I honestly don’t know what to say about this game, it’s well made enough but nothing special. It just lacks the set pieces and spectacle that made the classics so great. The stages also completely steep in quality about halfway through. Amy as a playable character is nice tho

Most would say Advance 3 is super flawed. I on the other hand am dumb and think it’s super fantastic. It does have issues with collision detection and enemy placement, I won’t deny that. What I love about this game though is the amazing team system which adds so much replay value and depth to the levels. Plus the stages are way more enjoyable than Advance 1 or 2 imo, with a great blend of both platforming and speed and plenty of creative set pieces. Is that not enough? How about the collectible chaos? Or the ranking system? Or the minigames? Maybe I just have bad opinions. But I honestly think Advance 3 is one of the most underrated games in the series. And no, I didn’t grow up with it.

This game oozes style. The amazing spectacle, new mechanics, and creative stages prove this. Unfortunately, this game also oozes Dimps syndrome. The trial and error, forced pacebreakers, and clunky level gimmicks prove this. Although there’s no denying the Hideki Naganuma composed soundtrack is the funkiest soundtrack ever.

I hate to admit it but this is my favorite Sonic game regardless of how messy it is. All three playstyles are fast paced and have so much depth, and the ranking system cements that. Let’s not forget the ridiculous amount of content or the amazing soundtrack or the somewhat decent story or when Sonic goes “OH NO! DON’T TOUCH THAT LEVER!”

This game has been beaten to death. So much so that saying it’s been beaten to death is beaten to death. Anyways, I think Sonic’s playstyle is the best that Sonic’s ever played in 3D with explorative levels and mostly fluid controls. I don’t really care for the other playstyles since they’re super shallow, but they’re at least short. Big’s playstyle is insufferable though. Oh and the cutscenes are unskippable in the dreamcast version who thought this was a good idea anyways Sonic Adventure is pretty fun

I’d like to start this review by talking about the horrendous PS3 version. Don’t play it, even if all you have is a PS3. Unless you want to deal with constant slowdown, screen tearing, random freezing and crashes, annoying glitches, voices cutting out, abysmally long load times (it seriously took me five minutes to return to the pod), and the works. If I were basing this off the PS3 version I’d rate it a 3/10.

The PS4 version on the other hand... is fun but still not that great. It's still the same floaty platforming and level creator as the first two games, and the story mode does offer some really fun puzzles and such. But almost everything new it adds feels really gimmicky and underutilized, the game is rampant with glitches and bugs, and the online barely works. It's just a huge disappointment, especially after how ambitious the second game was.

In honor of how incohesive and haphazardly designed Wrath of Cortex is, I would like to pay tribute by writing this review in the most incohesive and haphazardly written method possible.

WoC doesn't even try to set its own identity. Rather, it seemed to try its hardest to hide in the shadow Of course, Crash 3 also had plenty of eggs in one basket, but WoC never seemed to try justifying its random gimmicks Even the core gameplay, which you probably spend like 40% of the game actually playing The challenge these levels offer only amount to the absurd amount of nitro boxes they seemed to spam everywhere With how much 3D platformers had changed since even Crash 3, this game just feels horribly out of touch for 2001 Aside from the first power-up, which wasn't even utilized much aside from some bonus areas from what I remember The level design is basically just walking through hallways with little to no platforming or challenge And then after THAT, you're thrown into a marble madness clone??? I don't find Crash very engaging from a design or mechanical standpoint, and the depth perception always throws me off That doesn't change just how uninspired and unpolished the final product is.

I'm not sure what I hate more, how horribly unpolished and unfinished this game feels or how I had more fun playing it than most crash games

I could snort lucky charms, wear a rabbit's foot, adopt a calico cat, find a four leaf clover, place a horseshoe on my door, build a maneki-neko shrine, and discover a pot of gold at the end of a rainbow and yet I still wouldn't be as luck riddled as this slogfest.

Before I replayed Pokemon HeartGold, I never expected to place all my faith into an ice breathing pig.

Pokemon HeartGold overall was a breezy yet fun and relaxing experience for me. That in mind, I had struggled a couple time here and there throughout my journey. That stupid cow, catching the birb on the boxart, and the needless grinding from the wonky level scaling. Nothing, however, compared to Lance.

This dude had three damn dragons which were all ten levels above my own team. Most of my team was equipped to deal with his other party members. Tristessa the Ampharos easily knocked out Gyarados, Beau the Togekiss dealt with Charizard, and both Ozma the Forretress and Souvlaki the Espeon were able to wall long enough to heal my fighters. The only two who were capable of taking on the Dragonites were Toledodile the Feraligatr and Oink Oink the Mamoswine.

Up to this point, I hadn't utilized Oink Oink much. I caught her pretty late into the game, and I couldn't even evolve her into Piloswine until after I beat Claire. She was difficult to use until I fully evolved her, and by that point, what was left? Some trainers along the way that use level 30 Mareep?

Oink Oink had a dastardly trick up her sleeve, however. She knew Ice Shard; an ice type attack that while weak had priority. Her defences weren't the best, and one Dragonite knew Fire Blast; a move that would instantly kill her if it connected. So, she was my last hope. If this didn't work, I was bound to lose and soft reset until my luck finally pulled through.

Because Toledodile is a slow ass bitch, he didn't even survive to throw an icy punch at those dragons. Oink Oink meanwhile took advantage of her specialty and swept through the dragons. She did pass out to Lance's most powerful Dragonite, but a max revive later and she was back on her feet. She barely survived the dragon rushes and evaded the other attacks that I forgot about already. And with one last ice shard, Oink Oink pulled it off. She knocked out all the Dragonites.

I entered the hall of fame with a newfound respect for Oink Oink. She went from my most underutilized team member to the shining star. Which is saying a lot, because up until that point, Tristessa and Beau were doing most of the heavy lifting. Oink Oink proved her worth, however.

Now, I wouldn't call Oink Oink my favourite Pokemon ever. Flaaffy exists, after all. But she's certainly left an impact on both my heart and soul in flavours of silver and gold.

Thank you, Oink Oink.

You can play it both with a fishing rod like in wii tennis and on the vmu screen that automatically makes it a great tennis game

Mega Man at its very core has always been about options. Selecting stages in any order you want, using whichever special weapon you prefer, etc. Mega Man Zero 3 encapsulates and achieves that tenfold. You're offered so much variety from your weapons skills, enhancement chips, cyber-elves, combo system, and how you approach stages and bosses that the replay value is practically endless. There are some serious balancing issues sadly, and the game is noticeably easier than the other Zero games. But top the unlimited variety with mostly fun levels, an amazing story, and great spritework and music for the GBA and you have what amounts to what I'd easily call the best Mega Man game. ...And what plenty others agree with nowadays.

Apparently I'm the first person to review this game on the site lol. That should speak volumes for how obscure it is. It has some fun puzzles to solve, and some songs are amazing. So amazing they were remixed in Klonoa 2! That sums up everything interesting about this game. The story is completely forgettable, the spritework isn't nearly as good as some other wonderswan games and the experience starts to get arduous and bland as the game goes on. Also some songs make me want to rip my ears out. Play the GBA games instead. ...It's no wonder no one else could write a review for this game.

Why the bloody hell did someone put their Tetrisonas in this game? Why the bloody hell did someone make Tetrisonas in the first place?? Why the bloody hell does 3-D Tetris even exist???