Enoyable, but is leaning heavy into the narrative side. Not much gameplay here, more like a traditional whodunit story where you're just along for the ride. Short and sweet with a nice character gallery and very good dialogue actors. You get to try to piece together some of the facts yourself, but I wish the game had left more for the player to figure out.
I definitely would play the continuation of this game.

I don't know. This is more of the same from the first game, which I enjoyed very much, so I should love this game as well, right? Well, I didn't.

The humour this time around felt forced and not funny, and when they include the meta-aspect (the game knowing it is a game) they loose me, and the homages to other games (SF2 and Limbo among other) just takes away from some of the magic from a truly uniqe game series.

The fighting combos is still not properly baked into the gameplay. I could not find any situation where I was able to chain the fighthing combos you learn at Flamehead's gym. And when there's like 15-27 enemies in som instances on screen I even have problem seeing where I'm at, resulting in hack and slash button mashing and hoping for the best.

The upgrade system is alright but again, the fighting moves you learn = waste of time and money.

Almost finished with the game (82%) but couldn't be bothered when I didn'd find it fun at all.

Nah, the combo of hack&slash with uninteresting plattforming/ledging(?) got old pretty quick. And since the story also was run of the mill, this is a kind of game that's playable, but not worth playing.

This game was so boring and disappointing that I can't be bothered to write a proper critique. Don't spend your money on a physical copy like I did.

17th march 24: Note to self: Watched the first hour and a half of gameplay on yt, a tour de force in exposition dumping with a boring as hell HQ and uninteresting lore dumping in first real mission. And it looks enemy spamming as hell as well. Stay away.

Older:
Why did you have to go for the woke shitty intro thing?
If you want to do the female girl boss thing: look to Darksiders 3. Fury just IS badass, she has no need to tell the world because her actions so clearly shows it.
And the art of "show, dont tell" seems to be lost in the world where scoring woke points is of priority. And it keeps going all the way into the HQ with angry stoic female characters and fumbling donuts aka "men".

A game I wanted to love, but no. They nailed the rock cliches and have done a great job with the characters, and the "chemistry" between them is perfect. The downside is average gameplay, repetitive sidequests and to little to engage in overall. The fighting with Eddie is fun, but controlling the headbangers not so much. More adventure and less RTS, thanks. I think that would've made a better game. Then they could have focused on the main crew, and how cool would it be if they had let Eddie be able to summon the Metal Gods (ozzy, lemmy) FF-style to wreak havoc on the enemy?

I don't get virtue signaling trigger warnings in front of a game. As if an acute suicidal person would boot up a game to begin with, but even if so, would be in a clear state of mind to read said trigger warning and act accordingly.

I "survived" until I got the screen card "Day 1". It's like 20 min into the game, by then I've had it with the obnoxious and passive aggressive MC, the stuttering side characters, the "wobbly" camera when walking, having to get to a spesific location to trigger the next event in the game, and the overall lack of believability of the framework this story sets up.

Easy skip and I would have claimed a refund if possible.

Play SOMA or What Remains of Edith Finch instead of this crap.

I've been looking for a game that game me a similar vibe and gameplay as Dead Cells, and that's just what I got from Children of Morta. I've never seen it recommended in any list like "if you like Dead Cells, you'll like CoM" and just downloaded the demo by random chance. Which was so good I bought the full game. It's a surprisingly well-crafted game where all the elements come together quite naturally. It's quite focused on the story, but it's never intrusive or info dumping you and it adds to the gameplay and goal of the game. Something I think a lot of games don't get quite right.
Maybe I should've added a half star on the rating, we'll see, but it's definitely better than the average rating indicates.

The lore, style and tone was right up my alley, but gameplay wise it got old quite quick. Upon entering the third "world" the game just couldn't keep my interest as it was getting predictable by then. And the loading times between each stage (not just the worlds) became annoying very fast. Spending 12-15 sec before entering the shop, then spend 10 sec in the shop and another 12-15 sec before entering next stage is a pretty secure way of loosing momentum and "urgency" within the game itself as well.

A game I wanted to enjoy but did not.

Oof, this was a sluggish experience. Clunky combat, no remapping of buttons, poor lock-on function, wiggly camera and surroundings tilting back and forth when moving = nauseating effect. Every weapon was incredibly slow and the special ability was just confusing and cluttered up the screen.
Just a total failure when it comes to gameplay.

More of an art experience than a game, but worth the time if you're looking for something unusual and unsettling. The atmosphere and concept is pretty unreal and otherwordly, but in a good way. The puzzles are fairly simple, but there is a timing to some of them that can be annoying.

2017

Nioh definitely has it's own rhythm and pacing when it comes to the combat, and to me it only started to make sense towards the end. But then it became quite enjoyable. The amount of loot is over the top and I wish I learned sooner to focus on a specific armour set piece and focusing on improving that one, rather than using a piece of this and a piece of that. The menu system and shop has room for improvements.

The game is mission based, which suited me just fine. And all the written lore and video cut scenes made it easy to get back into the game after a few months away from it.

Some of the bosses are more a test of your ability to stagger your frustration than your skills. At least to me, not being at an appropriate level meant death over and over again.
But after finishing the story line I want more and are looking forward to Nioh 2.

First part of game deservers every bit of praise, hands down, but when it let go of everything from the first part.. nah, I'm good, thanks.

Afterimage is a huge and ambitous game with a beautiful artwork, but it outstays it's welcome by being too massive and too clever for it's own good. In some parts the game just becomes too obtuse to figure out where I'm supposed to go next or how to proceed to evolve some of the quest lines, but storywise the game just rams exposition dialogue down your throat ad nauseum. And there's no way I would've figured out some of the secrets in the game without having to look them up.

The gameplay is solid, the controls are precise and the game world is fun to explore. But the story is pretty uninteresting and all the characters function more like exposition tools and quest devices than being real inhabitants of this place.

Other con's: the menus are a mess, the skill tree is confusing and a hassle to manoveur through, the vendors who sell/buy things are too far apart, having to buy potion to be able to fast travel to different location makes backtracking inefficient and a bore, getting rid of items one by one is a chore, no "sell all" option etc..

I picked this up from YT where it was presented as kind of "2-D soulslike". Not so. It has parry and dodge, but otherwise this is a classic Beat 'em Up style game, set in China.

It has a pretty solid and deep combat system, but most of the time the number of enemies coming at you are so plenty you have to rely on the "crowd control attacks", because there's no time to focus on just one enemy. And each enemy takes an enormous amount of hits, even on easy. I guess this is the reason for including skill trees (nine of them, one for each attack) because I don't see myself completing this game without these power-ups.

Not bad, but not memorable either. Had I research the game a bit further, knowing it was a Beat 'em up with brawler/hack&slash elements I would not have picked it up.