I called a dog "Mario Judah" and was really upset when the game told me that Mario Judah was about to die

I REALLY liked this, the way you learn about the world is super cool and it's a game with a lot of generational anger that deserves to be seen. The gameplay is stylish and taking pictures is fun, some stuff is a bit janky at times but that's not a big deal.

I have one small and incredibly stupid nitpick that I need to rant about so here it goes:
part of me feels like the game wouldn't be the same without the timer, that it would lack difficulty without it
...But another part of me wishes it wasn't in the game and really doesn't like that stuff is locked behind having to replay the level again but faster.
I think I might've enjoyed my time with the game even more if they either:
did away with the timer entirely
-or-
had failing to deliver in time result in a game over (ofc this would require redesigning the game significantly)

aesthetics are very cute and well drawn, but sadly this is not a very well designed game

the gimmick was fun for a while but it gets repetitive super quickly (unsurprisingly). Checking my steam stats I have put 48 hours into this game, I don't really understand why I did that since every memory I have of playing this game felt like a chore.

tried to play it like four different times but could never get into it, maybe I'm not really trans

It's fun! Feels very much like a passion project unlike a bunch of games that go viral just to be forgotten shortly after. Hopefully this one sticks around more than those

I'm not really much into jrpgs and this (like a bunch of other Atlus games, interestingly enough) was pretty uncomfortable to play as a queer person, I like the music though

I remember really liking it but I was a stupid idiot piece of shit kid with no media literacy back then so I should probably do another playthrough to actually experience the themes

doesn't overstay its welcome, knows when to be stupid and when to take itself seriously and is lighthearted with an out of nowhere pretty dark story hidden underneath. I wish it was a bit longer only because the gameplay is really fun!! Looking forward to see what the devs do next :3

This review contains spoilers


For a game that ends on a note this similar to the ending to Alan Wake 1, wow, does it blow that 13 year old game out of the water (no pun intended).
At the time of writing this log, I have only cleared the first run and I already think that this game pushes the boundaries of what a videogame story can be, both creatively and in the themes in touches upon. It's dark, meta, self aware without being self conscious, extremely funny and mind bending when it wants to be.
Most importantly, Alan Wake 2 is sincere and not afraid to get extremely artsy and weird.
Games that I get THIS obsessed with very rarely come along, Alan Wake is the best sequel I could've hoped for and it has cemented Remedy's place as one of my favourite studios.
The only reason this doesn't get an immediate 5 is that I feel that in some sections the freedom the game so badly wants to give the player wasn't particularly adding to the experience, maybe it was even holding it back.
Onto the Final Draft, I will update this log and maybe change the score when I am done with it.

despite being one of the most 2010 games I have ever played it still does some really interesting stuff, even by today's standards. Some of the Twin Peaks references are a bit too on the nose, but I'm bound to appreciate a game that takes such heavy inspiration from David Lynch.
Overall pretty good, the age it shows comes across as charming most of the time and while the writing is not mind blowingly good, it is (mostly) consistent in its quality.

the cover art looks like Joe Biden Skibidi

it's about being young and having fun