As someone who enjoys rhythm games and music in general, I very much welcomed this blowing trumpet. Memworthy, but at the same time surprisingly well executed. The songs, both classical and composed for the game, work well in this convention, and on top of that, the secrets hidden in various places keep you playing longer after you've completed all the tracks. And if you add mods, you can spend a little extra time. Also glad to see continued support for the game.

Underdeveloped in every way, a frustrating and dismaying experience. I haven't gone through anything worse on PS4, but at least I know that I will never forget this game.

I like the Battlefront formula, so using it for Lord of the Rings was something I appreciated. An enjoyable game despite its various problems.

Enjoyable gameplay, but so what if Gameloft has introduced such a horrible business model?

DOOM if it was cool. Mainly because it has a fantastic idea for itself which is the combination of FPS and rhythm game. This makes the gameplay much more engaging and satisfying despite the repetitiveness. Fortunately, the developers knew that with their relatively limited resources (as seen in the simple story and its cheap presentation), they shouldn't drag the game out. Its short length is an advantage for me. The same goes for the length of the levels themselves, which are also not dragged out and are perfect for single sessions. At the same time, it's still a game that can draw you in for a bit longer, because this formula is really enjoyable. Of course, this wouldn't be possible without the great soundtrack. A perfect fusion of music and gameplay. The pace is easily felt.

All in all, absolutely one of my most favorite FPS. Even with some limitations, it manages to entertain from start to finish. It was not an easy concept to execute at all, and yet it succeeded. Plus, after the credits, I thought that I want more.

Psychedelic atmosphere, lots of detail and the value that comes with completing the game more than once. It's definitely a big leap in quality over the previous part.. This game is simply better. First of all, thanks to the wonderful setting.

I treat it more as a interesting experience rather than a full-fledged game, but that doesn't mean it's not worth checking out.

I would never have thought that Diablo would appeal to me, yet I enjoyed this formula served in a rather pleasant setting. Especially when played with friends.

Wonderful rhythm game with well-chosen songs and a fair amount of content. Also, I'm so glad that this version exists.

Still massively playable, very rich in content (even more so when you use the workshop), and with friends it's a pleasure to play.

A surprisingly well-executed formula from the Agent 47 games in this minimalist convention. It has reasonably varied levels and even uses Blood Money, so that's a plus from me.

I thoroughly enjoyed following the story despite the fact that I'm not good at puzzle games, and this aspect in Catherine can be dragging out and not precise enough.

As a simple beat up, it's kinda alright. But when it tries to be an adventure game, it suddenly becomes a terribly annoying and poorly designed game.

It's engaging and satisfying, although it's also annoying at times. But I still recommend it, because how often can you see a game so reminiscent of Hotline Miami that was also created mostly by one person?

A pretty good concept with team racing is not enough, as more content is missing and the gameplay should've been more polished.