Really satisfying gameplay paired with great soundtrack that reacts to your actions. Good level design with different routes and overall very polished.

Non-engaging story (for me), kinda clunky gameplay. Liked the concept of viusalizing memories recovered with color.

One of the best puzzle games I've played recently. Masterfully designed levels, enabling players to solve the puzzles without handholding, making them feel smart. Sound design is also great, every time you make an advancement the audio cues let you know you're on the right track.

RPG with Toby Fox's caracteristic humor, introducing basic JRPG elements. Not quite the same charm as Undertale, for now at least as it's only the first chapter.

2017

Game was clearly made for touch platforms, that said it doesn't control horribly. Some levels are more inspired than others but overall it's a nice experience with clean graphics.

Pretty visuals, good music, decent albeit unoriginal gameplay. Was a good time for a free game.

Incredible visuals, stylized with incredible taste. Gameplay feels satisfying and has relative depth to it (combos, parry, hook, companions, upgrades...). Even though it's fun to try new combos and get higher scores, might get old after a while.

Movement feels alright and one-shot kills are satisfying. Can dee it being fun as a speedrun game. Not a fan of the artstyle and absolutely horrible last level.

Played it a long time ago, just remember being completely amazed by the physics in this game. Great artistic direction and puzzle design.

Might be nostalgia talking but one of the best 3D platformers, not only for the gameplay but also its characters and its overall charm. Had a great time 100% it after all these years.

Not sure I'd call this a game but it was an interesting way to experience Radiohead's music. Amazing visuals and great atmosphere. Sometimes it felt like it could've done more with the medium, too museum-y.

Tough story it tells. Absolutely fantastic music and sense of humor. Relatively simple combat system, different status could confuse at times.

Half interesting story with really odd decisions by the characters. That ending really put me off.

2018

REALLY well designed game. Felt rewarded for solving the puzzles, even if some where a bit of a reach.

Shooting felt pretty satisfying at first with the slow-mo on headshot kills but by the end of the game it had become quite stale, paired with the clunky movement and bad down-sight aiming. Obviously the highlight of the game is its story, which while impactful it doesn't hit as hard this many video essays later.