Pieczyyea
2007
2010
Best game of the trilogy. Companions and their story is great. Main story alone also is interesting. Combat system was improved over ME1, combat is more engaging. There are minor issues, like companions sometimes are too eager for romance or resource gathering from planets is tedious, but still it's a great game.
2012
Great ending of the trilogy. In my opinion also best combat in the trilogy, story is great. Also your choices from previous games can influence a lot of stuff in this last game and even change the ending.
Sadly I didn't liked some enemies in this game and the ending, while not bad, was not enough for the end of trilogy.
Sadly I didn't liked some enemies in this game and the ending, while not bad, was not enough for the end of trilogy.
2012
This review contains spoilers
Probably most iconic Far Cry game. As a shooter, it's a solid game, enemies are trying to hide behind obstacles or try to surround you, so it's challenging on higher difficulties. Exploration is a classic Ubisoft experience, so watch towers to show the map, clearing enemy bases, so pretty average experience.
The weakest point is in my opinion a main story. I couldn't just immerse with the main character. His goal after losing a brother is to find his friends and to do that he needs to change, become harder, more deadly. This causes him to change, to focus more on revenge and killing than his friends. The problem is that in my opinion this change is not very noticeable, which is bad for the story.
The weakest point is in my opinion a main story. I couldn't just immerse with the main character. His goal after losing a brother is to find his friends and to do that he needs to change, become harder, more deadly. This causes him to change, to focus more on revenge and killing than his friends. The problem is that in my opinion this change is not very noticeable, which is bad for the story.
Pretty nice game, which gives a lot of fun.
Combat is pretty advances, characters are well-written and different from each other. There are a lot of missions to do, especially with Chaos Wastes.
The main problem in my opinion is a DLCs policy, which blocks some specs for every character, some weapons and even missions.
Combat is pretty advances, characters are well-written and different from each other. There are a lot of missions to do, especially with Chaos Wastes.
The main problem in my opinion is a DLCs policy, which blocks some specs for every character, some weapons and even missions.
Probably best "modern" expansion to World of Warcraft so far. Good dungeons, great raids, story makes sense, class order halls gave a lot of immersion for every class, Mythic keystones was a great new feature added to the game, which allows to play with smaller group of friends.
There were some bad stuff, mainly way to obtain legendaries was random, which was harsh when we look on how powerful they were. Also I didn't liked Suramar, while story was ok, moving around this city was tragic.
There were some bad stuff, mainly way to obtain legendaries was random, which was harsh when we look on how powerful they were. Also I didn't liked Suramar, while story was ok, moving around this city was tragic.
2015
Great potencial, but the further we went with patches, the worse game become in terms of story and raids. Also there was way too many things you "could" do (but in "competitive wow mindset" you needed to do) to increase your character power.
New zones tho were pretty great looking, I really liked new allied races. This is also my favourite expansion in terms of Mythic + dungeons.
New zones tho were pretty great looking, I really liked new allied races. This is also my favourite expansion in terms of Mythic + dungeons.
This was not a good expansion.
Raids were not very fun (except the first one, which was ok), dungeons were not the best. Torghast, the new "roguelike" mode was turned into a grind to obtain currency for legendaries, which made the mode forced and boring, especially if you were playing alts.
And the story was...bad to say at least.
At least zones were good looking.
Raids were not very fun (except the first one, which was ok), dungeons were not the best. Torghast, the new "roguelike" mode was turned into a grind to obtain currency for legendaries, which made the mode forced and boring, especially if you were playing alts.
And the story was...bad to say at least.
At least zones were good looking.
One of my favourite Assassin's Creed games.
The city, which the game took place was great for exploration, the introduction of two main characters instead of one was a good idea, as they had "a bit" different approach to the combat and story/world.
Grapple hook, which helped us with parkour and travelling at first looked strange for me, but i got used to it.
Also DLC's were interesting.
Not a perfect game, but a good one for sure.
The city, which the game took place was great for exploration, the introduction of two main characters instead of one was a good idea, as they had "a bit" different approach to the combat and story/world.
Grapple hook, which helped us with parkour and travelling at first looked strange for me, but i got used to it.
Also DLC's were interesting.
Not a perfect game, but a good one for sure.
Very good roguelike. Not the hardest to play, thanks to many items you can play many times with different build.
Also a lot of bosses and characters allows to spend a lot of time in this game.
Small downside for RNG with items, as this roguelike is a bit too random sometimes, but it's still a great game and one of my favourites.
Also a lot of bosses and characters allows to spend a lot of time in this game.
Small downside for RNG with items, as this roguelike is a bit too random sometimes, but it's still a great game and one of my favourites.