Relvean
92 Reviews liked by Relvean
Doom 3
2004
Doom 3
2004
They took a huge gamble with this one, obviously a departure from their previous installments but for the most part works for me. Gameplay is more slower and the atmosphere is much creepier but ID Games thought out how this would play out and made the correct changes to reflect these changes.
Does get a bit tedious, especially how every time you hear/see enemies spawning, it becomes second nature to turn around as 99% of the time they will generate several enemies from behind to kettle you in in replacement of actual difficulty.
Does get a bit tedious, especially how every time you hear/see enemies spawning, it becomes second nature to turn around as 99% of the time they will generate several enemies from behind to kettle you in in replacement of actual difficulty.
F.E.A.R.
2005
scared me right out of my over the knee baggy jorts when I was 14. Playing it now it is just not scary, but the gameplay is fun, with neat melee mechanics and interesting enemy AI. I also enjoyed the story, and get to appreciate it more now that I'm not a stupid teen.
Overall, Will probably play it again as a treat.
Overall, Will probably play it again as a treat.
F.E.A.R.
2005
F.E.A.R is a game I'm surprised took me as long to get to as I did. It is still a marvel to play to this day with its harsh combat encounters and oppressive atmosphere. While the main dialogue and plot isn't anything to write home about, the way the game handles its world building and the use of The Pointman's unbroken perspective could put it on par with classics such as Half-Life of Call of Juarez.
The thing this game is remembered for the most is it's combat encounters and impressive AI which still hold up now. It has been known that most of the AI's actions are just little dialogue tricks, but I found some of the stuff that the clones pulled off on me crazy. They will blow up explosives, cook grenades, fire behind themselves when running, all these little cool things. All while the area is pelted with frags and covered in clouds of dust John Woo style.
This game is a true classic, but the worst thing about loving this game is knowing that none of the other games in the series live up to this standard lol.
The thing this game is remembered for the most is it's combat encounters and impressive AI which still hold up now. It has been known that most of the AI's actions are just little dialogue tricks, but I found some of the stuff that the clones pulled off on me crazy. They will blow up explosives, cook grenades, fire behind themselves when running, all these little cool things. All while the area is pelted with frags and covered in clouds of dust John Woo style.
This game is a true classic, but the worst thing about loving this game is knowing that none of the other games in the series live up to this standard lol.
F.E.A.R.
2005
F.E.A.R.
2005
F.E.A.R.
2005
F.E.A.R.
2005
F.E.A.R.
2005
Demon's Souls
2009
Mirror's Edge
2008
Dragonfall took me by surprise again and again. I did not expect how things would go right from the intro. I was amazed at how much I cared about each companions and the tough choices they had to make. And the soundtrack is absolutely amazing and haunting, really bringing up the trauma and darkness of each characters.
The main complaint is that the tactical fights aren't that interesting or challenging and there are a couple times where I found myself reloading because some dialogue choices went into some weird directions I think.
Still, an amazing experience until the end.
The main complaint is that the tactical fights aren't that interesting or challenging and there are a couple times where I found myself reloading because some dialogue choices went into some weird directions I think.
Still, an amazing experience until the end.