RogueGamer98
Recent Activity
Evinstar is
now playing
Chrono Trigger
18 hrs ago
Evinstar
finished
Yakuza 6: The Song of Life
1 day ago
AngeVNs
abandoned
Warcraft III: Reforged
1 day ago
AngeVNs
abandoned
StarCraft: Remastered
1 day ago
AngeVNs
abandoned
Sid Meier's Civilization V
1 day ago
AngeVNs is
now playing
Guilty Gear: Strive
1 day ago
AngeVNs
reviewed
The King of Fighters XV
A barely passable modern fighting game experience. The actual gameplay and character variety are fun, it was nice learning the unique mechanics compared to other popular fighting games. The online gameplay when you can get in matches works well enough, seems to have workable rollback.
It's great the core gameplay is fun enough because... everything else is incredibly disappointing.
The single player options feel as limiting as fighting games from the early 2010s were... just Versus, Training, Character Combo Trials, and Arcade/Story that's it. Arcade/Story is incredibly disappointing. I get fighting games aren't expected to have a story but when the "story" mode cutscenes centers around the new characters regardless of which characters you pick is pretty dumb.
A minor nitpick is I'm really surprised SNK still haven't attempted an English dub for the characters. It made an already disappointing story mode even more disappointing.
I dunno if this is SNK thing but the character animations feel weirdly... kinda stiff and blocky? I dunno if they're trying to preserve older move animations. I don't mind this much personally but it feels kinda outta place for a game that release in the 2020s.
Apparently people complained about the actual matchmaking which is unfortunate since that's likely why this game isn't that popular online.
Hopefully KOF16 fixes the issues but SNK seems like a company that seems TOO willing to stick to its guns.
It's great the core gameplay is fun enough because... everything else is incredibly disappointing.
The single player options feel as limiting as fighting games from the early 2010s were... just Versus, Training, Character Combo Trials, and Arcade/Story that's it. Arcade/Story is incredibly disappointing. I get fighting games aren't expected to have a story but when the "story" mode cutscenes centers around the new characters regardless of which characters you pick is pretty dumb.
A minor nitpick is I'm really surprised SNK still haven't attempted an English dub for the characters. It made an already disappointing story mode even more disappointing.
I dunno if this is SNK thing but the character animations feel weirdly... kinda stiff and blocky? I dunno if they're trying to preserve older move animations. I don't mind this much personally but it feels kinda outta place for a game that release in the 2020s.
Apparently people complained about the actual matchmaking which is unfortunate since that's likely why this game isn't that popular online.
Hopefully KOF16 fixes the issues but SNK seems like a company that seems TOO willing to stick to its guns.
2 days ago
AngeVNs
completed
The King of Fighters XV
2 days ago
AngeVNs
earned the Replay '14 badge
3 days ago
AngeVNs
reviewed
Final Fantasy X HD Remaster
Final Fantasy X was the first non-Mario JRPG I played, and love it to hell and back. I see it as the gold standard for JRPGs and figuring out other turn-based JRPGs, ESPECIALLY other Final Fantasies not having a battle system even closely similar to FFX's bummed me out.
The turn-based battle system mechanically is just perfect. True turn based (no lame ATB), characters having gameplay roles that can be edited later if you really want to break the game, Turn order constantly shown and can be changed based moves, and Summon spirits that are actually fun and engaging and not just boring MP hogging magic attacks.
People can be critical of the cast, especially Tidus and Wakka, but I liked all of them, even having their own unique engaging back story and/or development. They all felt like real people thrust in a depressing situation. Story in general was excellent from start to finish for me.
I didn't mind the "hallway" nature of the map design. I think world maps are just filler to make you feel like you're exploring when most times it's meant to make you feel lost till you find the right place. That said, I'm not super into random encounters, only real gameplay issue I have.
PS people who hate the English voice acting, Tidus included, are uncultured.
The turn-based battle system mechanically is just perfect. True turn based (no lame ATB), characters having gameplay roles that can be edited later if you really want to break the game, Turn order constantly shown and can be changed based moves, and Summon spirits that are actually fun and engaging and not just boring MP hogging magic attacks.
People can be critical of the cast, especially Tidus and Wakka, but I liked all of them, even having their own unique engaging back story and/or development. They all felt like real people thrust in a depressing situation. Story in general was excellent from start to finish for me.
I didn't mind the "hallway" nature of the map design. I think world maps are just filler to make you feel like you're exploring when most times it's meant to make you feel lost till you find the right place. That said, I'm not super into random encounters, only real gameplay issue I have.
PS people who hate the English voice acting, Tidus included, are uncultured.
3 days ago
AngeVNs
completed
Final Fantasy X HD Remaster
3 days ago
AngeVNs
completed
Melty Blood: Type Lumina
A decently fun fighting game. Far from my favorite to just pick up and mess around but as a Tsukihime fan it's nice to have a modernized fighting game with them.
The Shield/Moon gimmicks and the relative 'grounded' nature of this makes it more chill as an anime fighting game compared to the degenerate ArcSys games or even fellow French Bread Under Night series where everyone has almost full screen buttons.
That said the story mode is super plain, and it feels like there's Type Lumina is missing this real edge to make it truly stick out besides just having Tsukihime characters.
Will still play this overall the degenerate old school Melty Bloods though.
The Shield/Moon gimmicks and the relative 'grounded' nature of this makes it more chill as an anime fighting game compared to the degenerate ArcSys games or even fellow French Bread Under Night series where everyone has almost full screen buttons.
That said the story mode is super plain, and it feels like there's Type Lumina is missing this real edge to make it truly stick out besides just having Tsukihime characters.
Will still play this overall the degenerate old school Melty Bloods though.
3 days ago
AngeVNs
completed
Marvel vs. Capcom: Infinite
I can understand why people dislike this game, mostly for its lazy graphics and the Marvel cast being relegated to MCU characters (likely due to Disney Marvel enforcing this + Xmen rights at the time).
However, as someone who was never a big Marvel fan and great graphics not being a requirement to play a game (though they certainly help) I thought Marvel vs Capcom Infinte is actually the most fun gameplay wise of the MvC series.
I like the Infinity Stone system, the ability to switch characters mid-combo/mixup for some true shenanigans, and I think the Capcom side of the roster is just fine (was super happy Mega Man X was finally playable).
The story mode is cheesy af but I honestly kinda liked it. Just a lotta goofy dialogue and silly reasons for the Marvel and Capcom characters to interact. Will take it over the lack of actual story mode in previous MvC games.
However... why are the base DLC character prices so expensive???? I blame Disney Marvel.
However, as someone who was never a big Marvel fan and great graphics not being a requirement to play a game (though they certainly help) I thought Marvel vs Capcom Infinte is actually the most fun gameplay wise of the MvC series.
I like the Infinity Stone system, the ability to switch characters mid-combo/mixup for some true shenanigans, and I think the Capcom side of the roster is just fine (was super happy Mega Man X was finally playable).
The story mode is cheesy af but I honestly kinda liked it. Just a lotta goofy dialogue and silly reasons for the Marvel and Capcom characters to interact. Will take it over the lack of actual story mode in previous MvC games.
However... why are the base DLC character prices so expensive???? I blame Disney Marvel.
3 days ago
AngeVNs
completed
Dragon Ball FighterZ
It's a shame what the devs did related to the balancing of newer DLC and length to add in rollback... Because this is probably still my overall favorite anime fighting game to date. It does admittedly help I'm a big Dragon Ball/Z/Super fan so I'm biased.
But I really like how this is Marvel vs. Capcom 3 inspired tag fighting game gameplay but with the ArcSys touch to make this game imo MUCH more fun than MvC ever was.
Sure there are not too many actual fighting game archetype variety, but when you consider the context of DBZ's setting and makes sense there is a relative uniformity of how characters play. I still think there's plenty of variety in tuns of move animations, fan service, and detailed minute character differences to make teams stick out.
It does help the A/B/C Assist thing helped big time. I also think Sparking is much better than Xfactor or any team-based comeback mechanic.
But I really like how this is Marvel vs. Capcom 3 inspired tag fighting game gameplay but with the ArcSys touch to make this game imo MUCH more fun than MvC ever was.
Sure there are not too many actual fighting game archetype variety, but when you consider the context of DBZ's setting and makes sense there is a relative uniformity of how characters play. I still think there's plenty of variety in tuns of move animations, fan service, and detailed minute character differences to make teams stick out.
It does help the A/B/C Assist thing helped big time. I also think Sparking is much better than Xfactor or any team-based comeback mechanic.
3 days ago