17 reviews liked by Pieczyyea


This review contains spoilers

Now that I've had a bit of time to collect my thoughts about this game I still find myself struggling to put into words how exactly I felt about Signalis after beating it, I've seen my fair share of bleak settings, but I think this one takes the cake for how brutal it can be for the characters of its own universe.

It's haunting, dreadful, merciless, and it's communicated to the player extremely well through gameplay, thanks to its overwhelming atmosphere, cryptic storytelling, and how it feels like you are never truly safe from what might be lurking around the corner. And while I think it suffers a bit from its excessive backtracking, it's still worth giving a shot, specially if you enjoy puzzle games.

One thing I'm certain about once the credits rolled, is that now I understand why its fandom is so obsessed with portraying Elster and Ariane in wholesome and cutesy situations, because it's the only thing that might save them from the overbearing feeling of Existential Dread that at least my ending (Promise) left me. But at least, I can find solace in knowing that they both went out together, to a place where time doesn't exist, to a place where they can dance together to the rhythm of the music, to a place where Ariane can finish her paintings, to a place where they can both feel whole again.

This is a modern masterpiece and the best game I can recommend to the mainstream audience. It's charming, well designed, intriguing, touching, challenging, pretty much everything it needs to be. Please do not put it down after an hour, like I've seen many do.

In Doronko Wanko you are a little Pomeranian who gets dirty, your owner is asleep, and you are a devil creature. You run around tracking whatever coloured liquid you can racking up a repair bill score. It's a fun little thing thats free.

Fun little game to show possibilities of dualsense

You don't realize how fun this game actually is until you see one of your friends get killed by a Lightning bolt, then die to another one right after

Still waiting to see how much gets added and what gets fixed, but for now it's a very fun simulator of being inside a horror movie with your buddies and you're all typical dumbass horror movie protags.

While suffering from some hiccups like tonal/presentation inconsistencies, Undertale Yellow is a true love letter to its original. It nails down the feeling of playing its progenitor, but allows itself to be its own thing, with its own pacing, scale and ideas. In short, it's like eating your best friend's food - it might not be the best ever but it sure as hell feels good and sentimental.

I have never seen another Undertale fanwork that so intimately understands what made the original work so well. This could easily have been a low-effort nostalgia-trip, but the sheer dedication to making this project a worthy successor to Undertale's cannot be overstated. Everything from the sprite quality to the music to the boss mechanics go so above and beyond what was required of them, to the point where I would almost believe this was a Toby Fox creation if I knew nothing about it beforehand.

Undertale Yellow spends a lot more time with its characters than the original, tending to have them stick around even after finishing their area rather than just disappearing into the background. You really are given so much more time to understand their personalities, and characters like Martlett and North Star are just as full of life and charm as any of the characters in the original game. This game is so overflowing with charm and personality that it barely even knows where to put it all.

The game also looks gorgeous, with more detailed backgrounds and far more sprite animation than the original had. Importantly, though, it doesn't look too good. A problem I have with a lot of undertale fanworks is that they don't understand that Undertale kind of needs to have a low-budget, homemade charm to it to maintain its atmosphere. All the dumb sprite inconsistencies in the original game are so near and dear to my heart, and Undertale Yellow captures that same aesthetic while still being noticeably easier on the eyes.

One thing I have to give this game immense credit for is using almost zero established characters or map layouts from Undertale. It would have been so easy for Clover to bump into the same cast of characters that Frisk ran into back in 2015, but the developer shows a shocking level of restraint in how they approach this established world. Focusing on new parts of the Underground makes it feel so much more like a real place, and the worldbuilding is such a natural extension of everything we already know about the place. While it does bear the Undertale name and world, it focuses so much of itself on new, original content, that it feels almost entirely new.

I don't want to get into heavy spoilers here, but I also appreciate that this game isn't going for the same sense of spectacle that the later encounters in Undertale do. It's a much more personal story, which makes sense considering breaking the Barrier is never in question at this point in time. While I do find the endings slightly less impactful because of this, they're aiming for such a different kind of emotional response that they mostly succeed in.

This review might be long and rambly, but I just finished the game and had so many thoughts I had to put down. I adore Undertale Yellow. It means so much to me that a group of fans were able to so distinctly understand what made Undertale great and use that to make something almost completely new within its world. I cannot recommend it more as both a companion piece to the original, and a fantastic indie RPG in its own right.

Yeah, that's a video game! An absolute joy from start to finish, even as someone who is not into rhythm games or rhythmically-inclined (to put it lightly). Definitely gives jolts of early 2000s Dreamcast-era nostalgia!

On repeat playthroughs as I go up in difficulty I can see myself bumping it up to 5 stars. Can't recommend it enough!

A great experience for those who feel helpless. Due to some decisions with pacing, it works best mostly if you decide to play it twice. But nevertheless, it explores very real kinds of nostalgia and melancholy.