health.

The turrets are annoying as fuck because they have a pixel big hitbox and the octabrains are completely harmless because of the fact the devastator one shots them, but I feel like they're not nearly as annoying as the other enemies I listed.

I generally really liked most of the levels but there were a few misses. All of Ep 1 was pretty good tbh, Ep 2 I think is a bit too overhated but it does have some pretty ass levels like Fusion Station and Occupied Station but most of the rest are pretty fine, their biggest issue is all kind of blending in together aesthetically.

Episode 3 is consistently great. Better than 2 imo but there's still some levels I don't care for like Flood Zone which is cool conceptually but its pretty one note and it overly relies on the jetpack as a mechanic which is lame. LA Rumble also jerks off the jetpack a lot but I can forgive it cuz its a pretty cool level. In general, I'll say that all the episode 3 levels are quite varied and unique, which is great.

Everything else about the game is pretty nice, the soundtrack is pretty good, most of the guns are fun (Ice ray is really underutilized though) and Duke Nukem is Duke Nukem so all is good in the world.


I think this may be my new favorite retro shooter.

I love everything about this game, the art, weapons, levels and sfx, etc. Everything is so tight and refined, I feel like this game really is the peak of Build Engine. (This or Blood. It's hard to decide which one I like more lol)

Unlike a common issue in a lot of boomer shooters, there wasn't really any low points within this game I feel, like the entire playthrough I was completely engaged and had so much fun.