Hotline Miami 2: Wrong Number is a step up in most ways from the first Hotline Miami.

The gameplay in Hotline Miami 2 is overwhelmingly improved from Hotline Miami 1's, and Hotline Miami 1 already had amazing gameplay. The new weapons introduced are all great, and all the new levels are the best in the series.

You get to play as way more characters, opposed to just Jacket and Biker in the first game, you probably play around 7-8 different characters, within the span of this entire game, and most of these characters are unique in how they play, that it really makes their own designated sections extremely fun.

The one issue I do have is the story, the story becomes extremely confusing and convoluted, and the first game already had a decently confusing story, this one amplifies the confusion to a new level. While I think I got what the story was, it really didn't need to be as complicated as it was.

This is an amazing game, and is an actually good sequel, that is better than the original game, which is quite rare nowadays.

Overall: 9/10

2021

Ann is a free 2021 RPG Maker horror game, that while being free, is entirely solid.

The game really harkens back to old RPG Maker classic games, and same with its artstyle, it really nails that old atmosphere of an old RPG Maker horror. It does have a convoluted story, that really didn't need to be as long as it was.

Lots of the twists in this game weren't really needed, the stuff with the Principal wasn't necessarily needed for a game like this. They should have kept it as a PG-13 ish kiddie horror adventure, which is what it feels like a lot of the time, since its not scary at all, and almost more comedic.

The game's good though, and for being free, it's quite worth it, especially since it is about 2 hours long in length, its a game you should check out.

Overall: 7/10

Greg's Deadly Draft is an interesting Mascot horror game. It does feel way more comedic and not that serious at all, and that's fine, but lots of the game falls flat.

The game's story I didn't really understand, nor did I pay attention to it. Enemies were really easy to deal with, all the bosses were easy, the standout I guess is the gameplay, because you can actually fight back, and your weapons are also decently different from most horror games.

Everything besides the gameplay is just bad, it's just a very boring, unfun game, that fails as a comedic horror experience. Just not really worth it.

Overall: 4/10

Cannibal Abduction is a PSX styled Survival Horror game published by Puppet Combo. I am a personal huge fan of Puppet Combo's work, and find his games innovative and very unique. Sadly, this game is just okay.

This game really has nothing special to write home about, it just feels like a worse version of Murder House. The house is eerily similar to Murder House's layout, though it also does take some inspiration from Texas Chain Saw Massacre's house layout too.

The killer really isn't that scary. He's trying to kill you to feed his family, but there also is a weird creature in the basement you can find that they are feeding, and it's not really touched upon why there's a monster in the basement.

The entire game was grounded in reality until you get that secret ending, which totally invalidates most things in it.

The puzzles are very easy, and it really wears off after a few minutes. The killer is extremely slow, which is the same for Murder House, but Murder House made up with that, with the Easter Ripper being a scary villain in what he did to his victims.

This game's just okay, it's just another PSX survival horror game that is very generic, but was worth playing in the end.

Overall: 6/10

Doki Doki Literature Club! is a indie horror game, originally disguised as a ordinary dating simulator. As the game unfolds, more of the horror elements are reveled.

Personally, I believe that this game is a masterpiece of storytelling. The story in this game is absolutely told amazingly, and is very creative, especially for 2017, it's not as ''innovative'' or ''unique'' compared to some of the meta-horror games we have now, and it might not do as many ''out there'' or ''shocking'' things in its 4th wall breaks.

Back when this released, a lot of what it did, was very new at the time, and I believe after Doki Doki released, lots of other developers started to take note of Meta-Horror, and used it to their advantage.

Speaking of horror, the horror in this game is unique, but it's not necessarily scary. Besides one scene in the mid way point of the game involving Sayori, a lot of the game doesn't hit that peak of ''fear'', though that scene isn't really scary, it just really catches you off guard. Even if the scares aren't too scary, they should still be applauded for being immensely creative.

Where this game shines the most, is in its characters. Which makes sense, because this game entirely relies on it having good characters, since it is a visual novel. Every single character in this game, is fleshed out, and feels like a real human being that actually would exist in the world.

Each character also has a depressing side to them, that I believe, depending on the player, could affect them with how it's presented. There's a monologue with Sayori about her depression, and how they wrote that monologue is unlike any other game I have ever seen handle a topic like that.

All the characters are amazing. And, the first half of this game, which is a traditional dating simulator, actually isn't even that bad. I don't play dating simulators, because it's not my type of game, but, being honest, as a dating simulator, the first half was still quite good, and well written.

In the end, this game is truly special, and deeply emotional at times, way more than I expected, and for being a free game, this is an absolutely must play. There is no excuses to not playing this game at all.

Overall: 10/10

Last Seen Online is a really good short form Indie Horror game that really got a reaction out of me. The game does have a few scares, and it does have a creepy atmosphere, especially when you get into the Other World.

But, where this game really shines is it story, that is very emotionally driven, and very well thought out, and very well written. The story fits well within the concept of the game, and it is quite powerful with the messages it has about living forever, and depressive thoughts.

Very good game, and one I think should be played by most people, especially since its free.

Overall: 9/10

Fears to Fathom: Carson House is the 3rd installment in the Fears to Fathom series. And, though this might be a unpopular opinion, its by far my favorite of the 3 games I have played so far.

The story to me, is the best here, and really feels like a revamped Home Alone, where it has a better build up, and it hits a lot of the same beats, but I think Carson House hits those beats, significantly better.

We also are bringing the series back to a house, which to me is scary when a situation like an intruder is breaking in, because we can all relate to being in a house, late at night. When you start to do concepts of being in totally abstract places, we lose that realism factor, and we can't really relate to the fear that much.

This game is just really good, and really bumped this series up for me, where I am really interested in Ironbark Lookout to play, because I was very impressed by this. All the games so far have improved upon themselves, so if Ironbark is an improvement, then I'm sure I will quite like it.

Overall: 8/10

Fears to Fathom: Norwood Hitchhike is a improvement over Home Alone, it has a better story, better narrative, better characters, and it is longer, and it is more fleshed out, and they build out the scenario a bit more.

Even though it is an improvement over Home Alone, Norwood Hitchhike still didn't click to me. The atmosphere, and the setting isn't as scary as Home Alone, and because of that, it does greatly lose its scare factor for me.

It's a sure improvement, but it's still a game I just find to be okay. I do hear the series does continuously get better, so I hope the following installments are better, because this was an improvement, at the very least.

Overall: 6/10

Fears to Fathom: Home Alone is the first game by solo indie dev Rayll, in his attempt to create an indie horror game based on ''real'' stories submitted to his email.

This first story covers a intruder trying to get into your home, the thing most notable about this game is the atmosphere that is creates, which is by far the best part of this game, the concept is also eerie too.

Sadly, the game just falls short, they could have built up the suspense more, and built up to this invasion, but it basically just happens in the span of a few minutes, with no build up at all. If it took my time fleshing things out, I'm sure it would have been much better. Though, it is a free game, so I shouldn't expect much out of it.

Overall: 6/10

Shipwrecked 64 is a indie/mascot horror game that I was following its development on for a long time. I remember playing the original version of the game a year or so ago, and being very blown away, and very impressed by what I was playing, so when I found out Shipwrecked 64 was becoming a full fledged game, I was extremely excited.

And then, the game came out. It was everything I wanted, and more. Visually, it was significantly better, character models looked better, environments looked better, the movement was better, everything was better from a technical standpoint.

The story is also really good, it's very interesting, and there's many layers to it, and many different ideas that it presents that you could theorize on, and have different ideas and theories on what really happened.

And, even though its a horror game, it's actually quite fun. The movement is just so fun in this game, that just going around your hub area, jumping around, going fast, is just extremely fun in its own right. The parkouring is also really good, and adds to the fun factor.

So, the only tiny issues I have is that the game is not that scary, the first time you get to the Plaza/Layer 3 it's quite scary. But after a while it really does wear off, and does not remain as scary as how it started.

The game is also a bit too easy, they give you lots of second chances, and ways to climb back to where you were, which makes the game much easier, there really is no ''death'' in this game, you dont lose any progress when you are captured, so it does take away from wanting to stay alive, because if you are caught nothing changes and you can get back to where you were in a few minutes.

But this is genuinely a masterpiece, the 4th wall breaks are amazing as well. How it interacts with your PC is groundbreaking, and I hope what Shipwrecked 64 did now, will inspire a developer to improve upon, and go a step further with the meta-horror in the future. As it stands now, this is one of the best indie horror games ever made, both from a playing standpoint, and an actual technical/objective standpoint.

Also, this game was primarily made by an 18 year old, let that sink in. The amount of creativity in this is crazy, and how expansive it is, is also crazy. Knowing an 18 year old made this is actually mind blowing, this developer really has something going for the future.

Overall: 10/10

Lights Off: Director's Cut is a expansion of the original Lights Off game. I wasn't a huge fan of the original game, but even then, I still wanted to check this game out, because it's a director's cut of the original game. It could improve on many things.

Sadly, the game is basically the same. The final night is really what's different, and it stands our more than the original game. There's more endings to this game. You actually see the monster in this game. So, just little improvements, but it's still the same game, just a little bit better, but still not good.

I am interested in the developers next game, which hopefully is good, because they are moving past this premise. So, I hope that's good.

Overall: 4/10

Among Us is a very fun party game to play with friend lobbies. Just lobbies totally full with all your friends, and when you are in a lobby like that, the game is extremely fun, communicating over Discord, or any other social platform.

But, playing with randoms can just be very mediocre. The game is still fun, and unique, you just lose that communication aspect with your friends, which really makes up a lot of this game, when you do play it.

The game is still being updated, despite being out of its ''peak'' for a few years now, the developers clearly care about this game, and that's good enough. It shows genuine passion for this project.

Overall: 7/10

Buckshot Roulette is a very strong Indie Horror game, and probably the Indie Horror game with the best gameplay loop, and the most replayability of most.

It's extremely fun to just hop back into this game, play the Double or Nothing mode, and see how far you can get. The base game almost feels like a tutorial to what is to come from this game, and it is much simpler to the Double or Nothing mode, it is fun if you just want a simpler experience.

With that Double or Nothing mode, they expand so much over the base game that it feels so refreshing to keep replaying it. All the new items are extremely fun, and fit within the world they created.

And, the world that they did create, is actually very interesting, despite us not knowing much of it. We can see that there is so much more of this world, but we only see this one tiny aspect of it, I would love to see more games set within this world.

One last thing about it, once this game adds the Multiplayer mode that is being talked about, I'm sure that will be one of the most fun parts of this game yet. Facing off with your friends will be endlessly fun, and even going against random players will be exhilarating. This game is genuinely really good, and a certain Indie Horror must play.

Overall: 9/10

Glitch is easily one of the worst Mascot Horror games I believe I have ever played. The game is a shameless ripoff of Bendy and the Ink Machine in its artstyle, its actually crazy how similar they are.

There's actually not a single chase in this game, from what I played, so there's not even a threat to be scared of even. The game ends out of nowhere too, setting up a sequel that hasn't come. As this game was remade into a game called Venge.

This game is genuinely just very bad, and easily one of the worst Indie Horrors I have ever played.

Overall: 1/10

Project: Playtime is easily one of the best asymmetrical horror games I can think of in recent years. The game is still really fun to play a year after release, the survivors are fun to play, same with the killers.

And with MOB Entertainments high polish, the game looks very good, and is extremely well made from a development standpoint. This game is genuinely just a really good asymmetrical horror game based on Poppy Playtime. It's also free, so I think it's worth a play.

Overall: 8/10