After getting a bit tired of the constant "the army is so badass..." atmosphere that this game was giving me, I took a short break from it for a while and played Disco Elysium, every attempt to go back to mass effect 3 to complete it I've made since has failed. Turns out most AAA games are not written very well

1 like to this review and I will get Pesky tattooed on me

basically only pvp game that managed to keep me invested consistently and also it has peter griffin which is xd epic. Its insane amount of crossovers is an horrendous ode to capitalism and I feel like playing it goes against most of my moral values, but it's a lot of fun in no build mode

Boring, always online, shallow and not nearly campy enough to make up for any of its flaws. Maybe it'll be good in 10 years.

Keeps me coming back over and over again, no matter how much I'm sure "this is the time I quit warframe, for real".
Maybe it's the characters, the story, the vast and detailed universe, the movement (holy SHIT the movement), the music, the gunplay... This game has a lot of issues but I just can't abandon it, so much of it is so cool and weird and there just isn't anything like it anywhere else. I have more than 1000 hours and I expect to put in more in the future.

vast majority of the game is pretty good, stopped playing at the last area because the game design, visual identity and traversability are Not Great. The constant references to memes that the alt-right loves parroting kinda got annoying towards the end too

This review contains spoilers

The game is still good, like the original was.
The new stuff is nice but it overshadows Buddy with too much content about Brad and Lisa, I get that the game is named after her but she's not the protagonist of this story and underutilizing Buddy like this is criminal.

[Major spoilers past this point]

A lot of the new dialogue feels awkward and comes off as characters stating how they feel at each other with no real interaction. The Buzzo/Buddy dialogue towards the climax of the new ending is the main culprit of this. The line where Buddy, a child with no idea of what women are like as she has never met one, addresses Buzzo by starting a line with "As a woman" came off as incredibly silly.
The path to getting to the new ending is incredibly obtuse for no reason (no shot the average person is finding it without a guide). While this is a criticism that also applies to Painful's Definitive Edition, I wasn't a fan of how it handled the visions that Buddy goes through in the new areas. Lisa always had a mix of supernatural and really out there sci-fi stuff, but the supernatural elements were vague enough that you could just choose to see them as a metaphor or hallucinations or anything like that. In the new content Buddy straight up sees ghosts and things that she would have no way of knowing about, I'm not sure what this is meant to imply for the wider "canon" of the Lisa trilogy but it still left me more confused than anything, it didn't explain much and just added several more questions.
...which is something I could say about most of the new content in both games, actually.

who would win in a twerk off (all characters are covered in baby oil and naked):
-white face
-her
-the restorer

Let me preface that this is not a review of the pvp mode, as it's not something that I've explored. Many of my points in this review probably do not hold up in the online modes. Also, it's probably worth stating that this is my first Armored Core game (although it will most likely not be the last), so I can't really compare the gameplay of this game to previous entries in the series.

The biggest flaw of this game is that once you figure it out, it almost never forces you to reinvent your strategy/switch your assembly up in major ways. You can figure out different ways to approach a mission (and it can actually be a lot of fun to push yourself out of the comfort zone of your current build), but it's hard to find a reason to when a lightweight frame, two guns and a decent understanding of the game's mechanics will get you through the entire story pretty easily.
Testing out builds is fun, the story and characters are memorable and kept me interested during all three of my playthroughs but once you've mastered your controls, it's far too easy to turn your brain off and get through the game in autopilot.

Despite these issues, I loved Armored Core 6, every play session left me craving for more of its high-octane gameplay and its complex world full of lore I'm now really curious to find out more about. This might even be my game of the year, but it is not without flaw.

everything I expected and more, the story is kind of underwhelming but the artstyle and the gameplay are phenomenal. Chaining together tricks and graffiti feels incredibly smooth and natural. It also comes packed with bomb ass music (no pun intended), I haven't played a game ost with a soundtrack so consistently great since Neon White.

This review contains spoilers

half a star removed because it's somehow jankier than the original, I'm sure most of the bugs will be fixed over time but I'm really not satisfied with the state it launched in (and some of the new content could've used more polish imo, for example the pixel art for the chest where you find terry's book looks like those god-awful "retro" images, the game still doesn't give you the "joyful" or "joyless" achievements if you finish the game in painful mode and a bunch of other tiny details that felt overlooked).

The new conversations with party members are amazing (Queen's and Terry's specifically were incredibly good and really help add some characterization to the game) but there are some I was genuinely surprised were missing (no real birdie scene, no harvey scene, etc.).

[MAJOR SPOILERS PAST THIS POINT]

The new Marty boss fight was almost perfect, the bits of context it adds to Lisa and Brad's relationship is incredibly moving, it gives a lot more insight into Brad's psyche and finding out that the party members you lose do not come back brought back the feeling of losing a party member for the first time in the original game, which was something I didn't know I would miss.
There is however a big but:
I know the ending couldn't really be changed, since it leads directly into Joyful, but having NO changes whatsoever was honestly disappointing.
All that reflection, all that processing of trauma and the encounter with Marty goes exactly the same? I get that in a way or another he still had to be taken out of the equation, but the fact that there's not even an extra line of dialogue or anything felt like a missed opportunity.

Overall the new additions are welcome, this is the best way to experience the game right now. I do feel some parts could've used a bit more love, but I'd still recommend this version of the game over the original.