Não é necessáriamente um review, mas são as minhas reações ao terminar esse jogo.

https://medium.com/@raxyz.2nd/undertale-uma-experi%C3%AAncia-incomum-e80602ffbad

Absolute disaster that only modern Sega could put out. Add insult to injury, instead of just making a terrible sequel, they built it on TOP of an actual good game and killed it in the process. This is an abomination almost comparable to Warcraft 3 Reforged.

If you're ever curious to play this game, just play the demo and consider that the final version. I'm not kidding, the demo has all the parts that are actually worthwhile. The game derails and wrecks itself spectacularly midway through, I can make an entire essay about all the narrative and plot mistakes they made on a story-focused game, but just take my word on this one. It's not worth it.

Bandai's anime games are like sports cars driven by teenagers. The potential is incredible, but you KNOW you're headed for a spectacular crash.

Snark aside, the game does have a few great beats and an overall great "PS2 era" JRPG feel to it. But it could've been much more.

When a game goes under a "revamping" it's usually bad news, but they actually delivered on this one. Nobunaga is now finally his own character instead of discount Cao-Cao. No more open world shenanigans, but a few lessons learned with newer games. They tried a new more dramatic approach to storytelling which I'm not exactly thrilled by, but I can appreciate the variety. The most common criticisms levied at this game such as "not having enough content" is cherry picking what's not there instead of all the new things they tried. It's honestly a good musou game, haven't had so much fun with one since the PS2 ones.

Still not as flawless as the original, but kudos for the team for preserving the game's art direction far better than the Wii version. A decent way to replay these classics easily in the modern age.

So long, and thanks for all the puzzles.

2022

Solid game. Doesn't fully utilizes the potential of a cat's mobility as a game mechanic, but has a good enough plot and narrative to carry the experience. Also not enough cat puns 7.8/10.

In all seriousness though, it does what's expected of it. If you weren't convinced by the trailers and promotional material, the game won't change your mind. But if you're interested in the premise at all then I think it at least matches your expectation.

A decent-ish story and good art direction can't entirely overcome the shortcomings of poor mobility, bad boss design, and overall bland gameplay. It's as average as an average metroidvania gets. Not too horrible that you'll drop in boredom yet no great reward for sticking with it through the end either.

It's a slight improvement gameplay-wise, but a massive "been there, done that" in everything else. The story threads similar themes, character motivations and twists that the first one already made. The gameplay is still the same linear-as-hell style that stifles any and all player creativity (and stealth is broken this time around). And it's riddled with bugs on top of all that.

But I think the "defining" feature of the game is consistently and constantly having people be the absolute worst scumbags possible and having every single misery possible thrown at the protagonists only to then try and pull a moment of "but the world is good isn't it?". That's not to say you can't have this dichotomy of dark fantasy and hope, hell I absolutely can't claim that in a world where Berserk exists. But Requiem absolutely does not pull it off gracefully. It's like someone bringing a sledgehammer to your leg only to point out "but hey, medicine has gotten really far and you can get that fixed right?" while you're still writhing in pain. It's a stark contrast that requires you to shut off your brain and not think too much about it to enjoy.

Decent enough visual novel, but sadly still bound by certain constraints of illusion of choice. Reading a murder mystery is fun because you can guess at the culprit and just enjoy the ride. A game could very well allow you to solve it, but instead Pentiment requires you to hit certain beats and doesn't always account for the players choices going forward. Good game, but not groundbreaking.

Excellent in its simplicity. Haven't enjoyed a turn-based RPG like that for quite a while. Good pacing balance between gameplay and story. The gameplay starts off slow, but has an decent depth with its mana system later on. The story is outright great. Even if it seems a bit generic at first, it subverts quite a lot of clichés and delivers a great balance of charismatic characters, political conflicts and overall world building.

Quite honestly, it's a downgrade compared to the base game. The content isn't just irrelevant and completely superfluous to the themes of the game, they actively make it worse which is baffling to me. Gameplay improvements and a few touch ups keep you excited for what's to come, but the final stretch makes you regret not just keeping your memories of vanilla... Although maybe that's the real message of Royal: If you support needless extensions or DLC, you're gonna get screwed in the end.

Solid survival horror title. I miss the kind of psychological horror they achieved with Dark Descent, but sometimes you have to try new things and let old formulas rest. This is basically a classic RE formula on a Frictional spin, it's very fun to play, and VERY replayable.

One of, if not the, best movement I've ever seen in a 3D platformer. Game has slight issues with combat and doesn't have much of a story, but the gameplay is just that good that carries the entire experience. A masterclass in OG game design. You don't need a lot of buttons or a lot of mechanics, you just need a system with high enough skill ceiling and a great level design to put it to test.