The world design in phenomenal, but not many fun boss fights. The difficulty of the game lies with navigating the game and trying to figure out where you have to go.

Which is a lot more streamlined in the soulsborne games I have played so far. I have never been as lost as I was playing it. I was surprised to see how many of the ideas that fascinated me in Elden Ring have been a part of souls series from the start (discounting demon souls for now as I haven't played it).

This review contains spoilers

It really gets repetitive fast. It's very story heavy, which I don't much but your choices have no impact on the story at all, which sucked quite a bit.

There are very few boss fights and there are way too many reuses of attack patterns.

Fight with Khan was not very challenging or fun. Shimura one, was great though. DLC had some fun ones too

While playing it, all I could think about was how cool it would be if it had more variety in combat and bosses. Guess it's time to check out From Soft's Dark Horse


I have been wanting to play Sekiro since I started Ghost of Tushima. Not looking forward to playing it now after the loss of my horse Shadow. Shadows shouldn't die once, let alone twice

I can't imagine a game that could be more satisfying to play

The controls are so fucking janky that it becomes unbearable often. Why wouldn't you fix that in a remake?

This review contains spoilers

Too much of a good thing can be a bit sucky too. Mostly loved it. Combat wasn't amazing, flying bits were awful.

The second last fight was amazing, should've ended it there. I like the idea of the final one, but it just killed the mood

First time I picked it up, didn't play for long and wasn't much of a fan.

But now that I have ended it for the first time, I'd say that was fucking awesome

Now that's a game, even Switch's limiting hardware can't malign the breathtaking experience that is sifu.

The gameplay is versatile enough to accommodate a few different playstyles, which disregards the lack of enemy variety. The gameplay loop is extremely rewarding for what it is. I like how small scaled and well packaged it is. Perfectly bite-sized.

Let the flames of aggression burn with wude!

I had started to hate it from 3rd chapter on wards, but it only took a 2-3 more chapters for me to come around.

It's far inferior to Yakuza 0. So much so, that if I already didn't own some of the sequels, I'd drop the series

I never expected to love this game as much as I do. Especially after ending A. Why would you roll credits then??? WHY??

There's like more than half of the game left at that point

Even though it was linear, playing it was so damn fun. I loved the bosses, the puzzles, the world and the characters. Never thought I'd say this again. But I have found my favorite Zelda game.

Gameplay is clunky, hit boxes are anything but intuitive, Combat severely needs to be balanced. No boss fight felt remotely rewarding, but I had some fun with the normal fights.

Art style, characters and some beats of the story were really well done. The ending didn't payoff for me. It just feels like an incomplete game that could be really good with some polish in all areas

Performance on switch isn't bad, no stuttering, no severe fps hits. But there would be the occasional pop in and textures disappearing between loading screens.

And the game menus on handheld mode looked 480p or an even lower resolution

I can't believe they had the audacity to copy Elden Ring the greatest game of all time.

Apart from 4 bosses, the game way easier than anything I'd expected. Kept scaring myself thinking every boss had 2-3 phases cause of how easy they were.

Glad they said Dark Souls three times tho

I would have loved it more if only the difficulty was better tuned. Action focused mode just makes most enemies a chore to fight no matter how insignificant.

Their healths are needlessly bloated. And when it comes to story focused, the bosses have so little health it doesn't feel as satisfying.

Overall I enjoyed my time with it. Didn't like Eikon battles that much, even tho that was what drew me to the game

I love Norse Mythology and I love God of War, so God of War Ragnarok and 2018 should be match made in Valhalla for me.

And yet, they're not. I'll go over only my issues with Ragnarok here.

GOW Ragnarok, knocks it out of the park with its narrative, character development, graphics, combats and refines mechanics from the prequel. In comparison, GOW 2018 looks like a demo, a trailer or a prelude.

It's a wonderful game with a lot of passion put into it. I can discount the puzzles being hard to figure out sometimes, because everything just blends in due to the quality of the graphics.

But NPCs constantly ruining puzzles and back seating combat was much more frustrating than being hard stuck on puzzles could ever be.

The need the game feels to hold your hand for the most basic shit is so condescending and ruins the overall experience. Without it, this could have easily been the best game in the franchise.

Come on man, how can you innovate so well in accessibility and not add the option to stop NPCs from bastardizing the whole experience.

ALSO JORMUNGANDR DESERVED MORE SCREENTIME