I am too stupid for this game

it's good but the plot kinda sucks ass sometimes

It's a very good shooter but at times the story tries way too hard to be serious and gritty instead of embracing its goofier parts

the graphics are enjoyable, the concept is cool, controlling the monster feels great and the sound design is very well made. Too bad the game never really expands on the gameplay in interesting ways (except for in like two moments). The main mechanics feel wasted as they're never used in interesting ways to change how you play, most of the time it feels as if they're just there to make you backtrack pointlessly to progress. I get that the game might be going for a metroidvania type of progression system, but as there is no map this doesn't really work, you mostly backtrack randomly until you find an object that you couldn't previously interact with, there is never any cool moments where you actually feel like your character has gotten stronger like in most metroidvanias, just going back to look for very specific items and interacting with it once, in the same way every time, to unlock a new path. The side content (collectibles, etc.) is very lackluster as it does not provide any interesting challenges and pretty much just gives you upgrades for your energy or your damage resistance (which are completely useless as the entire game can be very easily completed without any of them). The gameplay can be kind of cool in the beginning but it never really evolves (no pun intended) and gets old really quickly, this isn't really that much of a problem as the game is very short (I was able to 100% in just 5 hours and it has next to no replayability value).

not really a game, more of a tool to create sounds with trippy visuals. It's very barebones as of right now but still very enjoyable if you like this kind of stuff