Green Hill Zone was the only good zone in this entire game.

Very mediocre game, which set the stage for the next two X games. Boring level design, boring bosses, Alia interrupting your gameplay to tell you how to jump, asinine upgrade system (parts and armor), and a ton of embarassing X1 nostalgia wanking to try and hide their half-assed game.

this game is the reason why im so fucking smart

playing the dream minigames with my siblings via ds download play was fun

I didn't like it very much. Model A is worse than Zero in MMZ and Model ZX in MMZ. Tried much harder to be a metroidvania than ZX did, but it was a very mediocre one.

However, I do think I owe it a replay. I feel like I might just enjoy it way more, going into it with a more open mind.

Decent start to what would become the greatest series in the Mega Man franchise. Definitely has some bonehead decisions like the weird lives system, the grindy nature of cyberelves and weapon levels, and some mediocre levels, but at it's core it's still quite an enjoyable game if you can get past all of that.

As far as I remember, it’s basically just Mega Man X1 2. Pretty good, just like X1.

Decent game I guess. Fun to play but it's got some ??? decisions. Zero's inclusion was terrible, so much backtracking, useless upgrades, boring stretches of level design, etc.

Best game in the X series, mostly for the inclusion of Zero as a proper playable character. Even easier than the previous X games, and those were EASY. Last few stages kinda dropped the ball too. But at any rate, it was still really fun to play.

2nd best game in the Mega Man franchise. I appreciate it more and more with every replay. Weapon levels may still exist, but it's faaaar less grindy than Zero 1; you can reasonably max them out this time. It's got extremely satisfying platforming, bosses and enemy design, with the best level of difficulty in the series. Best soundtrack in the zero series too.

And no, there is nothing wrong with the system for gaining EX skills. This isn't the X series anymore; they're cool bonuses that complement the ranking system, rewarding you for playing well. And besides, if you MUST have them without putting in the effort, there's always the A-rank cyberelves to help you nab a few.

Really great game. While not quite as refined as Zero 2 or 3, the core gameplay and level design was still a lot of fun. However, I did find some of the changes and new mechanics a bit disagreeable though. The part system managed to be almost as obtuse as X5's, the new cyberelf system removed the fun of collecting them, the change in EX skill acquisition was dumb, etc. The removal of elemental chips was genius though, as it alleviates the franchise's long-standing issue with weakness abuse sucking the fun out of bosses. Serves as an amazing epilogue to the Zero series, too.

HUGE step up from Sonic 1(but that's not saying much). Decent game that was pretty fun at times, at least until you get to metropolis zone. Then the game absolutely shits the bed, but not quite to sonic 1 levels.

Pretty good game, better than its predecessors. Music absolutely slaps, and the game mostly fun to play.

Best classic sonic game. Don't know why they included Oil Ocean though. Wish it had way more original stages, the new stages were pretty much entirely better than the returning stages from earlier Sonic games.

Played the Steam version's hard mode, and it turns out that cranking up the damage you do, and making it so that you die in 1-3 hits makes the game a lot faster paced and a lot harder. Would definitely recommend it, but only after playing the game once normally.

It greatly boosts the amount of kudos you get naturally too, so you don't have to worry about the ranking system too much. Though it's not very fair for me to knock the ranking system when I didn't engage with it too much.