2017

It seems like Supergiant Games has a knack for creating a visual style and world building which hooks me in, but does not deliver any sort of gameplay that brings me enjoyment. It was not clear to me that this was the same company behind Transistor and Bastion when I bought Pyre, but had I known I probably would have avoided this game altogether.

Accidentaly chose the Shura ending. Usually I don't do another playthrough, but then again Sekiro turned out to be the real deal.

A cool game with a stylish and fitting look for it's story. Gameplay wise it changes between exploration and sidescrolling combat and separates between the two very clearly. Some of the visual clues in the exploration are too vague and the combat could've needed some tuning, but works fine otherwise. The VR side companion is a tad too "goofy anime character" for my taste and does not fit the tone of the game at all.

I got fed up at the final boss. I kept dying at the exact same spot in the "fight", even though I had maxed out all the abilities and made sure to save the special ability to the third stage of the fight. Probably because I'm not using one of the gameplay mechanics correct (obviously), but then again the game doesn't prepare you for this fight, because there's nothing earlier in the game with a similar type of fight teaching you.

Visually very appealing and looks like a children's game, but it's definitely not. The platforming can be brutally hard in certain places and it's more frustrating than fun. I never got comfortable with the "floaty" controls of Ori, which made some of the pin point precision timing on jumps incredible hard. The game is also quite hard on the mechanical side of the controller, since Ori has a lot of moves, which sometimes needs to be chained together very rapidly in order to progress. I wanted to love this game, but when the credits rolled I was just glad to be finished with it.

A brutally hard and stress inducing game. I "enjoyed" my time with it, but probably won't be finishing it any time soon, if ever.

Every positive thing you've heard about this game is probably true. It's fun, addictive and hard as hell. I'll never be one of those who can do a no hit-run on 5BC, but that shouldn't discourage you from trying this game. Especially since they've included custom and assist mode, which let's you experience the whole game and tailor the difficulty precisely to your level.
The DLC's are also higly recommended.

Given the gameplay loop I don't think Dead Cells is a game you "finish" on a set date, because it's very easy to make another run if you have some minutes to spare.