I actually really liked this one, it delves into the origins of Batman and his relationship with some of his main enemies, especially the Joker. A solid Batman game on a gameplay level, with a few new mechanics added to keep things fresh. It's not quite the upgrade from Arkham Asylum to Arkham City, but still a solid game all around.

Just like DOOM 2016, except every mechanic has been improved or new ones have been added. Super fun to just run and gun with plenty of replayability for collectibles, upgrades, and master levels.

One thing to be aware of though is that since each enemy has a unique way to kill them, sometimes you don't always have the correct ammo to do it, or you run out of ammo in general and can't chainsaw any enemies to get any back.

I woke up as Trevor one time, and he was on an island, in his underwear, hungover. 10/10 would do again.

2016

Nothing more calming than sitting back and shotgunning demons in Hell.

If you have a VR set and you don't have this game, you're doing it wrong.

A new Star Wars game that actually makes me feel like a Jedi, but is still challenging enough for an enjoyable experience. With the combination of beautiful planets, hard bosses, places to explore, and awesome Jedi powers, this was a super fun playthrough that I didn't expect coming from EA publishing.

I really liked the vast array of abilities, lightsaber moves, and Force powers that I could use to slice and dice all my enemies. The bosses were really fun and challenging and there were enough enemy types to keep each location unique to itself.

The story overall was a little lackluster and short, copying from other Star Wars stories but also including several Easter eggs for Star Wars fans. I hardly had any technical issues, and the game ran mostly smoothly and looked really good.

Overall, this game made me feel like a Jedi with lightsaber attacks and Force powers, and that's all anyone wants as a Star Wars fan.

Really fun rogue-like with lots of items, enemies, and characters to play as. Each run ends up being just different enough with different items and environment configurations. Especially fun to play with friends and try to outlast massive waves of enemies.

Rainbow Six Siege is the ultimate tactical shooter that really embraces the tactical side of FPS games. It's nearly impossible to carry a team by yourself and each game keeps moving and is filled with tension. Each operator has a different gun loadout and makes use of different gadgets to help them in the game, ranging from crossbow bolts to cluster grenades. Each game and map feels separate from each other, which is nice for variety in a multiplayer FPS.

In-game character models look kinda silly, but those don't really matter all that much. The only other gripe I have is Uplay itself, which sometimes feels like the servers are held together with duct tape.

Super fun game and actually forces you to play tactically and get good at aiming and shooting in general.

Play it with friends and knock each other's balls off.

Fun playthrough, adapting a lot from the first Tomb Raider.

Just play it with a group of friends, it's a blast.

Assassin's Creed Odyssey is the latest entry into the Assassin's Creed universe and definitely the largest and with the most to do. It's a continuation from the RPG of Origins with even more mechanics and more things to do.

It's the same ability tree leveling system with the ability to spec out your character with certain powers to use in combat, and they're all super great to use, and you basocally have to use them to survive most encounters. THe overall story is a basic revenge for your family plot, but with several twists and the ability to make choices that impact the rest of the game. As a bonus, you can romance anyone with no consequences. Sailing makes a return from Black Flag, and it's still super fun, even without cannons and whatnot. Ship boarding is way more streamlined and no nonsense. The game also looks and feels incredible. Each location feels unique copmared to other regions on the map and I was sitting at a buttery smooth 60+ FPS the whole time. Also, the modern day sections are minimal, which is nice.

With the introduction of choices, the dialogue kind of feels super bipolar with a lot of characters. In the middle of a conversation, I can choose certain responses that makes the NPC love you, then choose another response and they hate me all the sudden. It's just a little awkward and not near Witcher 3 levels of polish in terms of choices and dialogue. Also, it's a pretty skimpy tie-in to the Assassin's Creed universe, it really just feels like a spin off in the same universe.

Odyssey is a great new entry into the Assassin's Creed franchise, even when there are no Assassin's or Templars. It brings back and combined all of the favored mechanics and weaves together a decent story to make choices through. It's expansive with lots of quests and tasks to do, so it's definitely worth sinking time into.

After playing through Legacy of the First Blade, Odyssey definitely ties into the Assassin universe, especially if you're familiar with Assassin lore. I'm excited for future episodes that delve into that lore a little bit more.

Dishonored 2 is the continuation of the original Dishonored, taking place several years after the events of the original and introducing two playable characters to choose from, Corvo and Emily. I chose to play as Emily, so this review will cover her powers and abilities.

The game mechanics and tone still carry over from the original and are much improved, introducing new powers for Emily, such as Domino, cloning, and shadow walking. These abilities are super fun to use and feel really good when chained together for a combo takedown on enemies. It's extremely satisfying to clear a level with a series of ability combos and whatnot. I also liked the option to find collectibles to power up your abilities. The game also keeps the same art style as the original, which was really good-looking.

I'm not very good at stealth games, and even on lower difficulties, this game was fairly challenging, requiring lots of retries and planning to get past certain areas. Also, the universe has a lot of supernatural elements, like people having powers and other things, but near the end of the story, there was a lot more supernatural stuff happening plot-wise that still seemed like too much magic or something, and most plot points were covered with some magical item being the key. Then again, I'm not too familiar with all the background lore of the game universe.

Overall, Dishonored 2 is a great sequel that improves a lot over the original game. It looks pretty, plays well, and is extremely satisfying to play. Definitely worth a playthrough or a few to get all of the endings and whatnot.