Games I Own I MOST LIKELY Won't Ever Review

We've all got limited time to game, and that means prioritizing stuff we both want to play AND write reviews for.

Never Say Never, but these are games I own that I am not likely to ever review.

List will be continuously added to as more games are thought-of.

Hated REmake, and considering this is considered by REmake fans to be worse, I'm going to avoid it like the T-Virus.
A very fun game that showcases the genuine creativity of the Mario fan base, but as someone who has no time to build levels, I wouldn't be able to accurately critique the construction systems.
Watching reviews (and reading the developers' own commentary) indicates this to be a unique world with kooky characters and an unsettling story marred by frustrating game design deliberately intended to be frustrating. I'm happy it's found a cult following, but I'm at a point in my life where janky difficulty games without basic QOL features aren't for me.
I put over an hour into the game, but the lack of a map system (a REAL map system I should say) + the general motion sickness of Doomclones makes the original hard to play these days.
Own as part of the SNES Classic, and yeah, it's a case of me sucking at video games and consequently not wanting to waste hours repeatedly dying just to memorize the layout of a level. While I understand a lot of folks have nostalgia/genuine adoration for the Contra series, I don't think that pointlessly-difficult game design is for me.
I generally like to start franchises from the very beginning, but unfortunately everything I've heard about Codename 47, even from Hitman fans, indicates it to be a thoroughly-unforgiving, poorly-optimized mess that I'd more than likely end-up abandoning.

See my buddy Rezlo's review, as well as this awesome YouTube review for proxy critiques I fully endorse:
-https://backloggd.com/u/Rezlo/review/835367/
-https://www.youtube.com/watch?v=klXcH2-l0kg
Own as part of the SNES Classic, and yeah, it's a case of me sucking at video games and consequently not wanting to waste hours repeatedly dying just to memorize the layout of a level. While I understand a lot of folks have nostalgia/genuine adoration for the Ghosts 'n Goblins series, I don't think that pointlessly-difficult game design is for me.
Came with a Humble Bundle and am just not a big enough fan of either franchise to try it out at the moment.
Obtained via the EGS store, but considering my less-than-stellar experience with the first one (as well as Bloober games in general), I don't see myself inclined to playing the sequel.
I've actually heard great things about the mystery/story, but a look at YouTube videos indicates it holds some unfortunate blemishes of the era: slow walking speeds, general gameplay frustrations (elongated firefights, Moon Logic puzzles), QOL issues (having to handwrite stuff outside the game world), and undercooked gimmicks (a flight simulator...?).

Rad

Received as part of a bundle instead of being purposefully purchased, and while I've heard it's well-made, I'm not a big enough roguelite fan (at this point in time) to invest hours into it.
I respect what Myst did for the game industry, but its Moon Logic nonsense and hardcuts render it poorly-aged. I gave-up after an hour or so and haven't looked back since.
Received as part of a bundle rather than being purposefully bought. It does boast a beautiful cyberpunk aesthetic, but the lack of a story and emphasis on standard twin-stick shooting means it's not my cup of tea.
The Total War series in general. I absolutely love these games, but they're a major time sink and I'm honestly ill-equipped to critique them: there are so many macro and micro systems to contend with, not to mention the whole multiplayer aspect, that you're honestly better off watching a multitude of video reviews for the ones you're most interested (again, HIGHLY recommend them!).

Chose Rome 1 because it was my first TW game (interestingly the same studio behind them took a detour to make Alien: Isolation).

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