A brutally hard and stress inducing game. I "enjoyed" my time with it, but probably won't be finishing it any time soon, if ever.

Every positive thing you've heard about this game is probably true. It's fun, addictive and hard as hell. I'll never be one of those who can do a no hit-run on 5BC, but that shouldn't discourage you from trying this game. Especially since they've included custom and assist mode, which let's you experience the whole game and tailor the difficulty precisely to your level.
The DLC's are also higly recommended.

Given the gameplay loop I don't think Dead Cells is a game you "finish" on a set date, because it's very easy to make another run if you have some minutes to spare.

Visually very appealing and looks like a children's game, but it's definitely not. The platforming can be brutally hard in certain places and it's more frustrating than fun. I never got comfortable with the "floaty" controls of Ori, which made some of the pin point precision timing on jumps incredible hard. The game is also quite hard on the mechanical side of the controller, since Ori has a lot of moves, which sometimes needs to be chained together very rapidly in order to progress. I wanted to love this game, but when the credits rolled I was just glad to be finished with it.

A cool game with a stylish and fitting look for it's story. Gameplay wise it changes between exploration and sidescrolling combat and separates between the two very clearly. Some of the visual clues in the exploration are too vague and the combat could've needed some tuning, but works fine otherwise. The VR side companion is a tad too "goofy anime character" for my taste and does not fit the tone of the game at all.

I got fed up at the final boss. I kept dying at the exact same spot in the "fight", even though I had maxed out all the abilities and made sure to save the special ability to the third stage of the fight. Probably because I'm not using one of the gameplay mechanics correct (obviously), but then again the game doesn't prepare you for this fight, because there's nothing earlier in the game with a similar type of fight teaching you.

Accidentaly chose the Shura ending. Usually I don't do another playthrough, but then again Sekiro turned out to be the real deal.

Having finished Nioh 1 and wanting something different before going into Nioh 2, I quikly realized that wasn't the case at all, so Nioh 2 it was.

And finally getting comfortable with the combat system from the first game towards the end of that game, it was a somewhat jarring exeperience having to relearn the fundamentals because of some major changes to the combat in Nioh 2, which added even more complexity to something that was already challenging. And implementing the three different types of Yokai burst into the combat and the Yokai abilities took some time, but wether you find the game manageable or not depends of being able to implement these aspect into your fighthing.

There are alot of weapons in this game, and they are very varied in my experience and you really feel the difference in how you play regarding what weapons you use. Which is a good thing if you are like me: becoming a jack of all trades and master of none. Becase the weapons are meant to be used in three different stances (high, mid and low) depending on what you're doing in the fight and require fast motor skills in your finger and memorization, to get the moveset to become fluent. Where I mostly spend most of my time in one stance for longer periods of time. This can make the combat a bit samey, but hey then you can switch weapon and plebs like me get a different feel in the combat!

Nioh 2 is also mission based, which makes it a very focused game, and the hub world is like a advanced menu where you can do all types of upgrades and forging equipment. Still there's too much loot for my taste and the game lacks certain QoL improvements regarding upgrading and improving equipment and weapons, which make the process quite tedious late in the game.

2017

It seems like Supergiant Games has a knack for creating a visual style and world building which hooks me in, but does not deliver any sort of gameplay that brings me enjoyment. It was not clear to me that this was the same company behind Transistor and Bastion when I bought Pyre, but had I known I probably would have avoided this game altogether.

2021

Big, boring, empty world with dull quests and an annoying hover bike for traversal. A beautiful artstyle doesn't save it from being a lackluster gaming experience.

I loved the art style and the setting, but by the time I got to the third boss I was just bored with the whole game, and felt done with it. Not sure why, but something about it just felt like a mobile or facebook game, even though I've never played any of those kinds of games.

A game I wanted to love, but the traveling became tedious and boring to repeat each time you die or the time loop resets. Too little time to explore or make progress for my taste. Fantastic concept and world building though.

A magnificent horror game, although it gets a bit too action oriented towards the end.

Interesting concept which I would like to see more games implement. It is a detective/puzzle murder mystery where you actually have to spy on persons and use your deductive skill to figure out the solution.
It's not without weaknesses though, which lessens the enjoyment: collecting 52 card randomly places throughout is not fun; the isometric style is okay but the main character is sooo slow; some of the abilities comes too late and "fast travel" here is the most useless skill I've come across. The map is cool, but I wish the floors were layered on top of each other, not spread out beside each other.

A game I wish I liked more than I did, but still: if there ever is to be a sequel or spiritual successor I will check it out.

The setting and world building of Oddworld is so uniqe that I couldn't resist revisiting it through this "new and tasty" version of the game. But I probably should've left my fond memories of playing this on the PS1 alone, even though I can't get me to dislike this remake.

I think the world of Abe has come more alive here and the actually playing is more aligned with the cutscenes, and just for that this is worth revisiting, or experience if you haven't played the original version. It truly come off as a world that exist in it's own and you just happen to be able to be a part of it. Everything happens between the characters, from Abe's perspective and a lot of developers could learn a thing or two from this game on how to deliver context, story and dialogue without having to rely on "exposition talking".

What I had forgotten was how clunky Abe is to control, and that I downright hated the parts where you control Elum. After finishing those sequenses it didn't feel rewarding in a mastering kind of way, but more just lucky with the timing of the jumps. And I can't help but feel some of the puzzles are way harder because the enemies can now spot you from positions where they earlier was off-screen.

I don't regret playing this remake, but it would've benefitted from making Abe, and especially Elum, easier to control, maintained more of the originals "grittiness", make the visual cues on the maps more obvious and have a least one more directory later in the first stage.

I picked this up from YT where it was presented as kind of "2-D soulslike". Not so. It has parry and dodge, but otherwise this is a classic Beat 'em Up style game, set in China.

It has a pretty solid and deep combat system, but most of the time the number of enemies coming at you are so plenty you have to rely on the "crowd control attacks", because there's no time to focus on just one enemy. And each enemy takes an enormous amount of hits, even on easy. I guess this is the reason for including skill trees (nine of them, one for each attack) because I don't see myself completing this game without these power-ups.

Not bad, but not memorable either. Had I research the game a bit further, knowing it was a Beat 'em up with brawler/hack&slash elements I would not have picked it up.

The puzzles became a bit samey, but loved the parts where you explore the world the puzzles are set in. A very creative take on the puzzle genre none the less.