73 reviews liked by Recoli


The absolute best point-and-click adventure game I've ever played, with thoughtful puzzles that try my attention but never resort to moon logic or pixel hunting. But the ending...

I'm glad they gave this game away for free. Its the game of all time. It plays it incredibly safe. Usually, souls-like zone in on one specific mechanic they liked, and not on what made the souls games work. Steelrising focuses on the bloodborne quickness and Sekiro posture system. Weapons are samey. Blocking, parrying, and special attacks are restricted to only one of the respective options which makes combat and experimentation have this gross film covering it. I found myself pretty overpowered by the end of the first major boss. There isn't much intrigue in the game. The setting gets antiquated when the enemy variety can be counted with two hands.

For some reason, I can't find anything impactful from Steelrising. Jumping is a nice feature, but verticality isn't respected enough to go further than simple platforming. There aren't tricks in the environment. That kinda sounds weird as I typed this, but the enemies and environment just felt....robotic no pun intended. There wasn't a chest that turned into automates, or a random boulder or stab in the back. You just sorta waltz into each battle without much surprise. Loot density is disgusting, and I started to just beeline it to avoid being pissed fighting a mini-boss just to get a Resistance potion. I don't know...it's just....a game.

You’re trying to tell me these are mechs? They look like potential rayman characters

One of the last games released for the famicom during the shift to the super famicom in Japan, joy mech fight was nintendo’s last attempt to create a fighting game for the famicom (like what they did with urban champion). This game was actually never brought to the west until Nintendo switch online a year ago so uhh…good job Nintendo. Good to see the game finally got a localisation! Oh wait-

So because I can’t read what’s going on, I’m currently going off of what it says on the Wikipedia page. Dr. Emon and Dr. Walnuts create these really cool robots until walnuts steals them and plans world domination. Thankfully, Emon brings a robot called sukapon and turns him into a military robot to fight back against Walnuts and all his robots. Pretty simple plot.

Gameplay is your typical fighting game, though it has quite a lot of charm to it. In the story mode, you eventually get 36 available fighters, each with their own abilities that you can use. These can also be played in the multiplayer modes, and some are extremely easy to master. The story mode consists of beating 7 fighters per level until having to face a boss at the end. After finishing the boss, you move onto the next level.

Overall, whilst not the best game on the famicom, I must admit that joy mech fight has a really nice charm to it. And as one of the last famicom games, it has a really nice presentation that I love and it doesn’t feel stiff at all. It is probably one of the best fighting games on the famicom, but whether it is on a similar level to that of street fighter 2 or tekken is possibly a very big stretch.

Fun gameplay, really nice presentation, neat music, rayman if it was a fighting game

formerly massively popular electronic music youtuber makes a free 2D platformer and... it's actually pretty nice!

The year…is 2012. The London olympics have been hosted, Whitney Houston died, and West Ham beat Blackpool to return to the premier league. But I feel like we are missing something important, a small piece to this very large puzzle. A year ago to this year, Skylanders spyros adventure released. An experimental game to not only attempt to bring back spyro, but to also birth a new gaming trend: toys to life. And so, on 2012, that is when, I finally got my first toys to life game: Skylanders giants. To any onlooker of this series, they would simply assume giants is quite possibly the weakest and most cashgrab entry. But today, I’m here to disprove that, and hopefully give people a taste of what one of my favourite games as a kid was. So without further ado: let us begin.

The story is pretty simple, basically these Skylanders have been brought to earth and forced to just be these figures, which we the ‘portal masters’ have to save by spending actual currency to put them on a FLASHING LIGHTS portal and then they get brought back into the game. Simple right? Well we also have to stop this evil dude called kaos, who is just as evil as me when I leave the toilet seat up. He basically is trying to reawaken the arkeyan robots whom the giants stopped years ago. And that’s it in terms of plot.

Gameplay wise it’s VERY simple. You scan a Skylanders onto the FLASHING LIGHTS portal and then that Skylander is put into the game. You then go through really simple and basic levels. You beat the enemies, do a tiny bit of exploration, and you move on. At certain points you’ll find certain areas that can only be unlocked through having a skylander of a certain type (fire, water, etc) so you know what that means! Spending time! There are also little puzzles and also…the legend that is: skystones. Remember tetra master from final fantasy 9? It’s basically that but better in every way. It is the quintessential card game.

The music is also something I have to stop by and talk about. Lorne Balfe put his heart and soul into this soundtrack. Levels like the junkyard isles and wilikin village give me an instant hit of nostalgia that is unparalleled. The other tracks as well are also quite memorable and honestly he did a really great job of giving the game that cinematic feel to it.

To be perfectly honest, I do kinda miss this franchise. Not to sound like I’m 8 but man collecting the figures was a lot of fun. Fortunately I still have mine and I do look at them from time to time just because I can’t get rid of them. Even if I could I’d only get a penny from them and that’s the unfortunate downside of toys to life as a whole. But that’s a story for another day. Giants would also be the game to bring other competitors in, those being Disney and Warner bros. and oh man, this is gonna get real big and go down very quickly. But until then, I hope you enjoyed my thoughts on a classic childhood game of mine. Gone but certainly not forgotten.

…also for those who might ask, my favourite was jet-vac.

Ok story, simple gameplay, brilliant music, skystones is peak, also the drill-x rap lives in my head rent free

I had originally written a long "review" for this game before this; about how Reload had come out right as I was in the midst of a really rough depressive episode, and how playing it helped me crawl out of that hole. After thinking about it, though, it felt a bit too personal (and, frankly, a bit like-baity) to post for strangers on the internet to read such vulnerable and descriptive details about my personal life, so I'm writing this short little anecdote instead. Just know, this game came out at the perfect time for me when I needed it most, and I cannot be thankful enough for its existence. I've been feeling like shit for the past month or so due to an avalanche of life circumstances piling down on me all at once, and this game was a big help in working my way through it and coming out on the other side. Thank you, Atlus; this was one of the most fulfilling experiences I've ever had playing a game.

Bu çerezlik bir oyundur, iki üç oyun girdikten sonra baş ağrısı yapmaya başlar, fakat tadında girildiğinde aşırı zevkli çerezlik mükemmel bir eğlence kaynağıdır, grafikleri hala güzeldir.

Metal müzikler eşliğinde dalga dalga zombiler gelir, sonlara yaklaştıkça daha güçlü ve dayanıklı çeşitler türemeye başlar, en sonda da Her birinin farklı özelliği olan çeşitli Final Bosslardan birisi belirir, ve oyun biter.

Arkadaki müzikler, zombilerin çığlıkları, ileri dalgalarda ki aşırı kalabalık ve can mı basayım ateş mi edeyim yoksa kaçayım mı diye zorlanırken kafa beyin bırakmayan ama Son Bossu kestikten sonra aşırı eğlendim iyiki girmişim dedirtip rahat bir nefes aldıran şahane bir oyun.

So, you’ve come hoping for a really in depth and detailed review? Unfortunately I’ve only ever played this game once and to be honest…it is a much MUCH more interesting story. In the future, I promise I will actually sit down and review this game. But for now: get a drink and a nice snack, sit back, and enjoy my glorious tale.

It was around about 8 years ago I’d say and me and a friend were in a random arcade. We were sort of browsing around, looking through all the different games they had to show. And that’s when…we saw it. Time crisis. For those that don’t know, time crisis is essentially a first person on rails shooter which were pretty popular in the arcades during the late-ish 90’s. The thing is here is that you have a small pedal which if pressed: will allow the player to duck down and reload their weapon. So when me and my friend saw this game, we decided to give it a go. How hard could it possibly be? We said to ourselves.

I’m sure this is the point where in your mind you’ll probably hear thinking ‘oh this is the part where he reveals how hard it actually is and then there is some funny moral to the story later’. Unfortunately, I’m gonna have to crush those expectations.

So my friend inserted 50p of British currency into the machine and started playing. We’d both agreed that he’d have the first go and later I’d have a go after he died. But after 10 minutes or so, we realised that he was better at time crisis than we thought. He was brilliant at it in fact. I just sat there watching him. He decimated every single enemy in his path. The villain laughed: thinking that he was some sort of joke. But, he was so, so wrong. My friend kept pushing the pedal like there was no tomorrow and landing every hit. After a while, I began to wonder if the machine was rigged. But those thoughts were soon put to sleep as finally: he beat the game.

So what is the moral to the story then? Just because you think a game is gonna be really hard doesn’t mean it always will.

Great gameplay, story happened, pedal was harmed, ACTION! RELOAD!

Yeah this is very good. A bit dated, too long in a lot of places, but damn does it feel ahead of its time.