Maybe the closest one could ever get to actually being in Star Wars. An incredible sensory expedition that I wish I could experience again.

This review contains spoilers

It's Pinball.

Infinitely more Jesus imagery than I was expecting.

Alright this is kind of awful BUT the victory theme slaps so much (especially the orchestrated version in Melee) that I can't outright hate the thing.

Everyone is a skeleton now.

Taps into the inherent sense of unease and melancholy that inexplicably pervades throughout all early 3D games. These worlds are constructed, jittering masses that feel empty and alien, and yet despite that creepiness, there's some kind of calming aura in these polygonal rooms; something calls you to stop and look up to the light streaming in through perfectly cubed canopies. If only for a moment, to distract yourself from the weird world around you.

Wonderful little game, and vastly superior to the other NES Marios. Really wish you could replay levels though. If I wanna go back and jump in that shoe then you're gonna let me Miyamoto.

Wonderful aesthetics and the usual Kirby charm. Just a tad bit lacking in terms of content. Really enjoyed it for the couple of days I spent with it, but gameplay was just too stagnant to grind for max rank and all the extras (and boy do I love extras).

Biggest letdown for me though is no local multiplayer. It's a racing game with Kirby, c'mon! Let me have another option to have a few laughs with my friends, Nintendo.

Still, it is scientifically impossible to hate a game in which the goal is to get Kirby as fat as possible. The image of that massive little guy rolling around on a waffle was entertaining enough, and I'll probably return to this briefly at some point just to experience that.

This review contains spoilers

This game is fine but it might have some of the most atrocious sound mixing for a final boss I've ever heard. Those goddamn BOOMS were obnoxious as hell and made me take off my headphones lol.

2020

Torn on this. I was excited to check this game out from the developer of Bloodborne PSX and went with the original mobile version, but I can't help but think the PC port would have been a better choice. The controls on Android are pretty awkward. I felt I was fighting more just to properly look at the enemies than actually shoot at them. Given that Arcus is built with failure in mind and anticipates you losing a level, I can't be all that upset that the game is difficult. But I'd rather that challenge be born from the design itself instead of the disorientation that comes from trying to aim or change positions. The levels feel pretty samey throughout, aside from the desert stage, which incorporates a neat mechanic of raising and lowering barricades to get clearer lines of sight on opponents. Still, most of the main gameplay loop is just too cumbersome to be much fun for me.

Where this game shows real promise, though, is not in the tower defense segments, but in its story and presentation. With essentially zero dialogue, Arcus does a great job of conveying character and emotion through subtle shifts of body language and smartly paced cutscenes. You can really get a sense of the player character's personality through these small moments. The best sequence of the game, set in a lavish ballroom and devoid of actual combat, incorporates this personality into the gameplay itself in a very neat change of pace. The ending, too, features some striking visuals and a turn that caps the experience off nicely. Its clear that a lot of care was put into making the quiet moments of the game feel impactful, and I think it accomplishes that very well.

The developer has said that she intends to return to this world sometime after completing the hotly anticipated Bloodborne Kart. I hope the sequel improves on the formula established here, because I'd love to see what could really be done with Arcus.

Old Man in Sweater is a top tier character, but shout out to fellow contestants Guy Wearing NYC Shirt and Amy Sedaris in The Mandalorian.

Also, Trebek looks awful and maybe just a bit terrifying? Whatever that thing is that happens with his eyebrows is gonna haunt me.

Absurdly easy and a massive gameplay departure from the previous entries. But also still fun with a weird charm. Stanley for Smash, he needs to fumigate Lylat Cruise.

The main lesson to take away here is that birds flying at your face will do three times as much damage as a bullet would. I have been struck by neither in my life but I have no reason to assume Ninja Gaiden would lie to me.

Somehow slower and more boring than actual baseball. The blurb on Switch Online said that "you will definitely enjoy this game" and I gotta tell you, Mr. Nintendo, that sure was not the case.

Someone figure out how to distill sprites into a liquid form because I need every frame of Dedede's face in this game injected into my arm.

Shout out to the Trans Fishers for making Castlevania. Big fan!