Incredibly nostalgic game for me. Originally played on the Wii as a kid, bought it again on the 360 as well. Played through the game multiple times throughout my life.

This game's appeal is purely the spectacle and fanservice. It comes from the fact that its a third person shooter Bionicle game and the environments, art, presentation and music for the game are all great.

In terms of gameplay though its fine enough to playthrough the whole game but it becomes incredibly repetitive fast and there's pretty much no challenge because of how you auto lock onto enemies and just hold down the trigger and also the fact that a lot of bosses in the game gameplay wise become completely recycled in terms of their mechanics.

The progression system with what you can get in this game with the studs is nice though. Leveling up your health, weapons, unlocking new abilities to access new parts of levels in replays and also the Piraka playground is fun too.



I feel bad for anyone trying to gaslight themselves into thinking this remake was good.

This remake butchers so many things from the original game like Jill's character and Nemesis as a whole. This game does some puzzling changes in terms of level design changes as well as cutting out entire parts of the game.

The game is also absurdly linear, feeling almost on rails at points with QTE like cutscenes, which is insanely cringe.

The game is also only around 5 hours long and really has no replayability.


CastleMiner Z is the greatest thing that anyone has ever put on this earth. This game is the definition of perfection, tranquility and purity. This game is the best thing that will ever happen to you in your entire pathetic lifetime. It is the holy grail of life, it is the man-made heaven. You can and would not ever be classified as a pure individual until you play this game. CastleMiner Z provides the human brain a certain form of bliss that no other source or form of existence can manifest into your soul. Game developers should give up creating their next big project that will push the gaming industry to a whole new level of innovation, they should stop the painstaking progress of even trying to create a sequel to the extremely successful game that sold millions of copies worldwide because this game is the unorthodox route of a new testament of life. It is the beginning of a new end. CastleMiner Z is a living rapture created by man in bloom as one most astonishing thing to ever happen to mankind. This game is absolutely perfect from top to bottom and has precisely no flaws what so ever. I literally cannot stop playing this game, because if I were to do so, my blood stream would come to an immediate stop and every single enzyme in my body would burst and fill my body with acidic gas. Even the thought of not being able to play this game, fills me with anxiety and the means to be enough reason to end my life.
Anyone who says anything remotely slanderous or negative about this game should be nailed onto a burning cross that is filled with leeches and then have their hearts and brain sacrificed to the god, Thomas Steinke and his evangelical alliance, DigitalDNA.

I put like over 90 hours in this game before I beat it which shows how much I enjoyed it and this game does in fact fix a lot of issues I had with Breath of the Wild, that being said it doesn’t fix everything and the game still suffers from a lot of the same open world design issues that plagued BOTW as well as a few new issues like the story not being as strong as the past game.

Despite that, the new mechanics added like the building and combining weapons and all the new abilities are awesome and make the game way more enjoyable. Having 3 different areas to explore is a plus too but sometimes it can make the game feel too big and it can become too much to digest with some simple upgrades or features becoming a huge chore. I still had a great time with this game despite its flaws though.

Very Kino corny game with a really intriguing story and world building along with its political commentary. A lot of gameplay mechanics with things like cybernetics was very innovative for its time and the immersive sim aspects of level exploration is still very fun but the combat has aged like shit and near the last third of the game, it’s nothing but mostly combat sections that overstay their welcome. Game is still great and very unique though.

The beginning part of this game within the house is really well done and reminds me of RE1 with its layout and cool puzzles and creepy environment/vibe but the game really falls apart around the boat level and with mediocre boss fights.

Still better than village though.

Far cry 4 was pretty fun and generally what I expected it to be in the Ubisoft fashion of being a schlocky game with shallow objectives and story that is carried by its fun sandbox and gameplay.

I was right in expecting that but this game did offer a bit more than I expected. The AI in this game is fucking insane and it led to so many cursed moments while playing the game that made it hilarious.

The environment and art in this game is gorgeous too and I’d see it's easily the best looking Far Cry game in terms of setting.

The story had some cool concepts too but it wasn’t anything incredible, overall the game was a very addicting and fun experience to play in but it isn’t anything incredible.

Probably my favorite game that I’ve beat all year. Genuinely loved everything about this game from the music, environment, playful story, well thought out level design and just even all the gimmicky aspects of the game that came from the N64 era kind of add to the game’s charm in a way like a lot of older games have. My gripes with this game come down to things like the water temple level being kind of ass but it's not enough for me to take the game down from being a 10, it's that good. I wish I played OOT all the way through earlier in my life and I’d see it's easily one of my favorite games of all time now. It was so enjoyable from beginning to end.

This game was insanely well done and polished. The art, levels, characters and of course the music were all great. I loved it.

Very good adaptation of RE4 and bringing it to the same game style as the other newer RE remake games while mostly keeping the same action focused gameplay as the original RE4.
Many changes were great but some I preferred with the original game.

tl;dr I think a lot of the unnecessary bloat from the OG was cut out giving the game a better flow but the game keeps things from the other remakes such as the long ass animations, tight camera and limited ammo pool that doesn't fit re4 as well as the original intention.

I think characters like Luis and Ashely are much improved in terms of writing but pretty much all the bad guys besides Krauser are downgrades and are way less memorable in the remake. I do like how the game balances the cornyness of the original and the seriousness of the remakes though.

Awesome game with an extremely interesting world, great characters and a very precise and interesting story that was easy to follow. The decision making in this game was really great too and I really didn’t have any complaints with the game other than its obvious signs of age with things like the combat or maybe that the paragon vs renegade choices might be a bit too binary at times making it so most players would normally chose paragon in the vast majority of scenarios.

God tier platformer, everything about this game is perfect except for the first two snow levels and the poison pond level. Besides that, god tier music, level design, sfx, everything.

This review contains spoilers

In terms of gameplay, I’d say part 2 is better since you play as Elizabeth and there’s a huge focus around stealth but at the same time the gameplay kind of pointlessly nerfs you when you’re not hidden.

For example, your guns magically do x5 more damage when you’re hidden but as soon as you’re in a normal gun fight, you shoot nerf darts no matter what gun. The stealth is kind of clunky and exploitable but it can be engaging.

My biggest issue was the story and how they shoehorned taking away Elizabeth’s powers to make her playable and not op, making Daisy Fitzroy have less power and seem like a better person than she is and also retconning all the shit from Bioshock 1 and implying Elizabeth set everything into motion in Bioshock 1. It kind of ruins a lot of the context of Bioshock 1. Slightly better than part 1 but it's still pretty ass.

This review contains spoilers

Story wise this part makes sense, as it piggyback rides off the end of Infinite but gameplay wise this was a mess.

For one, it was super glitchy. I got soft locked out of certain areas several times when I tried exploring. When I picked up a new gun, the game would delete the old one I had, hard locking me into choosing guns that I picked up.

In terms of good things, the story seems so far to be giving more context to the ending of Infinite, the Rangefinder gun is really cool but OP as shit, Elizabeth’s new design in Burial at Sea is a 10/10 (I want to marry her) and like the base game, the environments and art direction is beautiful with Rapture being perfectly recreated.

Besides that, there isn’t much Burial at Sea really has going for it.

They tried making the gameplay more like the original Bioshock games by giving you small ammo pools and lower health and also making it so you can hold more than two guns.

By the way, this is a big problem I had. I’ve played through this DLC twice now and only now did I realize that you can carry multiple guns because the game never tells you that it's an added feature in the DLC. I found out by looking at a joke review on steam of a guy saying “Booker can fit more than two guns in his trousers.” and I got so confused.

The dumb thing is that with the base game, you get so accustomed to just using the mouse wheel to switch since it's a two weapon limit anyway so it would be safe to assume the DLC wouldn’t change anything since it says literally NOTHING to tell you that you can hold multiple guns.

Anyway, The gameplay was pretty difficult for the first hour or so because of the small ammo pool and health but as soon as Elizabeth starts giving you tears, it's still harder than base infinite but it pretty much goes back to easy mode again even in 1999 difficulty.

Burial at Sea suffered from almost all the same issues of the level design being too linear and suffocating and not rewarding the player very well for exploring.

On top of that, I ran into so many glitches. At one point, the game would spawn splicers directly in front of me and they’d appear out of thin air, I got stuck in an area where the airlock door would endlessly spin, when I looted, I could only collect all items and I couldn’t collect specific items like the base game and for some reason, pressing “E” while looting would switch my weapons.

Probably the biggest issue of all is the fact that this DLC is around 2 hours long AT MOST! You can easily beat the whole thing in one sitting and I was playing 1999 Mode!

Very disappointing, even more so than the base game. I hope Part 2 adds more onto this but I doubt it will. Also, you only fight one Big Daddy fight at the very end and it's okay I guess. I like how he can use his drill to hook you in, it makes it more challenging but still pretty eh.