A more accessible version of its flash predecessors that will provide classic real time strategy gameplay. While it's still in beta with frequent imbalances, there's a strong community behind it to bring Stick War 3 to its fullest potential.

Lots of charm in this brutal boss rush game with clever boss fights and lovely music. However, it lacks a level of depth to keep me interested and the down time in between retries make it hard to stay invested. But if you like dark souls style of difficulty then this is certainly worth picking up for an hour or two.

Played this with a full group and we all enjoyed it, but felt it was lacking a level of chaos. Afterwards we booted up MP2 and had a much more chaotic and fun time. Only with direct comparison can I see just how much work is still needed for Mario Party to return to its former glory.

2017

Simply too much time is spent in slow travel. Its mysteries rely on finding an item and using it on a "puzzle" that's found later. It doesn't actually utilize much problem solving. Backtracking between cabins that all look the same becomes tiring, as does photographing wolf steps. Best aspect of the game is the in depth backstory on each of the village members and various diaries/logs. But if you're not as interested in reading lore like me, then you won't be as interested in Kona (like me).

The presentation is the main selling point but the base gameplay is pretty fun as well. It's mainly suffering from lackluster combat and I think some more attack inputs could've gone a long way. Basically 2D Hades with less depth, but still a fun time for a while.

Fun cooperative experience that yields a lot of laughs, but far too much jank to play more than a few hours.

Started playing a little too late and matches were hard to find, but absolutely loved managing the airships

Not great and great at the same time, a must try.

From someone whose never played the original, I enjoy Overwatch 2 with friends a fair amount (playing solo is far less enjoyable). There are a few baffling game mechanics and I have zero interest in the ever so common escort mode, but the large variety of characters offers countless playstyles, which is the most fun part for sure. However, perhaps it's lack of stages, modes, or some x-factor, but I don't feel obligated to play more than a few matches. The game has only been out for a bit and I'm already close to putting it down, but the free price tag makes it hard to complain.

An extremely well crafted game that excels in almost every aspect. The exceptions are the steep learning curve and a few interface hurdles. Still lots of fun and will have you addicted for quite a while.

Most non-smash platform fighters I can't get into but for some reason multiversus provides a unique enough experience to keep me engaged. The combat is very aerial focused and movement let's you glide into whatever combo you're planning. There's opportunity for long term combo setups which I haven't seen in the genre before.

Very lackluster game as of launch and a mess of controls. Has some charming animations for scores/upsets but doesn't lean into the epic art style of the series enough. Items/stages are uninspired, making the game more of a realistic sports game (and not a good one). Tutorials are long but are needed to understand the game, likely making up the bulk of your playtime. Not that it's super important, but the game looks pretty bad and has performance issues, which is a rough paring. Had the neat art style been used more it may have made up for an otherwise visually boring game.

Feels like 5 steps forward and 6 steps back from The Complete Saga. I can't condense this down too much but I'll try to bullet point:

-Massive hubs add fun sandboxes to collect items, but disrupt and disorientate those who just want to play levels.

-Tech tree for upgrades in theory gives more value to collectables, but are entirely redundant by how easy the base game is.

-I understand most lego games do this now, but the addition of dialogue hardly helps make sense of the storyline, and it never works in unison with visual humor.

-There are many bugs, a few of them game breaking. I quit out of the final level in Episode III and simply can't find it anymore. As of typing, still not patched.

-There are so many interesting characters to buy which always has me collecting studs. However, not having a hub world where all the characters you collect are walking/bar fighting gives nowhere near as much satisfaction of building your collection.

-The best parts of this game are the elements that The Complete Saga already did if not better. The only exception is that when I was treating the hub world sandboxes as the main game, it was actually pretty fun to collect all the bricks and surprisingly wasn't repetitive. This as a standalone title without so much emphasis on storytelling could be very fun game, but is too intrusive with the episodic formula here.

-My favorite part of lego games is playing through a movie in a fascinating and humorous way. But there's so much slowdown to reaching it and most of the levels don't feel as complete as the original variants.

If someone were to describe the surface of this game on paper, it'd sound like there couldn't be anything wrong with it. Sadly, their scopes were set too vast for what a lego game needs and many glaring hinderances harm an otherwise classic lego title.

A pretty jank Civ game but gosh darn it sometimes it's fun to endlessly stack units on top of each other. I also like loading units onto boats which the modern games have completely dropped. I also find it humorous how the leaders outfits would change as the years pass, and while I understand why there may be cultural concerns over ancient leaders wearing suits, having some kind of visual development is fascinating.

Complicated and visually less charming than main Civ games but still a very strong suit. I love the shift of focus towards more PvE and the orbital units add new ways of exploration and attacking. I'm also a fan of how you choose upgrades for your units and as cool as it is to have civilization specific units, I like the more level playing field with base units being the same. It takes a lot of time to learn and definitely shouldn't be your first Civ game, but once get the hang of it it's a nice change of atmosphere and gameplay than the mainline games.