Was way too hyped for this game after people singing its praises. Was good.

Felt Like an episode of the Animated Series. Final boss felt like a "had to" thing. Like "it should have been something else but this is the thing we built up". Good game.

Another fantastic episode of the Animated Series. Don't like it as much as the first but was still heads above a lot that was out the time.

Terrible game. Ran bad. Looked bad. Was bad. Tried to pretend Knight's identity was a secret when everybody called it from the first trailer. Babs was annoying, Tim was annoying, Nightwing was nonexistent. This game is why Gotham Knight and Suicide Squad are happening and it should be tried for it.
Combat is the most realized it's ever been though. The Stealth got a much needed upgrade by just letting you burst into a room to take down crowds of goons. Then they stop the little bit of fun you're having and put you in the Batmobile. Garbage game.

Good platformer. I like it alot.

Jackie Chan simulator. Fantastic game.

I liked it. Didn't do anything particularly good. But I had fun.

Hated it. Just an empty shell of a Pokémon game.

Played through the Cowabunga collection. Not very good of a Beat Em' Up but still pretty fun.

Still a great Beat Em Up. The pinnacle of 90's Beat Em' Ups.

Alright. Not a barn burner, was enjoyable. Really like the themes of perseverance and understanding even though they were handled very typically. Just a fun albeit generic experience.

A very good action game. Felt like a low budget PS2 game(Complimentary). Like the art direction. The music was generic but good, no stand out bangers here. Just a very joyous romp through a kinda hackey but enjoyable story. Like a bad anime you catch at 3 am on a Saturday. Pleasantly surprised by this.

An excellent wrestling game. Was advertised as a return to No Mercy style gameplay. They even got Geta to direct. However it goes beyond that but also sometimes doesn't quite reach it. It feels like a natural evolution and simplification of that system. I really like how this game feels. But I think my favorite thing about this game is how it's breaking peoples minds. A major wrestling company releases a game that doesn't have the production values of the WWE games and nobody knows what to do. I respect it. Does need more match types and I'm hoping for a tournament mode of some kind as
well. CAW is really limited but I don't really care. I really need to play Def Jam FFNY again though. That was one of the last games Geta directed and is probably the best Aki engine game. Would love to be able to compare the two.

A very good experience with some small issues. I respect how realized their vision is. Nothing ever feels like they could have done more. I only have one issue with the trick system and that is that it hinges not on tricks themselves but on hitting different spots. The only way to get multipliers is to hit wallrides, ramps, and to lean into rail corners. Which wouldn't be too much of an issue if the AI wasn't a master of these things. So you have to pretty much do the same lines they are doing. The combat is there. Bosses are fun. Needs icons on the map and maybe chill on the heat system a bit. All in all Bomb Rush is fine attempt at Jet Set Radio and I hope the Developers give it another go.